Not necessarily... e.g. not having a build que adds micromanagement but not more depthOriginally posted by Damocles
Micromanagement means depth...![]()
Originally posted by sergei
City Wall, Italian Fortification, Provincial Fortifications I and Provincial Fortifications II. That's it.
Originally posted by Captain Krunch
One thing I learned from playing the Byzantines, is you do not necessarily have to build every building in every province. To do so would quickly eat up all of your money... instead it is best to have a few provinces that you focus on for all the really special buildings. For example, Constantinople is already well established at the start, so use that as your recruitment center for advanced unit types... then ship those advanced units to your lesser developed provinces as garisons.
(Those Varangian guard units kick ass, by the way.)
Originally posted by natt och dag
I believe that Italian Fortification means something that was "invented" in Italy then spread throughout Europe. Kinda like the random events with italian siege engineers in EU2.
Not necesairly... compare MOO to MOO2. In the second, you can build 5 types of factories, 4 types of labs, 3 types of pollution reducers... in first, your polluction is reduced automatically, your industry is as effiecent as your ind. tech. That what i call pointless micromanagement (MOO2).Originally posted by Damocles
Micromanagement means depth...![]()
Originally posted by Winkelried
Btw 4 upgrades are pretty much like EUII. I wonder what you will do if there are no wars at the moment, no upgrades and diplomacy done (no diplomats)? EU is pretty boring played as a non colonizing, peaceful minor country. Please tell me there will be things that will keep us busy in a meaningful way.![]()
Originally posted by TJW
MTW=checkers
EU/CK=Chess
Enough said
Originally posted by Captain Krunch
I've played checkers for years, and I never once had a tactical war simulation pop up when two pieces met....