Disclaimer:
This is not about changes i want so implemented.
I think the Land Doctrine trees work well enough as abstractions as they are.
There has been a lot of discussion about doctrines here.
What is firepower, what defines blitzkrieg, etc.
I would argue that doctrinal advances mostly go on two axis with a higher standing dcotrines being able to everything that the 'lower' doctrines are able to do while the same is not true in the reverse.
One axis i would call centralization to decentralization.
A doctrine with a high value of decentralization does not describe a military without hierarchies and no central directive.
Here come the 'also' aspect into play:
All militaries, as a result of their form, are able to undertake centralized actions (though depending on the level of staff development the scale varies). As we come from history we first see huge blocks of people that then desolve into lines, which desolve into skirmish lines which desolve into riflemen swarms which desolve into the dispersed troops of infiltration tactics.
With every change the rank of the person being able to exercise decisive control over the point of contact with the enemy shrinks.
With the huge blocks and lines of the early modern age a general could still maneuver his troops while in battle; That stops when the armies get so big that only part of the whole could be maneuvered.
The parallel increase in firepower forces a dispersion of troops which together with the increase in number leads to troops being spread about more ground then the commander is able to affect with his presence.
This process accelerates and finds its apex for the West in German Missiontactics:
The dismembered parts of a unit are still able to work towards the units goals even while outside the influence of the unit commander.
This goes all the way up and all the way down.
For this good NCOs and junior officers are needed and an acceptance of the individual responsibility and ability of the soldier.
If perfectly implemented a doctrine with a high degree of decentralization allows for an army that plans for large operations but which units are then able to improvise and work towards the common goal even after plans and communications have mostly broken down, while a doctrine with a high level of centralization plans but is completly unprepared if things go of track.
A decentralized army asks:
"Communications are going to break down. What are we gonna do when that happens?"
A centralized army asks:
"How do we prevent communication from breaking down?"
The second axis is firepower to maneuver.
Again, a dcotrine with a huge emphasis on maneuver does not abolish firepower.
Think of a wall.
You need to get on the side of the wall.
If your doctrine is firepower intense, you will grab a hammer and smash the wall until you get a hole.
If your doctrine is maneuver heavy, you look for a door or a weakspot.
Again, i would see the German Wehrmacht as pretty well established in the higher echolons here, though the Americans and Soviets have also come close in instances, but i think unlike with Missiontaktics there is not one perfect example where it was done right.
The historical development again goes from the early rifles that needed to be concentrated to get any effect to the point where the rifle, let alone the fast-firing artillery or the machine gun became so powerful that you could no longer mass lare groups of infantry for an assault (or even for the defense) without suffering punishing losses.
Here the old adage about being able to kill what you can see comes into play.
Even worse, indirect artillery is able to kill what it knows the position of.
If two fire-power heavy armies meet in the field is it first a race to see who can eastblish more artillery faster on the frontline and it then degenerates into a slugging match, in short: attrition warfare.
Neither side can move forward without obliterating the enemy artillery while at the same time even weak artillery can still be sufficient to check ana attack. Unless on side is significantly stronger, both sides will be bled white.
The manuever doctrine realises that their is another way out of the firepower dilemma:
Artillery cannot hit what is not there and speed makes the time you spend in the enemies firezone shorter, allowing for better chances of success.
A French man put it succiently once:
The French, and to an extent English, doctrine of WW1 and WW2 was one of making a battering ram: A thing that is strong and slow and can break walls (incidently that is also true of the English 'tanks') but ceomes useless against anything but a solid wall, while a maneuver army is more like water, undermining obstacles, flowing around them, finding weakspots and opening ever larger gaps.
That works against a wall (a dyke), works also against other forces.
Not also that both of these are connected:
A doctrine will be unable to emphasize maneuver unless it also emphasizes decentralization.
This is not about changes i want so implemented.
I think the Land Doctrine trees work well enough as abstractions as they are.
There has been a lot of discussion about doctrines here.
What is firepower, what defines blitzkrieg, etc.
I would argue that doctrinal advances mostly go on two axis with a higher standing dcotrines being able to everything that the 'lower' doctrines are able to do while the same is not true in the reverse.
One axis i would call centralization to decentralization.
A doctrine with a high value of decentralization does not describe a military without hierarchies and no central directive.
Here come the 'also' aspect into play:
All militaries, as a result of their form, are able to undertake centralized actions (though depending on the level of staff development the scale varies). As we come from history we first see huge blocks of people that then desolve into lines, which desolve into skirmish lines which desolve into riflemen swarms which desolve into the dispersed troops of infiltration tactics.
With every change the rank of the person being able to exercise decisive control over the point of contact with the enemy shrinks.
With the huge blocks and lines of the early modern age a general could still maneuver his troops while in battle; That stops when the armies get so big that only part of the whole could be maneuvered.
The parallel increase in firepower forces a dispersion of troops which together with the increase in number leads to troops being spread about more ground then the commander is able to affect with his presence.
This process accelerates and finds its apex for the West in German Missiontactics:
The dismembered parts of a unit are still able to work towards the units goals even while outside the influence of the unit commander.
This goes all the way up and all the way down.
For this good NCOs and junior officers are needed and an acceptance of the individual responsibility and ability of the soldier.
If perfectly implemented a doctrine with a high degree of decentralization allows for an army that plans for large operations but which units are then able to improvise and work towards the common goal even after plans and communications have mostly broken down, while a doctrine with a high level of centralization plans but is completly unprepared if things go of track.
A decentralized army asks:
"Communications are going to break down. What are we gonna do when that happens?"
A centralized army asks:
"How do we prevent communication from breaking down?"
The second axis is firepower to maneuver.
Again, a dcotrine with a huge emphasis on maneuver does not abolish firepower.
Think of a wall.
You need to get on the side of the wall.
If your doctrine is firepower intense, you will grab a hammer and smash the wall until you get a hole.
If your doctrine is maneuver heavy, you look for a door or a weakspot.
Again, i would see the German Wehrmacht as pretty well established in the higher echolons here, though the Americans and Soviets have also come close in instances, but i think unlike with Missiontaktics there is not one perfect example where it was done right.
The historical development again goes from the early rifles that needed to be concentrated to get any effect to the point where the rifle, let alone the fast-firing artillery or the machine gun became so powerful that you could no longer mass lare groups of infantry for an assault (or even for the defense) without suffering punishing losses.
Here the old adage about being able to kill what you can see comes into play.
Even worse, indirect artillery is able to kill what it knows the position of.
If two fire-power heavy armies meet in the field is it first a race to see who can eastblish more artillery faster on the frontline and it then degenerates into a slugging match, in short: attrition warfare.
Neither side can move forward without obliterating the enemy artillery while at the same time even weak artillery can still be sufficient to check ana attack. Unless on side is significantly stronger, both sides will be bled white.
The manuever doctrine realises that their is another way out of the firepower dilemma:
Artillery cannot hit what is not there and speed makes the time you spend in the enemies firezone shorter, allowing for better chances of success.
A French man put it succiently once:
The French, and to an extent English, doctrine of WW1 and WW2 was one of making a battering ram: A thing that is strong and slow and can break walls (incidently that is also true of the English 'tanks') but ceomes useless against anything but a solid wall, while a maneuver army is more like water, undermining obstacles, flowing around them, finding weakspots and opening ever larger gaps.
That works against a wall (a dyke), works also against other forces.
Not also that both of these are connected:
A doctrine will be unable to emphasize maneuver unless it also emphasizes decentralization.
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