[Megathread] Leviathan Release Problems

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ArtFart

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There was a "it is being worked on, and will release when ready" response by the art lead at tinto in the hotfix thread. While I understand the frustration, please remember that there are people on the other end
And those people on the other end are responsible for this mess and should be held accountable.
 
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Anybody else have problems with custom nations since the patch? Whenever I try to load a save game as a custom nation my previous ruler stops existing and I get “no ruler” as my leader instead. It makes it kinda impossible to play as a custom nation, which I often do.
 
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Anybody else have problems with custom nations since the patch? Whenever I try to load a save game as a custom nation my previous ruler stops existing and I get “no ruler” as my leader instead. It makes it kinda impossible to play as a custom nation, which I often do.
Yes, quite a lot of people do.
 
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Martian Gamer

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I remember when CKIII was announced. One of my first thoughts was "cool, I hope they fix boats" and then they removed boats.

And just to keep this post slightly on topic;

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Well it says it's 1000/(12*(100-X)), X being autonomy. So it's quite obvious that the bigger X is the more it will grow. This was perfectly functional before, so I don't understand why they would change it to break it.

I rolled back to 1.30 so I can't confirm that this is the same for every tag, but is it?
Yeah, it's so close to working fine. Just do 1000/(12/(100-X)), better written as (1000/12)*(100-X) and it's what it should be.
 
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And those people on the other end are responsible for this mess and should be held accountable.
I did not say ignore the problem, only remember we are talking about people with feelings, and families, etc. I get uncomfortable when I see people gunning for x project lead is, regardless of who that is at the time.
 
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ArtFart

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I did not say ignore the problem, only remember we are talking about people with feelings, and families, etc. I get uncomfortable when I see people gunning for x project lead is, regardless of who that is at the time.
I don't think anyone is personally attacking anyone, nor has anyone explicitly called for the resignation of a specific person. People do this all the time, look at elections for example, people call for the resignation of politicians daily. Yet we are now no longer allowed to call for the resignation of a person who has effectively scammed us?

I for one hope we do see resignations, but I am not explicitly calling for a specific person to resign.
 
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LSF

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I did not say ignore the problem, only remember we are talking about people with feelings, and families, etc. I get uncomfortable when I see people gunning for x project lead is, regardless of who that is at the time.

The customers are not gunning to Devs, QA team, project lead as individuals, but as professionals. Criticism should not be taken as offense.
 
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Hard to tell what to do with this madness, all features are out of balance scale. I would prefer to make thread for every feature changed and let community find solution. You already using them as beta testers so at least listen them.
My first impression about new concentrated development is: wow i can make north pole a megalopolis! Changing frozen wasteland, yes, logic is thrown out of window. It would be better if stealing dev would translate to new currency and used by dev cost rule (to use points only for deving with logic). Adding 3 dev into 3 dev province is not same as adding 3 dev into 30 dev capital! You can expand capital state which will increase cost for moving capital too (prevent exploit to dev everything around but not capital city). Sadly it will be almost same as razing mechanic ...
Galleys : they beat Heavies everywhere, got bonuses from inland sea and you can have 15% fighting ability from doctrine, also they are cheaper to maintain ...
I could go on but i think it will be waste of time due to ignoring our opinion in dev diaries ...
 
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kgmi

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Isn't this a case for the Court? Or at least get Valve to act on it by putting it from the Store because never was the term "Literally Unplayable" truer than in this case.
I'm really done with empty words honeslty. The rich and powerful sue or threaten to sue us plebs everytime should we royally fuck up.
I feel like this is the only language multi million companies understand nowadays.
 
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CK3 is great, but the latest Stellaris patch was very poorly received but that is 90% because of pop growth changes in the patch. Nothing particularly buggy though, just growth numbers.
With Stellaris, there are also AI and game balance issues. To be fair, disregarding the AI, it isn't particularly buggy at the moment.
 
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El_Cid_

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Isn't this a case for the Court? Or at least get Valve to act on it by putting it from the Store because never was the term "Literally Unplayable" truer than in this case.
I'm really done with empty words honeslty. The rich and powerful sue or threaten to sue us plebs everytime should we royally fuck up.
I feel like this is the only language multi million companies understand nowadays.

You can just apply for a refund if you wish.
 
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DarkSpiryt

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With Stellaris, there are also AI and game balance issues. To be fair, disregarding the AI, it isn't particularly buggy at the moment.
At least in mess they made one briliant idea - give copy of Nemesis to Starnet author a week before release so he did miracle ( a playable version of AI which is doing extremaly good comparing to basis AI) and on premiere we could play with this mod.
 
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Twoflower

Vile treacherous Judas
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Hard to tell what to do with this madness, all features are out of balance scale. I would prefer to make thread for every feature changed and let community find solution. You already using them as beta testers so at least listen them.
My first impression about new concentrated development is: wow i can make north pole a megalopolis! Changing frozen wasteland, yes, logic is thrown out of window. It would be better if stealing dev would translate to new currency and used by dev cost rule (to use points only for deving with logic). Adding 3 dev into 3 dev province is not same as adding 3 dev into 30 dev capital! You can expand capital state which will increase cost for moving capital too (prevent exploit to dev everything around but not capital city). Sadly it will be almost same as razing mechanic ...
Galleys : they beat Heavies everywhere, got bonuses from inland sea and you can have 15% fighting ability from doctrine, also they are cheaper to maintain ...
I could go on but i think it will be waste of time due to ignoring our opinion in dev diaries ...
I must admit, the buggy release - which is bad, but basically within the lower part of the spectrum of low standards set by Paradox - is less concerning to me than the apparent complete indifference to criticism of design decisions.
Bugs will be fixed within a week (fingers crossed), but e.g. the problem with the change to galleys was pointed out in the dev diary thread and should have been rather obvious. Still nothing was done about it.
 
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