I usually end up with cap resource way before that
This only means your fleet is to small and your science is too slow. You mismanage your economy.
I usually end up with cap resource way before that
This only means your fleet is to small and your science is too slow. You mismanage your economy.
I’d prefer if the ascension allowed you to build them infinitely, but everyone can build them a bit. Like, you can only build one at a time and they have an individual 5-50 year cool down, but if you are master builders you can start spamming them to your heart’s content.
Build a habitat, fill it with fortresses and maybe a planetary shield. It gets a FTL inhibitor and is a right pain to invade. Until it is taken. all routes out of the system are locked.
Same issue here.Playing with a friend in MP with all expansions and trying to repair a broken megastructure within my empire.
For that however I need the Mega Engineering research. The research option however never shows up. I have researched all prerequisites (Zero Point Energy, Citadel and Battleship), have a broken megastructure in my empire and the researches has Voidcraft expertise. In theory it should show up really easily.
Now, in my previous games I picked Voidborne first, then Master Builders because I relied on having habitats. In this game I do not want any habitats, but it seems that Mega Engineering never shows up unless I pick Master Builders. But I can only pick Master Builders if I have either Galactic Wonders or Voidborne. Galactic Wonders requires Mega Engineering to be researched. See the problem here?
Is Mega Engineering supposed to be so damn rare? I even start to think that my game is bugged, in theory I should have a big chance for it to show up, yet I have completed ~15 technologies since I got the prerequisites and it never showed up
Anyone else having this problem?
Same issue here.
I also though you can "skip" voidborne ascension but I waited for very long time, no avail. If you read the tool-tips of the perks:
A. "Galactic Wanders" requires Mega-Engineering.
B. "Master Builders" enables tech option Mega-Engineering and requires "Voidborne" OR "Galactic Wanders" (which is a nonsense since Galactic Wanders depends on Mega-Engineering which depends on "Master Buiders")
In reality, in a new game, after I opted for "Voidborne", I got the option to research Mega-Engineering, thus at least the tool-tips are wrong. More likely, Mega-Engineering depends on Voidborne (OR Galactic Wanders but nonsense for the above mentioned circular dependency).
You can get mega=engineering without any ascension perks. Each perk doubles the draw weight of the card.
Here's the weighting from the text file:
weight_modifier = {
factor = 0.25
modifier = {
factor = 0.5
NOR = {
research_leader = {
area = engineering
has_trait = "leader_trait_expertise_voidcraft"
}
research_leader = {
area = engineering
has_trait = "leader_trait_curator"
}
research_leader = {
area = engineering
has_trait = "leader_trait_maniacal"
}
}
}
modifier = {
factor = 2
has_ascension_perk = ap_voidborn
}
modifier = {
factor = 2
has_ascension_perk = ap_master_builders
}
modifier = {
factor = 20
has_any_megastructure_in_empire = yes
}
}
In essence, its base weight is 1/4 of a rare tier 4 normal weight and unless the science leader is a curator, maniacal, or voidcraft specialist, halved again.
Each of the 2 perks doubles the weight. So if you have both perks and an appropriate scientist, you're up to the weight of a base tier 4 rare.
The best bonus is if you have a megastructure inside your borders. That increases the weight 20 times.
It is dumb that the Master Builders bonus has never been removed.
Thanks! Then I guess I just had a mega unlucky campaign since I was on repeatable with a voidcraft scientist for 100 years and still was not showing up!You can get mega=engineering without any ascension perks. Each perk doubles the draw weight of the card.
Here's the weighting from the text file:
weight_modifier = {
factor = 0.25
modifier = {
factor = 0.5
NOR = {
research_leader = {
area = engineering
has_trait = "leader_trait_expertise_voidcraft"
}
research_leader = {
area = engineering
has_trait = "leader_trait_curator"
}
research_leader = {
area = engineering
has_trait = "leader_trait_maniacal"
}
}
}
modifier = {
factor = 2
has_ascension_perk = ap_voidborn
}
modifier = {
factor = 2
has_ascension_perk = ap_master_builders
}
modifier = {
factor = 20
has_any_megastructure_in_empire = yes
}
}
In essence, its base weight is 1/4 of a rare tier 4 normal weight and unless the science leader is a curator, maniacal, or voidcraft specialist, halved again.
Each of the 2 perks doubles the weight. So if you have both perks and an appropriate scientist, you're up to the weight of a base tier 4 rare.
The best bonus is if you have a megastructure inside your borders. That increases the weight 20 times.
It is dumb that the Master Builders bonus has never been removed.
Fortresses don't decrease devastation accumulation, so it takes exactly the same amount of time to get to 50% devastation as a habitat without fortresses. What it does do is give a whole lot more ground forces that your orbital ships need to mop up, and a decently sized fleet on Armageddon Bombardment can kill 1 army every 3 days once devastation hits 100%, and eventually take an uninhabited fortress habitat in a couple more months for an immense boost to fleet cap.Lol. Good luck if the habitat is running a dozen of the damn things. War exhaustion will force a peace before that happens.
Furthermore, I am more and more of the opinion that the megastructures themselves should be divvied up between many existing ascension perks, and not all bunched up in one perk pick.