I would say they at least partially accomplished this in In Nomine.
I suspect that at the end of the day HOI3 will end up looking pretty reasonable as well, after a few patches and maybe an expansion.
I would say they at least partially accomplished this in In Nomine.
Care to mention an example?edit: And although you say EU3's AI took that approach, its AI definitely did NOT play to win. It was intentionally hamstrung in certain areas to make it perform more like an actual country in the era and not like a player controlling a country.
Care to mention an example?
Actually from what I've seen, the AI can be a real opportunistic bastard when it comes to DOWing. OTOH it often settles for a white piece while occupying >50% of another AI nation.
This is a monstrous step backwards to EU2 "special favoured nation" status (where it was done via nation specific events) as well as being helpful for those players (and there are many), who have always lacked a sense of direction in Paradox games...
For some people yes, but certainly not for me. I do not need to run any mods to have fun in EU3 or to consider it a great game.RGB said:It's also a monstrous step forward to making the game playable and enjoyable, and even then it needs help from a mod (MM or somesuch) to really make it good.
Err, unarguably? Rome failed, for me, big time because of having a governor in every province and hence way too much micromanagement to be worth the effort and in not giving that Republic of Rome'sqe feel to factional politics in republics. Vae Victis cured that to a large degree by focusing on governors for regions and putting a considerable amount of work into government forms. Rome with Vae Victis is a really nice game to play. Based on how fun it is to play, I would certainly argue that it is not in any way a disaster with the VV expansion.Compare it to the all-generic Rome: unarguably a disaster of a game by Paradox standards. A few "railroading" decisions in an expansion really couldn't hurt it much.
I see finland invading Korea or whatever, who cares.
I worry that Paradox will sacrifice gameplay in order to meet the demands of a small but very vocal minority that frankly will never be happy no matter what Paradox does.
If the choice is between historical plausibility and gameplay, gameplay should win every time.
As mentioned on the first page (IIRC) both have their uses. Decisions are good for the historical accuracy that making such a decision wasn't a spur of the moment thing (like an event would force that decision upon you instantly), but took some time. As for events, well they are good for the stuff which is out of your control; stuff that really is just spur of the moment.Definetily decisions over events. I'd rather have actual control over my country then praying for a random event to happen or having to look up why an event was being triggered.
That and I only care about playing a fun game, historical flavor is cool and all but if the game is enjoyable and I see finland invading Korea or whatever, who cares.
I worry that Paradox will sacrifice gameplay in order to meet the demands of a small but very vocal minority that frankly will never be happy no matter what Paradox does.
If the choice is between historical plausibility and gameplay, gameplay should win every time.
There should be zero events starting wars, ZERO. Events should only be for things completely out of a nations control. Events for the liberal revolution fine, event for the Sino - Japanese war not fine. Any historical wars that are modelled in the game should be done through a decision for instigators and events for everyone else. e.g. The Crimean war Russia gets a decision which lets them start it which triggers events for the Ottomans (damn the Russians are attacking) and the major European powers (Intervene or not).
I disagree. Really disagree.
There should be zero events starting wars, ZERO. Events should only be for things completely out of a nations control. Events for the liberal revolution fine, event for the Sino - Japanese war not fine. Any historical wars that are modelled in the game should be done through a decision for instigators and events for everyone else. e.g. The Crimean war Russia gets a decision which lets them start it which triggers events for the Ottomans (damn the Russians are attacking) and the major European powers (Intervene or not).