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Susana

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I had to do a bit of convincing for this one and I think it's pretty cool the team agreed to appear in this video with some "behind the scenes" footage from our office. Hope you enjoy this sneak peak and "meeting" some of the Paradox dev team members!

http://www.youtube.com/watch?v=dLOkVTRy1FQ

Susana
 

Thunda

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No wonder the patch took 2 weeks .. 4 minutes into the video and all anyone is doing is reading the bloody forums in the background of the shot!! You can tell Johan was out of the office that day ... :rofl: ... get to work you slackers!
 

RELee

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Poor Dan is as near-sighted as I am.
 

SirGrotius

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Cool idea!
 

mdlusk

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Looks like a cozy office to work in. Thanks to all the guys and gals of Paradox for all the hard work!
 

Marine

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Nice to see some faces behind the game:cool:

/Marine
 

Johan

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No wonder the patch took 2 weeks .. 4 minutes into the video and all anyone is doing is reading the bloody forums in the background of the shot!! You can tell Johan was out of the office that day ... :rofl: ... get to work you slackers!

i wasn't.. i am at the end of it.

besuchov and king wasn't there.
 

DiLune

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I thought the office looked light and airy. Far less dungeon-like than I would have imagined. I thought programmers were chained to their desks with intravenous Mountain Dew feeds to keep them working well into the night (not that they know what time of day it is in their windowless, darkened cubicles.)

:p
 

unmerged(128120)

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Thank you for that Susana, I bet it took alot of arm-twisting, as no-one but the terminally vain ever want to be captured on video. :cool:
I'm struck by how detailed the tanks for the sprites are. I recently viewed the promo CD for the Oleg Maddox "Storm of War-Battle of Britain" (flight Sim) which showed similar highly-detailed work taking place on vehicles and equipment such as opening doors, hatches and tool-boxes. All this on things that are effectively going to be ground targets, and only glimpsed briefly in passing. This makes me think that either 3D artists are all certifiable perfectionists, or there may be more than just a flight sim coming down the pike from Maddox...perhaps a "Battlefront 1942" style massive multiplayer?
But I digress, it occurs to me that various game designers are spending more man-hours redrawing WWII vehicles than the original designers ever did when coming up with Tiger tanks etc. Paradox are drawing them, Maddox is drawing them, Tripwire drew them for "Red Orchestra", Atomic, and the modders, drew sprites for the Close Combat series. etc, etc. It seem there must be a way to share all this hard work, the way modders share weapon and armour packs in the "Mount & Blade" mods. Perhaps for credit or perhaps for "filthy lucre". Or perhaps I should shut-up before I put all these hard-working 3D artists out of jobs. :rofl:

The other striking thing is how small is the team which made such an outstanding game!
 
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Nice glimpse behind the scenes. I never realized so few people work on HOI3. Hats off for that! HOI3 is beautiful (despite a few glitches here and there). And Soviet sprite pack is good news. Hopefully later also UK and Japan. I'll happily lay down some euros for that. So to all the people at Paradox, keep up the good work and all the best.

Vince