Re: hmm
Some parts of the game were clearly broken throughout the length of the game, like the unbalanced DP sliders and the all-cavalry armies. Short of swapping in a new combat table (possible) and different slider values (not possible, though you could use the EEP events that punish going full aristocracy and serfdom), you're not going to do much about this; though letting DPs change only by event would produce an interesting game, it wouldn't change the effects of the DPs.
The problem that shows up later is that the human countries can end up with obscene amounts of cash, which both translates directly into tech and makes army maintenance a joke. (I prefer to state the problem this way as opposed to saying that the maintenance costs are too low, because it keeps the issue of excessive human tech up front). The most easily workable changes I've seen proposed are the human techgroup switches and restrictions on building manufactories.
Originally posted by Mowers
Basically we had a good game and then the engine clearly broke ...(snip)
Some parts of the game were clearly broken throughout the length of the game, like the unbalanced DP sliders and the all-cavalry armies. Short of swapping in a new combat table (possible) and different slider values (not possible, though you could use the EEP events that punish going full aristocracy and serfdom), you're not going to do much about this; though letting DPs change only by event would produce an interesting game, it wouldn't change the effects of the DPs.
The problem that shows up later is that the human countries can end up with obscene amounts of cash, which both translates directly into tech and makes army maintenance a joke. (I prefer to state the problem this way as opposed to saying that the maintenance costs are too low, because it keeps the issue of excessive human tech up front). The most easily workable changes I've seen proposed are the human techgroup switches and restrictions on building manufactories.