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Davisx3m

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why? Seriously what is the difference between Russia having a decision to launch a war against the Ottomans if condition are right and an event where Russia gets a choice to launch a war against the Ottomans if conditions are right.

The only practical difference would be timing, but even then the event could be backdated to start checking triggers as early as 1836 if so desired, and we know most events for big geopolitical events have deathdates well beyond the historical end of the conflict to deal with waiting for trigger conditions to match if they don't match at a historical date.

So what, really, is the difference?

It's not a big difference in a way. But i don't know. I may just be an conservative in this issue but i love it happening on the exact historical date. The older paradoxian games were more "teaching" us then these new ones.
 

wilcoxchar

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I'd say the Revolutions of 1848, and the US Civil War. Everything else can probably be covered in the spheres of influence system and random wars.
 

SimuLord

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As many as is necessary. All the major conflicts should be in. Has anyone mentioned the Chincha Islands War, the War of the Pacific, or the War of the Triple Alliance? Just thought I'd throw in some South American wars! :)

When I played a game as Paraguay I fought a war of conquest against Bolivia and ended up in a war against Chile, Brazil, and Argentina at the same time. Not quite the War of the Triple Alliance but with about the same general results for Paraguay!:rofl:

I didn't need a scripted event, just an itchy trigger finger and an underestimated AI response!
 

Orinsul

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By the looks of it migration is going to be deeply improved so White Immigration to New Zealand and other colonies isnt something in need of an even but something to trigger Chinese immigrants for the Gold Rush or the Indians being moved to fiji or whichever one of those africa colonies got a bunch of them i forget but you get the point the unusual immigrations might do well for events.
If there are dicisions not having a notification would be good as that forces you to do them or have this wee hanging notice constantly irritating you to do it so it might as well be events and as for the Crimean, id say the only thing that needs to be changed from the first is if Russia or the Ottomans dont hold the ring around the black sea, Ukrane exists or something similar it shouldnt happen but for the first half wars events are a must.
The Russo-Japanese War would be in the 1880s scenairo no? i must admit to have never paid too much attention to what goes on that far east but id assume itd be then and only then. Although in my opinion the Dreyfus Affair wasnt very well served by being Scenario specific and should have been in the grand campaign.
 

unmerged(148761)

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Ehh?

Why should russia and japan be forced to a war after 80 years of playing?

They shouldn't be forced into a war. But it seems inevitable that, if China declines as it did irl, Russia and Japan are going to fight over a sphere of influence there. I don't think I ever saw this happen in V1.
 

unmerged(59077)

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They shouldn't be forced into a war. But it seems inevitable that, if China declines as it did irl, Russia and Japan are going to fight over a sphere of influence there. I don't think I ever saw this happen in V1.

Well, to be honest in Vicky 1 if you were Russia the war was a big letdown (Japan never built a real navy) whereas playing for Japan Russia wasn't very smart with using its naval assets, but at least it was an uphill battle.

But what you say is true: given other developments in the late 19t c. A Russo-Japanese war is pretty likely.
 

Taylor

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They shouldn't be forced into a war. But it seems inevitable that, if China declines as it did irl, Russia and Japan are going to fight over a sphere of influence there. I don't think I ever saw this happen in V1.

What I would like to see is wars like the Russo-Japanese war and the 1st Sino-Japanese war flowing naturally from the game mechanics, not forced by some event.

I would like to see Japan emerging from its isolation and as it gradually became stronger, becoming more aggressive and try to expand its sphere of influence. All this, just following the normal game mechanics.

In theory it should be possible with any nation. If for some reason Korea manages to become really powerful, it should also try to expand its influence etc etc.
 

Peter Ebbesen

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I could go on and on but I know you guys will have lots to add. But these three events MUST (not should) be in Vic 2 for the game to be historically credible and entertaining.
I must dissent.

Having events pop up to simulate various wars and conflicts at specific times, be they political or otherwise, that might not make any sense at all in the unfolding alternate history that is unfolding during play just because they did so in our history is a playing style that I bid farewell to for good with EU 2.

