I was playing a game against a large federation with 3 or 4 mega shipyards. Even after taking the whole system and having it "fully occupied" for years ships would continue being built in the shipyard because its ownership never changes like a star base or gateway will.
And it wasn't that there was a build queue buffered in there when I took it. There would be periods of a few months where nothing would be built, followed by more months of daily corvette spam. Requiring a fleet presence at every shipyard for the duration of the war to prevent the starbase from being slowly destroyed.
The load on the game itself got pretty severe when every day four battle reports would occur because one corvette was built in each mega shipyard. Slowly filling up the entire top of the screen with no way to cancel them except right clicking each popup individually. Major graphical glitches cropped up on planet names and systems. All of which stopped once the war was ended.
I'm not suggesting the shipyard becomes available to the occupier, but at least shut the thing down until the system is liberated or the war ends
And it wasn't that there was a build queue buffered in there when I took it. There would be periods of a few months where nothing would be built, followed by more months of daily corvette spam. Requiring a fleet presence at every shipyard for the duration of the war to prevent the starbase from being slowly destroyed.
The load on the game itself got pretty severe when every day four battle reports would occur because one corvette was built in each mega shipyard. Slowly filling up the entire top of the screen with no way to cancel them except right clicking each popup individually. Major graphical glitches cropped up on planet names and systems. All of which stopped once the war was ended.
I'm not suggesting the shipyard becomes available to the occupier, but at least shut the thing down until the system is liberated or the war ends
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