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ajm317

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ajm317 I undertand your perspective and think a way of satisfying us both would be to include an option to have a more historical game or a more ahistorical game like in EUIII.


Ultimate solutions are usually found through compromise and I think such an option could work for the both of us.

Fair enough.
 

ZmajOgnjeniVuk

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ajm317 I undertand your perspective and think a way of satisfying us both would be to include an option to have a more historical game or a more ahistorical game like in EUIII.
There is no option to have a more historical game in EU3. Sure there's historical monarchs, but they actually cripple the game a lot (undying rulers, not being able to create royal marriages) and historical lucky nations which a lot of times don't make sense - especially mid to late game, where instead of say huge Persia being lucky and thus making for a more formidable foe, you may have a lucky Ottoman OPM which adds nothing to the gameplay or challenge .
 

Skyman

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There will probably be some big historical events to simulate things the game engine can't on its own, but I really hope they improve the actual mechanics so fewer events are necessary. For example, once the 20th century hits it would be great if there was a system for escalating tension/naval arms races/colonial bickering between great powers, as well as a more complex alliance system, so that you can get your own Great War between whatever major powers are around at the time (though you should also be able to prevent it through diplomacy, stay isolated at least for a while like the US, etc.).
 

ajm317

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There will probably be some big historical events to simulate things the game engine can't on its own, but I really hope they improve the actual mechanics so fewer events are necessary. For example, once the 20th century hits it would be great if there was a system for escalating tension/naval arms races/colonial bickering between great powers, as well as a more complex alliance system, so that you can get your own Great War between whatever major powers are around at the time (though you should also be able to prevent it through diplomacy, stay isolated at least for a while like the US, etc.).

Yes. I agree. In a general sense I would rather see historical realism suggested by game mechanics than dictated by scripting.

Not that some historical events aren't fun.
 

Galaahd

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This time they should put postbellic events too. Rise of fascism anyone?
 

CoyoteTheClever

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Is there any reason the quantity and quality of the events/decisions system isn't going to be gutted in this game like it was in Hearts of Iron 3? It seems to me that you guys are putting a lot more focus into it in Vicky 2. Is it because you feel historical events are more important to the time period or is it something you learned from the development of Hearts of Iron 3 or what?
 

CoyoteTheClever

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As I said though, I don't think giving the player a choice really resolves the issue, because there is always a right choice and a wrong choice from a gameplay perspective.

At the very least I would like for many of the events to have a random chance to fire, as opposed to always firing if the conditions are met.

That's only looking at it from a gamey perspective though. Not everyone wants to "win". Some people want to go through historical challenges. All the games are only as hard as you make them after all.
 

CoyoteTheClever

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Yes. I agree. In a general sense I would rather see historical realism suggested by game mechanics than dictated by scripting.

Not that some historical events aren't fun.

This worked incredibly poorly in Hearts of Iron 3 and took a lot from the game that could have been, making it pretty flavorless. Given the amount of time the game encompasses, it'd be outright impossible considering they couldn't do it for a game that lasts only 12 or so years.
 

CoyoteTheClever

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Anyway, as to some events I think should be in the game:

-Definitely Crimean War events.
-"Great Game" styled events on what Russia could have done to Great Britain in India.
-Sikh Rebellion and Indian Mutiny events.
-World War 1 events
-Irish events regarding their war with Great Britain and civil war.
 

ZmajOgnjeniVuk

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This worked incredibly poorly in Hearts of Iron 3 and took a lot from the game that could have been, making it pretty flavorless. Given the amount of time the game encompasses, it'd be outright impossible considering they couldn't do it for a game that lasts only 12 or so years.
One thing I know EU3 (even with both expansions) lacks is content. Yes, the mechanics/gameplay are better then EU2 but you often get the feel that nothing much is going around, except an occasional meteor sighting. ;)

The Magna Mundi mod adds a lot more content (event chains, ai behavior, decisions...) and makes the game much more interactive rather than passive while not pre-determining any results. That's the kind of a game I would like Paradox striving for.
 

greendevil

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Anyway, as to some events I think should be in the game:

-Definitely Crimean War events.
-"Great Game" styled events on what Russia could have done to Great Britain in India.
-Sikh Rebellion and Indian Mutiny events.
-World War 1 events
-Irish events regarding their war with Great Britain and civil war.

Are you really putting the Irish revolt events on the same importance of WW1, Sikh rebellion, CW and the Great Game? :confused::confused:
 

unmerged(105802)

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Paradox's events and decisions in vanillas are very null, and it prevents to show the all potential of their game. So "hundreds of historical events&decisions" are nothing for me.