It would be a crying shame to reintroduce that in Victoria 2 - the players for whom it is important are much better at developing, and have way more time on their hands to develop, that sort of straightjacketed scheme of events in a mod to fit their preferred fantasy of how things should happen historically.
 

Orinsul

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Every Event from Victoria; An Empire Under the Sun AND Revolutions obviously

Given the longer time period this time, ending where the Second World War picks up.
there would surely need to be a thousand a one events specific for an Interbellum scenario.
Declaration of the German Republic with the choice that the AI would hardly ever go for a Luxembourgist Socialist state.
The General Strike and the potential to ignore it as historically or send the soldiers and bring a full blown revolution onto your doorstep.
All the potential Powder-Kegs to a second big war. [Spain, Japan and American competition for China. Red Russia pushing west etc]
breakaway nations in europe, bavaria, czechoslovakia and the lot.
Promises for non-intervention in Italy and the back peddling following the press and public backlash after abbysina.
Austrian Civil War [and all the other civil wars and wernt there a lot them too.]

But for the Grand Campaign and indeed all the game, Every Succession needs to be represented and the deaths of non-regal vital figures as well, especially those who like metternich or bismark were world figures effecting all the european powers. And more Carlist and spainist instability events, in Victoria theres really not enough to keep them down to explain why they never got back on their feet.
With the exception of Germany should the Unifications no be dicisions?
 

unmerged(51257)

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Ehh?

Why should russia and japan be forced to a war after 80 years of playing?


I take it you haven't read through the entire thread Sir, because if you did you would have read where I explained (like many others on this thread) that the player should have the choice to fight the war IF CERTAIN CONDITIONS ARE MET IN 1904, i.e. poor relations between Russia and Japan and Korea is independent.


The event wouldn't have to fire everytime just like others dont but the possibility/choice would be nice.

Judging from this thread there are less history buffs on here than I thought there would be, but I'm sure Paradox knows alot of their gamers do like some historical elements in their games.

But dont worry for those types who enjoy one country taking over the world or unreasonable, completely ridiculous outcomes, like Russia being part of the "Scramble for Africa," or France and Germany being allied, rest assured you will be able to do all that.

Balor I must admit its a bit concering seeing that your part of the Paradox team and its seems you too have misinterpreted what im saying. Your one sentence, especially the erroneous use of the word "forced," indicates you completely missed or dont understand the crux of this debate.

I hope your last comment does not reflect the entire team's view of historical content as it relates to the Victoria franchise.

I will continue to read this thread but I am done posting on it. It has gotten bogged down in an interminable and false choice debate over historical determinism vs ahistorical flexibility.

Who's ever interested read the entire thread and read my posts hopefully then we can avoid this pointless and toxic quicksand debate.
 

RELee

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Relax...breathe...visualize butterflies...relax...om mani padme hum...
 

unmerged(148761)

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What I would like to see is wars like the Russo-Japanese war and the 1st Sino-Japanese war flowing naturally from the game mechanics, not forced by some event.

I would like to see Japan emerging from its isolation and as it gradually became stronger, becoming more aggressive and try to expand its sphere of influence. All this, just following the normal game mechanics.

In theory it should be possible with any nation. If for some reason Korea manages to become really powerful, it should also try to expand its influence etc etc.

Unfortunatly no AI is smart enough to really act naturally without scripting. For developers to think they can build such a thing is hubris. Load up HOI3- whether or not you like it isn't the point- you can play the game 500 times and never see an event like the Winter War "flowing naturally from the game mechanics". And this is a war that happened 3 years from game start, you really think they could build an AI that acts plausibly for a century's worth of developments without scripts?
 

CoyoteTheClever

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Ehh?

Why should russia and japan be forced to a war after 80 years of playing?

It should at least be a decision or a choice. The Russo-Japanese war was one o the most important wars of the period and secured Japan's status as one of the new regional powers worthy of respect for Western Nations. Besides, not everyone plays at only the beginning scenario, especially on a game like Vicky where people might want to play a certain historical war.
 

