[Megathread] Leviathan Release Problems

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LeSingeAffame

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It deseeves to go out with a Holy Fury like expansion. Not sure if that's possible though.
That should have been Emperor.

The game is too bloated, it's time to rip off like half the features of the game, only keep what works, and start fresh from that.
 
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merulaalba

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Anyone who thinks they should be making an entirely new game after the last few DLC is actually insane. They need to sort out their internal issues with development first. If not we'll probably end up with another Imperator.
Funilly, Imperator is now quite a good game. Probably one of the most polished PDX games at the moment...
 
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My yesterday save that kept crashing at the same date does not crash anymore. And I instantly got 100 popup about AIs using their favors, so I assume they weren't.

Still won't touch the game for at least days, most likely weeks. My confidence that this build won't crash in 1700 and destroy an achievement run or that there won't be huge balance issues only visible in lategame is very low.
My saves are still crashing :// still literally unplayable
 
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if it helps, I am depressed too. Thankfully there is always Vicky 2.

Imagine if someone would just remake the UI. It would be almost like a new game. Basically, that is all we really need. Better UI. Modders can do the rest.

Yeah, I recently went back to Vicky with HPM (over my old standby, PDM) and...man, it's been so good. And it's not just nostalgia, it's genuinely an awesome game (at least with some mods to improve it)

Funilly, Imperator is now quite a good game. Probably one of the most polished PDX games at the moment...

This is actually true, I:R still needs a lot of work but it's pretty good on the whole right now. Honestly I thought PDX was on the upswing after the good launch of CKIII and the successful revamping of I:R, but, to quote Brak: "Guess not!"
 
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Hootieleece

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I am done with PDX after this, if the only thing they care about is my money I will be sure not to give it to them.

I agree. I just want EUIV to work.

I almost gave up on Paradox with Imperator, but the work on it since release drew me back. CKIII and the New Stellaris DLC and Patch are promising and I will play not as much as I used to but I am willing to play all three.

EU is my first love since the first iteration.....and it is sad to see it in such a state....but I just can't support them with my wallet anymore.
 
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merulaalba

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Yeah, I recently went back to Vicky with HPM (over my old standby, PDM) and...man, it's been so good. And it's not just nostalgia, it's genuinely an awesome game (at least with some mods to improve it)
Taking Kongo as Austria-Hungary was such a joy. And later taking Egypt without a fight according to the conference agreement :)

Also, being unable to conquer the entire world, that was so refreshing. Vicky gets that 19th century feels. You feel like you are playing a historical state and not a meme.

Ah, Vicky, when PDX was at its height. 2 DLCs, and that s all. Ok, one more DLC would be helpful to polish the remaining things, like adding serfs and more decisions/events. But hey, HPM did that.
 
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I hope this is the last DLC. Lets get one big free patch at the end of the year that is Bugfixing and Gamebalancing and call it a day for EUIV.

Throw a few content and unit packs in for people to buy that want that stuff.

That would be the best way for Paradox Interactive to get a PR win after yesterday's debacle.
 
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Also, being unable to conquer the entire world, that was so refreshing. Vicky gets that 19th century feels. You feel like you are playing a historical state and not a meme.

Yes, this. Vicky is the only PDX game that tries to be more than a map-painter and lets you actually succeed if you don't want to paint the map.
 
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But what if... Tinto is working on Vicky 3?
Victoria 3 designed by Johan:

Introducing the 4 types of points:

Industrial (for building and upgrading factories and railroads)

Diplomatic (for sphering countries and such)

Military (recruitment, generals, etc)

Government (increase/decrease taxation and tariffs, pass laws).

Scramble for Africa, Boxer Rebellion, American civil war and world wars are gone, part of later DLCs.
 
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merulaalba

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Yes, this. Vicky is the only PDX game that tries to be more than a map-painter and lets you actually succeed if you don't want to paint the map.
exactly. And you get rewarded for that. As the point is not to take over the world. That s so passé. The point is to become the most powerful great power, by actually paying attention to the world around you, to think in advance, and to think like the 19th-century monarch would think (or government)
 
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It deseeves to go out with a Holy Fury like expansion. Not sure if that's possible though.

Like the below quote said I should have been Emperor.

That should have been Emperor.

The game is too bloated, it's time to rip off like half the features of the game, only keep what works, and start fresh from that.

I agree this seems like a late cycle cashgrab ala EA to me.....

and there was a time, along time ago now, when Paradox did everything to not be EA.....
 
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Ellye

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I agree this seems like a late cycle cashgrab ala EA to me.....

and there was a time, along time ago now, when Paradox did everything to not be EA.....
Dunno if even this comparison is apt.

I play The Sims 4 and end up getting a lot of the expansions that are released, and for as "greedy" as EA can be with their pricing, and having a complete monopoly on that genre, at least the stuff they release always work. And there is genuinely quite a bit of work that can be easily seem on each of these expansions (except for the Star Wars one, that thing was the clearest example of a promotional cash grab that I've ever seem in my life). They also put out monthly updates for bug fixes instead of letting bugs accumulate. Their model also ensures that expansions are completely optional - the expansions that I choose not to pick don't interfere with my game at all, unlike for PDS games.

Heck, even EA's reaction after the major flak they got with Star Wars Battlefront II was something that I could never imagine PDS doing (EA actually put their money where their mouth is and truly reworked the entire game monetary model to have no microtransactions at all, plus patched the game up to a state where it became a frankly pretty fun game, and further released more free content for it).
 
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They are just throwing a lot of mechanics into the game without balance, in 2 years there will be so much mechanics with so much modifier, that the goal of the game will be just to get as many buffs as possible, and of course AI will not be able to handle with that, they can no longer use the system of favors right, imagine 2 years from now.
 
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  • Victoria 2: A House Divided
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines Deluxe Edition
Without casting any aspersions (because they are neither warranted nor helpful), it seems pretty clear to me that the code base was locked for release weeks ago and that they have been working hard for the past few weeks to finish up / fix any bugs. They probably felt the release build was stable enough for release, but quickly accelerated the timeline for the first hotfix when the community disagreed.

Should the release have been delayed? In retrospect, maybe, but I assume that is what Johan was referring to in the changes to the production process in the since deleted post from this morning (assuming it was real, I didn’t see the original post and only saw a post with the supposed text).

I do think people are underestimating the impact that on-boarding a new team and ramping up production during a global pandemic had on development this year, and we should really be giving the developers some more slack. Johan was very honest in his last dev diary about these issues and the direction of EU4 moving forward, and I for one appreciate his stated approach. EU5 will come eventually, but I look forward to the continued support of EU4 for the time being.

Thanks for the hard work, Paradox Tinto!
 
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