• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

BlackWind

Second Lieutenant
97 Badges
Aug 7, 2009
102
0
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Age of Wonders III
  • Rome Gold
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Majesty 2 Collection
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
Hi i have a problem in my game where vassils fight each other in private wars and MEDIUM crown athority says they cant ands its cousing alot of problems as they keep getting to big.
 

Hashoosh

Captain
61 Badges
Jul 21, 2010
399
9
  • Rome Gold
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Prison Architect
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
Are they under a different set of Crown Laws? For example if, they are de Jure the vassals of France (autonomous vassals usually) they will be able to fight each other, as well as your own de jure vassals (i think, maybe not yours too, but definitely their counterparts).
 

AndrewT

The Full Monty Python
Moderator
116 Badges
Jun 29, 2001
85.175
3.594
  • Leviathan: Warships
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Europa Universalis IV: Conquest of Paradise
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Stellaris: Necroids
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
Not a Tech Support issue so moved to main forum. If it turns out to be a bug, please post a full account in Bug Reports, thank you.
 

NewbieOne

Field Marshal
31 Badges
Dec 4, 2011
5.703
818
  • Crusader Kings II: Charlemagne
  • Sengoku
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
High Authority doesn't prevent outside inheritance in de iure kingdom for me, so maybe there's a general problem? I also had plots by counts against dukes result in open warfare with medium, not sure if they aren't special, though, as being plot-caused.
 

Muskeato

Banned
27 Badges
Apr 14, 2010
1.040
4
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Crusader Kings II
  • Cities in Motion
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Again, are they within the de jure borders of the kingdom with high authority? If you rule several kingdoms, the crown authority of each affects its own de jure areas.
 

Rundstedt75

Colonel
67 Badges
Jan 5, 2007
800
52
  • Europa Universalis IV: Common Sense
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
You don't even have to rule multiple kingdoms; you merely have to have vassals within the border of a de jure kingdom other than yours.

I've had this problem as well and it's within my own kingdom, Duchy of Novogrod and several others in the Kingdom of Rus. They're the result of plots.

Edit: so maybe that's working as intended... no idea.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
How do you find out the Crown Laws of another realm when they ask you to vote? I am Ireland and hold Jerusalem and the Byzantines are making a proposal. I can't seem to find any way to se what the laws are. No matter where I click, I get the Royal Laws of Ireland. A ledger page with such info would not hurt, but there is not one.
 

Dorevai

Captain Awesome
78 Badges
Apr 16, 2010
1.161
273
  • Stellaris: Galaxy Edition
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Rights of Man
  • Cities in Motion
  • Sword of the Stars
  • Heir to the Throne
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Victoria 2: A House Divided
  • Cities: Skylines Industries
  • Europa Universalis IV
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Parklife
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • BATTLETECH: Flashpoint
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
The HRE establishes medium and eventually high authority, I form the kingdom of italy, I can attack german dukes and italian doges regardless. If you start as the lombardian or carinthian duke and marry matilda you can form italy upon your son's succession to the titles of both. The HRE can pass any law they like and you can keep rocking it. Probably because the HRE isn't dejure in Italy, so the same is likely true of Burgundy.

So I'd say medium authority isn't working as intended since I can subvert it by forming a kingdom along the edge of the empire.
 

Sn3ipen

Bourgeoisie Capitalist Rentseeker
80 Badges
Apr 19, 2011
1.413
1.361
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Darkest Hour
  • Battle for Bosporus
  • Humble Paradox Bundle
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • 500k Club
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Rome: Vae Victis
  • Rome Gold
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Deus Vult
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings III
@Sir Garnet:

Click the "Laws" icon in the big blue row of icons. Then click on the COA that belong to the kingdom you want to see the laws for.
 

Leisner

First Lieutenant
6 Badges
Feb 15, 2012
223
82
  • Crusader Kings II
  • Europa Universalis IV
  • Magicka
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
This is definitely a bug.
My English and Lithuanian vassals are fighting quite often. With Lithuania, it's somewhat understandable, as there are parts of them inside Germany and/or Poland, but the English is only in England, and they are fighting constantly. All of my Kingdoms have medium crown authority.
I'll post a but report the next time it happens.

Edit: Yup. Though this time it was in Wales, still my kingdom (yeah, I have a few), still medium crown authority, still vassals fighting each other.

Edit2: And now with pictures, because then I apparently have written more than a thousand words:

MCAbug.jpg
 
Last edited:

AllThat4Nothing

There are FOUR LIGHTS!
32 Badges
Jul 20, 2005
2.888
529
  • Europa Universalis IV: Call to arms event
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders III
  • Crusader Kings Complete
  • Steel Division: Normandy 44
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
confirmed, had this problem when I made Ireland medium crown authority. Two Irish vassals directly under me decided to have a go at each other anyway.
 

Alerias

Field Marshal
7 Badges
Aug 10, 2002
7.087
402
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Age of Wonders III
You don't even have to rule multiple kingdoms; you merely have to have vassals within the border of a de jure kingdom other than yours.

I think this is the issue. I generally rule multiple Kingdoms and saw several times Medium Authority vassals duking it out. (That I generally mind. They're so cute with their sweet little wars with 300 guys, awww...)

Initially I thought High Authority fixed it. But the real deal is probably that by the time I moved their kingdoms to high, I had moved other kingdoms where they also have assets to Medium...

And of course, only the person DoWing needs ONE holding in a Auto/Limited kingdom (de jure) to be able to DoW freely. Worse! If they have an holding outside your de facto borders which is in a kingdom thats de jure less than medium, then they can DoW in your Absolute authority kingdom. Sometimes its not obvious at all because they just have a barony in Italy or something.

Bottom line, its not working perfectly right. BUT if you keep all your kingdoms above medium and carefully monitor your vassals for holdings outside your realm, itll usually be pretty much OK.

Complicating the issue are kingdoms located partly or in full within Empires. Imperial laws take precedence over local Kingdoms but they dont seem to apply correctly when it comes to this. An Absolute Authority empire doesnt seem to apply correctly to King-level vassals. A King of Bohemia doesnt get to set his own laws because it says 'imperial law applies' but in practice, the laws that govern the king of Bohemia dont neccessarily match Imperial law. This can apply to other kingdoms in Byzantium, or if you mod HRE borders to include Italy and Burgundy as I have, to those as well.

In short, its glitchy and needs more testing. I'm giving feedback based on user experience but its not QA-level because I have focused more on workarounds than analysis of root causes. I do the latter 8 hours a day @ work, when it comes to my entertainment, I go for the cheap fix :D
 

themrwho

Major
49 Badges
May 16, 2008
639
125
  • Victoria: Revolutions
  • Stellaris
  • Cities: Skylines - After Dark
  • Knights of Honor
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Prison Architect
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome - Magna Graecia
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
In some cases, when the Player is King, and his AI vassal is Duke, in turn Duke's AI vassal is a Count.

Now when Duke revokes Count's fief, Count has an option to take up arms, this is not prohibited with any level of Crown Authority (note even Max(=Absolute) Authority).

This happened to me once and was confusing, perhaps some of you experienced the same issue. I am not saying "there is no bug" though...
 
Last edited:

Leisner

First Lieutenant
6 Badges
Feb 15, 2012
223
82
  • Crusader Kings II
  • Europa Universalis IV
  • Magicka
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
There is a bug.
See my picture above. It's two counts that have plottet to take one of the duchies away from the dual duke of Wales. None of them have any holdings outside Wales, and all the kingdoms under my character have medium crown authority.
That is not meant to happen. At least that is what I understand as "vassals fighting each other".