Peter Ebbesen

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I take it you haven't read through the entire thread Sir, because if you did you would have read where I explained (like many others on this thread) that the player should have the choice to fight the war IF CERTAIN CONDITIONS ARE MET IN 1904, i.e. poor relations between Russia and Japan and Korea is independent.
What about if such conditions existed in 1881 rather than 1904? Should the war happen in 1881?

....or if an independent Korea managed to piss off the Tsar in 1873 and a resurgent Japan had good relations with Russia, wouldn't it make more sense that they got an event to gang up on Korea?

And so on and so forth. Creating events to deal with specific potential wars on a nation by nation basis with a calendar schedule from our history is mostly a well-intentioned fools errand.

Give me "generic" events based on causes and the in-game situation any day, preferably applicable to any nation fitting the template of causes.

...or some golden mix based on necessity - i.e. add the start of the US civil war to avoid losing the entire US gaming population. :D

Balor I must admit its a bit concering seeing that your part of the Paradox team and its seems you too have misinterpreted what im saying. Your one sentence, especially the erroneous use of the word "forced," indicates you completely missed or dont understand the crux of this debate.
Hah, that's nothing. If you are concerned now, just wait until somebody tells you exactly which part of the development team Balor is - be scared, be very scared. :D
 

Peter Ebbesen

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Unfortunatly no AI is smart enough to really act naturally without scripting. For developers to think they can build such a thing is hubris. Load up HOI3- whether or not you like it isn't the point- you can play the game 500 times and never see an event like the Winter War "flowing naturally from the game mechanics". And this is a war that happened 3 years from game start, you really think they could build an AI that acts plausibly for a century's worth of developments without scripts?
How have you reached the idea that things happening plausibly for a century's worth of time starting from a clone of our world and affected by the same forces ought to result in events such as they happened in our history - or even three years?

Acting naturally? There's NOTHING "natural" about how our history has unfolded to suggest it deserves a status as the natural way to unfold. Taken as is, it is a singular instant of "what if?" with nothing to bias it compared with many, many, others.... save that it is the sole one we have observed.

Looking at the grand sweep of history, it is easiest to describe as a series of implausible results of actions that, in retrospect, were misguided, failed to achieve the intentions of those making them, or were overlooked - a major result of this being that nobody has every achieved any degree of confidence of predicting what's going to happen tomorrow, much less three years from now. (Which could leave people trusting in the rationality of humanity to consider our observed history a sort of blooper reel, probably including canned laughter, taking some of the best mistakes from the myriad ways events could have unfolded)


EDIT: Good lord, I had better stop posting controversial posts for now before I accidentally induce a heart attack in RELee. :)
 
Last edited:

Taylor

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How have you reached the idea that things happening plausibly for a century's worth of time starting from a clone of our world and affected by the same forces ought to result in events such as they happened in our history - or even three years?

Acting naturally? There's NOTHING "natural" about how our history has unfolded to suggest it deserves a status as the natural way to unfold. Taken as is, it is a singular instant of "what if?" with nothing to bias it compared with many, many, others.... save that it is the sole one we have observed.

Looking at the grand sweep of history, it is easiest to describe as a series of implausible results of actions that, in retrospect, were misguided, failed to achieve the intentions of those making them, or were overlooked - a major result of this being that nobody has every achieved any degree of confidence of predicting what's going to happen tomorrow, much less three years from now. (Which could leave people trusting in the rationality of humanity to consider our observed history a sort of blooper reel, probably including canned laughter, taking some of the best mistakes from the myriad ways events could have unfolded)

Exactly. What happened IRL is just one of the many outcomes that could have been. The problem is we have only one "experiment", but if we could do it a 100 times maybe it will even turn out that the real life flow of events wasn't even the most likely.

I'd like to add that in HoI3, 3 years is actually quite a lot of time.
 

Prinz Wilhelm

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