POP migrant
I had two ideas that could be easy to implement but one of them will be shoot down, so I will state that one the last. Both of them have to do with the migrant of people within the nation.
The first idea is that perhaps we could have two or three "flags" and we place them where we really want to attract immigrant. The flag is to simulate government incentive, selling of the lands to the settlers, sending prisoners there, advertising, and mouth of words. The example of this is Oklahamo when it was "opened" to the settlers. In Victoria I term, the "flag" should act as if it add +10 to the life rate in the eyes of migrant POP. Thus, it could fail to attract any migrants beyond few POP or at all, as in case of the failure of Germany to get its people to move to German colonies.
My second idea will be shot down but i wonder if you could perhaps have idea that would refine it so it would not potentially run foul of Paradox's rule? My second idea is forced POP movement, as the British did with her prisoners to Australia and French did with her prisoners to French Guiana. Something like Master of Orion 2 where you direct a unit of population to another planet. I think perhaps it should have 1/4 loss of the populace, to simulate the fact that forced movement often incur the loss of population in transit and costs money in effort to have this option only useful to player if the player really want to turn the colony into state. Unfortunately, I could see it being abused to wipe out the populace
, thus it will be shot down. How could this idea of the forced movement be used realistic? Large amount of money? Increased militancy? What do you think?
Are those two ideas ok? Or are these unrealistic, even the flag ones? Is my second idea pointless?
I had two ideas that could be easy to implement but one of them will be shoot down, so I will state that one the last. Both of them have to do with the migrant of people within the nation.
The first idea is that perhaps we could have two or three "flags" and we place them where we really want to attract immigrant. The flag is to simulate government incentive, selling of the lands to the settlers, sending prisoners there, advertising, and mouth of words. The example of this is Oklahamo when it was "opened" to the settlers. In Victoria I term, the "flag" should act as if it add +10 to the life rate in the eyes of migrant POP. Thus, it could fail to attract any migrants beyond few POP or at all, as in case of the failure of Germany to get its people to move to German colonies.
My second idea will be shot down but i wonder if you could perhaps have idea that would refine it so it would not potentially run foul of Paradox's rule? My second idea is forced POP movement, as the British did with her prisoners to Australia and French did with her prisoners to French Guiana. Something like Master of Orion 2 where you direct a unit of population to another planet. I think perhaps it should have 1/4 loss of the populace, to simulate the fact that forced movement often incur the loss of population in transit and costs money in effort to have this option only useful to player if the player really want to turn the colony into state. Unfortunately, I could see it being abused to wipe out the populace
Are those two ideas ok? Or are these unrealistic, even the flag ones? Is my second idea pointless?