I'm going a few pages back, sorry about that, I stopped checking the forum a week ago some treads have grown pages some are in page 5... jejeje
I agree, but in Victoria 1 it was already possible for parties to change positions on issues (and ideology), albeit only by replacing the party with another one of the same name but different ID. I hope that Victoria 2 will allow for direct changing of party policy.
This is very important, it was the same republican party, throughout the civil war, the reconstruction, and the later era, but their inmigration and minorities policies changed, the same can be said about de democrats, in the south their policies could even be called "residence" 'till the 60's.
I would like to see a few policies to each of the parties, and those would change as their party base changes, why would a liberal party have lim. citizenship, or residence throughout the game if his base changes issues... most of the US would have residence during the civil war, as as you go through events, liberation of slaves, increasing population of Europeans the issues would change to lim.cit., to increase the rate at wich they become like you, melting pot anybody?
leaving behind him all his ancient prejudices and manners, receives new ones from the new mode of life he has embraced, the government he obeys, and the new rank he holds
And it could also help with the new election system parties could not form coalitions if their issues were too different from each other, but that would change if their issues were similar. The whig party divided, part of it was closer to the republicans, part of it was to the democrats, and in a pre-ACW scenario the relative sizes could help pass or block laws in pre civil war US.
Maybe have this?
conservative -> reactionary
liberal -> anarcho-liberal
socialist -> communist
nationalist -> fascist
If by nationalist you are talking about the know nothings I could agree with you as both would be xenophobic/nativist parties, but are they similar in anything else? (I really don't know much about their economical, trade, political stances/policies)
as Sarmatia said I've always thought that anarcho-liberals was a term refering to the very militant nationalistic liberals like 1848-Germany or the Italian carbonari, although they were not really of the same form of militancy

.
In game terms the biggest problem right now is that as militancy grows, your votes go to the radicals, but if as soon as it goes down, the party in power losses it's strength. The changes in pop's ideology shouldn't be that fast, maybe low con/literacy pop's should be guided by some militant, high con elites.