Hey everyone, it's been a while since I made a post.
I am currently experiencing some troubles with megastructures- balance wise.
I love to play as machines, and I also like to play as lifeseeded races. I also like to play tall and bide my time, which used to work pretty well with machines and voidborne > megastructures path.
My playgroup is pretty powergamey, all into min-maxing their races and stuff but we don't shy from roleplaying or playing a specific thing for fun.
Ever since 2.2 my to go to playstyle has been effectively destroyed.
My 30 - 50 star life seeded empire cannot muster the alloys needed to build the megastructures I depend on to stay viable in the lategame. In fact, I struggle to build fleets and keep myself from getting enslaved or conqueered 100 - 150 years into the game. When I finally have my dyson sphere online, my friend has a 3500 - 4000 energy income (to which he can add his % bonusses! something you can't do with dyson sphere) from a single ecumenopolis. (not that he builds just one, oh no) Both as life seeded and as machines I am excluded from building the ecumenopolis, and locked out from the de-facto best energy production in the game. As machines my habitats have been nerfed into non-existence, while my friends get plenty of trade value from their habitats (again leading into hundreds and hundred of energy income)- something I can't do as machines.
The matter extractor sounded like a dream come true. A thousand minerals?!? Better turn one of my planets into a forge world!
The matter extractor is unbuildable in my tall playstyles- The alloys are needed elsewhere, and are produced too slow. while my friends have no need building them with slave planets or such. Meanwhile my wide-going friends sometimes build one for fun or for a nice bonus.
Am I doing something wrong? Or are megastructures just not viable anymore? I am seeing in the update log megastructure build times being increased- giving me the impression that for some people they are still strong enough to need nerfing.

I am currently experiencing some troubles with megastructures- balance wise.
I love to play as machines, and I also like to play as lifeseeded races. I also like to play tall and bide my time, which used to work pretty well with machines and voidborne > megastructures path.
My playgroup is pretty powergamey, all into min-maxing their races and stuff but we don't shy from roleplaying or playing a specific thing for fun.
Ever since 2.2 my to go to playstyle has been effectively destroyed.
My 30 - 50 star life seeded empire cannot muster the alloys needed to build the megastructures I depend on to stay viable in the lategame. In fact, I struggle to build fleets and keep myself from getting enslaved or conqueered 100 - 150 years into the game. When I finally have my dyson sphere online, my friend has a 3500 - 4000 energy income (to which he can add his % bonusses! something you can't do with dyson sphere) from a single ecumenopolis. (not that he builds just one, oh no) Both as life seeded and as machines I am excluded from building the ecumenopolis, and locked out from the de-facto best energy production in the game. As machines my habitats have been nerfed into non-existence, while my friends get plenty of trade value from their habitats (again leading into hundreds and hundred of energy income)- something I can't do as machines.
The matter extractor sounded like a dream come true. A thousand minerals?!? Better turn one of my planets into a forge world!
The matter extractor is unbuildable in my tall playstyles- The alloys are needed elsewhere, and are produced too slow. while my friends have no need building them with slave planets or such. Meanwhile my wide-going friends sometimes build one for fun or for a nice bonus.
Am I doing something wrong? Or are megastructures just not viable anymore? I am seeing in the update log megastructure build times being increased- giving me the impression that for some people they are still strong enough to need nerfing.