Other side I'm a fan of MM's historically plausible approach, I advise all to look&read MMP previews&manual on EU3 Magna Mundi subforum if you haven't done this already. After this, I believe, most votes against historical events&decisions.

A revolution happened with Clausewitz engine and now it is spreading.
 

unmerged(67185)

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Paradox's events and decisions in vanillas are very null, and it prevents to show the all potential of their game. So "hundreds of historical events&decisions" are nothing for me.

Other side I'm a fan of MM's historically plausible approach, I advise all to look&read MMP previews&manual on EU3 Magna Mundi subforum if you haven't done this already. After this, I believe, most votes against historical events&decisions.

A revolution happened with Clausewitz engine and now it is spreading.

I agree with this.
 

unmerged(88983)

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There needs to be an event about the creation of Romania, as well as Serbo-Turkish war of 1876 and Russo-Turkish War (1877–1878). Most of the Balkan states are either minors or Ottoman puppets at the beginning of Vicky and they didn't stand a chance against the Ottomans in the first part. This must be fixed in Vicky 2 and Balkan nation should tend to create an anti-Ottoman alliance.
 

rjf101

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There should be events encouraging the following wars, all with certain requirements for them to fire-
-World War I (there should be events setting up the Entenete and Central Powers, but they shouldn't necessarily end up the same way every time)
-Civil War (American, this should depend on earlier decisions as it did in Victoria I)
-Crimean War
-Russo-Japanese War
-Boer Wars
-Lots more civil wars like the War of the Farrapos, Taiping Rebellion, etc.
-Franco-Prussian War

There should also be events regarding-
-The Partititon of Africa (instead of it ending up exactly like it did, the colonies and the nations that receive them should depend on how powerful and well-liked each European candidate is, and what areas in Africa they have greatest presence in, not on who got the colony historically)
-Freeing of slaves in many nations (like Brazil), but with more random dates.
-White immigration to places like New Zealand, Canada, etc.
-Unification of Germany, Italy. Very likely to turn out historically.
-Unifications of La Plata, Gran Colombia, Scandinavia, and Peru (including Chile and Bolivia), and reunification of USCA. These would be less likely to succeed.
-Spread of Christianity in the colonies.
-Granting of dominion status to certain colonies. These dates wouod be greatly variable and would rely on population (of accepted cultures), unrest, etc.

Every single event should have some date flexibility, at least one prerequisite, and choices for the nations involved. Even rebellion events should have choices determining how harshly to react.

Basically, if they just copied alot of the events found in VIP, maybe with some touching up, that would be great. Although with some of the less-significant events taken out and some important ones (like leading up to WWI) added in.
 

Arizal

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I'm of the school of plausible things, so I think the game engine, like said before, would make historical event appears by their own. Italy and Germany unifications were not ineluctable, neither russian revolution, first world war or romanian birth.

I think events in the game should be naturals events (like a famine, an volcanic eruption, an earthquake, etc.) in priority. And if the game system is unable to recreate things like economics crisis, social trouble (like in 1848), nationalism attraction/repulsion (1861, 1867, 1871, 1918), maybe some events can be scripted to direct story a little.

But anyway, I thing the only mean to satisfy the partisans of determim and the others who like to be completely free is to have an option to check or no, or maybe a slider at the beginning of the game to select if the game will be historically determinate or no. At the very end, historical game give less possibility to act for the player, but someone could like to view a movie of history in a game.

(I'm also french, if this is incomprehensible, say it and I will try to learn english. I'm here because I realize that many wonderful conversation are here and also to be better in english. Just read is not enought.
 

unmerged(148761)

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Besides the obvious ones that were in Vicky 1 like Franco Prussian war and ACW?

They need better Taiping events. They need Russo-Japanese war stuff. More China related events in general, German pressure for a port at Qingdao could be a decision for Germany, etc.

I would love to have decisions and events that push countries toward WWI. Not completely deterministically, but ones that allow for the formation of the entente and central powers as super alliances, more akin to the HOI alliances than just regular pacts like victoria.
 

l3illyl3ob

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I would prefer the AI to play to win every single time

I just want to address this, because I think this is wrong. I don't think the AI should play to win. If you want to go against opponents who are doing everything at their disposal to "win" and conquer the world, then you play Multiplayer. That's what that is there for. A good AI designer will try to simulate human tendencies to a degree, yes, but they also try to structure the challenge a little bit and create an interesting playing field for the human player to engage in. In strategy games such as Paradox's, designing an AI that "plays to win" is a very bad idea.

edit: And although you say EU3's AI took that approach, its AI definitely did NOT play to win. It was intentionally hamstrung in certain areas to make it perform more like an actual country in the era and not like a player controlling a country.
 
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