Notwithstanding the fact that most of the questions concerning Victoria were about immigration (how to get it), I'm looking forward as how Paradox is going to handle this in the sequel. The Pops system was very good at modelling demographic shifts and changes with some minor hiccups (for example, if you played Argentina, all your immigration would go in La Rioja instead of Buenos Aires because it was a bigger province and closer to the Pacific since Pops found it easier to make the western route since there was a lesser number of provinces that way).
These little hiccups would probably be sorted out by having Pops drawn to your provinces with the biggest population, most urbanized provinces and also where more space is available (for farmers, per example) and where liferating is the best which would avoid the Alaskan demographic paradise which never was in reality. The pathfinding algorithm could also be tweaked so that distances wouldn't be calculated in provinces but in another - more realistic - unity of measure that doesn't end up with the same results as in Victoria 1.
These little hiccups would probably be sorted out by having Pops drawn to your provinces with the biggest population, most urbanized provinces and also where more space is available (for farmers, per example) and where liferating is the best which would avoid the Alaskan demographic paradise which never was in reality. The pathfinding algorithm could also be tweaked so that distances wouldn't be calculated in provinces but in another - more realistic - unity of measure that doesn't end up with the same results as in Victoria 1.
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