I am conducting experiments on how AGCEEP works, and the situation of AI files. The following test was done using unreleased 1.39 AGCEEP. Not very different from 1.38 at least in terms of performance.
I have introduced several modifications to this copy of AGCEEP. But the only one that could affect this test is a modification to the HYW that forces a historic development:
-Henry always claims the crown of France
-The Dauphin always kills Philip of Burgundy
-Burgundy always signs the Treaty of Troyes
The tests consists in exchanging each and every AI file by the following one:
Disclaimer: I am in no way proposing this AI for AGCEEP nations. It is an extreme case and the results might not fit our needs. I am just going to describe its effects so we can learn and improve the AI mess.
The test was run only until 1485 and my comments only go that far. As a result of the AI change, no nation ever declares war to another, regardless or cores or relations. I will insist on this: Not a single war was declared by any AI that was not present at 1419 or commanded by an event. The world is filled with absolute pacifists. Exploration and colonization are also abolished, but this is not pertinent to the test.
As the only wars are those provoked by events, this test becomes a tool on how AGCEEP performs in the absence of wars. The results are very interesting:
If you are still with me, I am going to elaborate on some aspects:
1) The AI situation in AGCEEP is chaotic. It needs urgent fixing a lot more than a new map in terms of historic performance.
2) For scripted nations we have two programs. One is the script that will give them everything they need. The other is the cores, hitlist and aggressivitet. Obviously having both simultaneously causes a conflict. Either we de-script them, or we take the aggressivity out of them and let the script work unmolested.
3) Obviously the absence of wars will turn the mod into a great history simulation, but an awful game program. Who would want to play such mod? Not me. However it is possible that we can fine tune the war command in the AI so a nation will declare 90% of her wars to countries holding her cores or present in the hitlist, and I am going to conduct further experiments in to determine if such value exists. The general level of agression and the number of wars would go down quite significantly and the mod would perform better. This might not be acceptable to all, and should be discussed.
4) Some countries should be marked as not liable for diplo-annexation (Switzerland and Savoy in my test) and protected from being annexed by the AI. They are basically the neighbours of big nations and this is doable by a variety of methods. I did it with Navarra by timing her vassalizations. Again we need to discuss if we want to do it.
Since a pic is worth 1000 words, here is one (it will be up for a limited time).
France already diplo-annexed Savoy. She is about to get Caux, Maine, Provence, Bretagne, Armor, Morbidan, Bourgogne, Picardie and Bearn by event. Burgundy will soon purchase Geldre, reaching her historic extension without going to war. For the first time in over twenty games, the inheritance of the Netherlands by Spain is within reach.
I have introduced several modifications to this copy of AGCEEP. But the only one that could affect this test is a modification to the HYW that forces a historic development:
-Henry always claims the crown of France
-The Dauphin always kills Philip of Burgundy
-Burgundy always signs the Treaty of Troyes
The tests consists in exchanging each and every AI file by the following one:
Code:
region = { }
area = { }
expansion = 0
tradingpost = 50
neighbour = 20
enemies = 0
traders = 20
monopoly = 0
war = -500
ferocity = no
counterreform = no
combat = { }
base = 0.5
front = 5.0
conquer = {
enemy = 1.0
supply = 0.1
distance = 1.0
owner = 5.5
notsupply = 1.0
base = 1.0
}
garrison = {
fortress = 5.0
strategic = 1.0
size = 5.5
supply = 9.0
war = 1.0
}
The test was run only until 1485 and my comments only go that far. As a result of the AI change, no nation ever declares war to another, regardless or cores or relations. I will insist on this: Not a single war was declared by any AI that was not present at 1419 or commanded by an event. The world is filled with absolute pacifists. Exploration and colonization are also abolished, but this is not pertinent to the test.
As the only wars are those provoked by events, this test becomes a tool on how AGCEEP performs in the absence of wars. The results are very interesting:
- For areas filled with minors (HRE, Italy), the result is very good, as they now survive except when diplomatically annexed. Wars are very bad for minor survival.
- For successful nations in history we have three cases. The first is those nations that depend on war to succeed. Russia and the Ottoman empire do need wars, and they should get them. Their neighbours however would be better as defensive pacifists, as they make better victims.
- Nations that should not expand, like England, are perfectly maintained in the absence of wars, and also their neighbours like Scotland, that are protected from untimely agression.
- Curiously enough, there are a bunch of nations whose performance has been heavily scripted in AGCEEP. This obviously includes Spain and Austria, but the most extreme case is France. I was most surprised to see that by 1485 France had acquired absolutely all her historic provinces with the exception of Orleanais, in the total absence of wars. I call this group the scripted nations, as events give them basically all they need. In general, Western and Central Europe are scripted, while the rest of the World is generally not.
- This is the only game that I have played in over a year that has seen a completely historic Burgundy (until a particularly nasty event came along). Food for thought.
- Provence and Brittany performed historically. However France soon started diploannexing some neighbours she shouldn't: Savoy and Switzerland.
- There were very few defections, as nations in peace have a better control over their provinces
- The overall level of armies is however very low, as nations do not build armies unless at war. It was funny seeing Burgundy get along with just 5k for 8 provinces.
If you are still with me, I am going to elaborate on some aspects:
1) The AI situation in AGCEEP is chaotic. It needs urgent fixing a lot more than a new map in terms of historic performance.
2) For scripted nations we have two programs. One is the script that will give them everything they need. The other is the cores, hitlist and aggressivitet. Obviously having both simultaneously causes a conflict. Either we de-script them, or we take the aggressivity out of them and let the script work unmolested.
3) Obviously the absence of wars will turn the mod into a great history simulation, but an awful game program. Who would want to play such mod? Not me. However it is possible that we can fine tune the war command in the AI so a nation will declare 90% of her wars to countries holding her cores or present in the hitlist, and I am going to conduct further experiments in to determine if such value exists. The general level of agression and the number of wars would go down quite significantly and the mod would perform better. This might not be acceptable to all, and should be discussed.
4) Some countries should be marked as not liable for diplo-annexation (Switzerland and Savoy in my test) and protected from being annexed by the AI. They are basically the neighbours of big nations and this is doable by a variety of methods. I did it with Navarra by timing her vassalizations. Again we need to discuss if we want to do it.
Since a pic is worth 1000 words, here is one (it will be up for a limited time).
France already diplo-annexed Savoy. She is about to get Caux, Maine, Provence, Bretagne, Armor, Morbidan, Bourgogne, Picardie and Bearn by event. Burgundy will soon purchase Geldre, reaching her historic extension without going to war. For the first time in over twenty games, the inheritance of the Netherlands by Spain is within reach.