There are a few things about the game so far that just bug me and that I find have reduced my enjoyment of the game.
1. Empire size. This function is crippling my expansion, as the cap is super low and I can't figure out how to increase it properly. My empire is not even particularly big yet, with 33 systems and 11 settled worlds, but I have penalties like 26 % for tech costs and 86 % for leader cost due to an empire size of 136 and a cap of 50.
2. Influence. This has always been my least favorite part of the game. It's a weak mechanism that really doesn't make sense in terms of how it works... why should the influence I gather every month pay for establishing new bases? I could see this work if there was a system in place where you could claim star systems before taking them, and then settling a system someone else had claimed would cost you more influence than settling an unclaimed system (which should be free other than for material costs). It's hard to earn influence at all, and the only real way to get enough is when you meet new civs. Now that bonus is gone, even, and I can't really see how this will be sustainable.
3. Sectors. Am I the only one who hates the new sector system? Why can't I make my own? For a feeling of deeper political gameplay I always make sectors based on different aspects like culture and race, annexed or integrated civs, military significance etc. This is now gone and sectors are just static entities without real purpose. Vassalizing them now, for instance, makes for completely random vassals instead of being able to make entities based on the factors I mentioned above.
4. Pop growth. It seems SO much slower now, and I'm never able to produce enough energy due to the worker slots never filling up. I haven't played that many years yet, but with several large planets I can't see how they'll be productive within a reasonable time frame. I have space for a dozen generators, but with all the other jobs needing to be filled I'll never get all of them working.
Does anyone else have thoughts on these subjects?
1. Empire size. This function is crippling my expansion, as the cap is super low and I can't figure out how to increase it properly. My empire is not even particularly big yet, with 33 systems and 11 settled worlds, but I have penalties like 26 % for tech costs and 86 % for leader cost due to an empire size of 136 and a cap of 50.
2. Influence. This has always been my least favorite part of the game. It's a weak mechanism that really doesn't make sense in terms of how it works... why should the influence I gather every month pay for establishing new bases? I could see this work if there was a system in place where you could claim star systems before taking them, and then settling a system someone else had claimed would cost you more influence than settling an unclaimed system (which should be free other than for material costs). It's hard to earn influence at all, and the only real way to get enough is when you meet new civs. Now that bonus is gone, even, and I can't really see how this will be sustainable.
3. Sectors. Am I the only one who hates the new sector system? Why can't I make my own? For a feeling of deeper political gameplay I always make sectors based on different aspects like culture and race, annexed or integrated civs, military significance etc. This is now gone and sectors are just static entities without real purpose. Vassalizing them now, for instance, makes for completely random vassals instead of being able to make entities based on the factors I mentioned above.
4. Pop growth. It seems SO much slower now, and I'm never able to produce enough energy due to the worker slots never filling up. I haven't played that many years yet, but with several large planets I can't see how they'll be productive within a reasonable time frame. I have space for a dozen generators, but with all the other jobs needing to be filled I'll never get all of them working.
Does anyone else have thoughts on these subjects?