• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Sorry that I haven't clarified my position. Yes, they should stay that way, at least in Vanilla. However, in DiG, with the latest modification to armour cars (btw, credit to Devildread for including an attack efficiency bonus in AC for certain terrain types to reflect the recon ability), the softness of AC has been changed to 51? (can't remember the exact number off hand but I vaguely recall it falls between 33 and 66...) So in theory, you can build 3 AC's and it would still give you the CA bonus. Granted, the problem is because of the 0 combat width, it's completely useless built for combat situations.
I suppose they thought it worked because you have to combine AC with something else. I think its rather debatable though.
 

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
AC should have lower softness. They are armored, as the name implies! Their weaknesses can be reflected in other stats. That would fix exploitive units like 3xArm+1AC getting the CA bonus and would give it to units combining Mot and AC which I think is appropriate. I am now modding them to 40. Sure they would get CA all by themselves, but with zero combat width, they would still be useless in combat alone.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
I don´t find that AC should be harder than mech infantry. ACs represent those kind of cars full of metal plates (I am sure you have seen photos). Useful to stop small arms and even LIGHT machine guns, but nothing else. They weren´t used except during the first stages of the war and places with difficulty to carry fuel and supplies (like the desert). In the game they can´t be upgraded much, representing that they were a dead end.
 

Kaiser Bill

Colonel
64 Badges
Jul 8, 2002
1.080
28
  • 500k Club
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Magicka
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
I don´t find that AC should be harder than mech infantry. ACs represent those kind of cars full of metal plates (I am sure you have seen photos). Useful to stop small arms and even LIGHT machine guns, but nothing else. They weren´t used except during the first stages of the war and places with difficulty to carry fuel and supplies (like the desert). In the game they can´t be upgraded much, representing that they were a dead end.

Erm you obviously need to get yourself a hand of some ToEs and a decent book on vehicles of ww2 because the recon btns of the Nazi forces had a huge range of very powerful armoured cars which became significantly more powerful as the war progressed. Indeed inthe Late war 'Kampfgruppe' fighting methods the recon btn was used as the core of many of these ad hoc formations.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
Erm you obviously need to get yourself a hand of some ToEs and a decent book on vehicles of ww2 because the recon btns of the Nazi forces had a huge range of very powerful armoured cars which became significantly more powerful as the war progressed. Indeed inthe Late war 'Kampfgruppe' fighting methods the recon btn was used as the core of many of these ad hoc formations.

I think the ACs you talk about ARE NOT the ACs represented as ACs in the game. The ACs you talk about are part of the vehicles of what in the game would be a motorized or mechanized division, or even a panzer division. Of course, that´s only what I think, however, it´s based on a hint the game gives, and is the low ability to upgrade the ACs. Only several stats improve, and they improve slowly.

About the humvees, that´s a modern vehicle, not a WW II one.
 

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
I don´t find that AC should be harder than mech infantry. ACs represent those kind of cars full of metal plates (I am sure you have seen photos). Useful to stop small arms and even LIGHT machine guns, but nothing else. They weren´t used except during the first stages of the war and places with difficulty to carry fuel and supplies (like the desert). In the game they can´t be upgraded much, representing that they were a dead end.

I know I'm way off topic, but what looks harder to you? This armored car:

AB39_40HAUGH1.jpg


or this tank:

d49n7q


There is no question that the armor technologies advanced dramatically during the war years, but if we are going to give pre-war light armor units 30 softness, the armored cars deserve the same or thereabouts.

BTW as far as being a dead end, here is an armored car in Iraq:

Centauro_Tank_Iraq.jpg
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
Well, I was talking that the ACs represented in the game (WW II)are a dead end, not that an armoured car is a useless concept in all eras (somebody pointed the Humvee).

Anyway, the colour photo is not of an armoured car, but of a piece of artillery (back in WW II that would be self propelled artillery)
 

Panncakemouse

Master (of Sience, that is)
39 Badges
Dec 5, 2006
537
1
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Victoria: Revolutions
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
My 2 cents is that AC should give combat bonus due to recon ability. I guess that a no one would put together a full AC-brigade and throw into combat, but an AC brigade could represent extra recon capacity added to the division. IIRC arrmoured cars operated pretty stand alone, or in small groups, in WW2.

The isrealis extensively used armoured (and non armoured) cars in this role e.g in the six day war. It was very succesful du to the element of surprise, but they also took heavy losses.

There are many modern day armoured cars. The Finns have their Patria SISU, South Africa the BAE Land System's RG32M, the US M1117 Guardian, Poland the AMZ Żubr, etc. All for the same use. Escorts and recon when you need more protection than in a HMMWV.
 

unmerged(304296)

Major
10 Badges
Apr 19, 2011
687
0
  • Crusader Kings II
  • Darkest Hour
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
They do...or were you just trying to say they should stay that way?



This was their TO&E, but by the time you're referring to (mid-1943), no regiment in the OstHeer was remotely up to strength - especially in vehicles and heavy weapons. 2 of every 3 PG battalions had no APCs at all, let alone enough to equip the whole unit. They really weren't charging through much of anything by that time, unless it was in reverse. Official TO&E documents can be exceedingly misleading. In the context of the game, however, I suppose full TO&E would be more possible.

The subject was mechanized units of which the panzer divisions, as you said, typically had only one infantry battalion with APCs. The tactic I described was standard procedure in '43 and '44. This tactic was specifically described by Joachim Peiper of Malmedy infamy who was actually a Panzer Grenadier battalion commander during 1943 and 1944. He was promoted to command a panzer regiment just before the Battle of the Bulge. The Battle of the Bulge was his first experience with tanks which was why he ended up losing pretty much the entire tank regiment.

Think about it....how could this tactic have been used BEFORE 1943 when the infantry in a panzer division didn't have even one battalion in APC's. The Germans did not supinely retreat. Their operational doctrine called for immediate counter attacks if at all possible while their opponents were still disorganized after their attacks. And they still made full scale attacks into 1945.

Edit: Yes, this is per their ToE. Yes they were typically equipped below their ToE but that is also true of every unit in every army after even a short time in combat. Regardless of the numbers of APC's in a unit each still had 3 MG42's and they used the tactics they were taught regardless of their numbers.
 
Last edited:

Kevinleungcp

Second Lieutenant
4 Badges
Aug 22, 2009
172
0
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
That these little AC's capturing the attention of so many people in this forum is something that bewilders me. :D
Actually I so love these little machines i can't help myself but to add at least an AC regiment to every light armour division. And the new recon feature in DiG is definitely a welcome addition. They also lower the terrain penalties for the division as a whole. On that note, that's why I also throw in some Mech or Mot not just for historical flavor but also for their lower terrain penalties on combats and movements. Not that I don't like the 3 LArm + 1 AC build but it definitely has its share of disadvantages that many people have overlooked.
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
I know I'm way off topic, but what looks harder to you? This armored car:

or this tank:

There is no question that the armor technologies advanced dramatically during the war years, but if we are going to give pre-war light armor units 30 softness, the armored cars deserve the same or thereabouts.

The examples you chose are somewhat misleading. That armoured car looks quite "hard", but I think you'll find the armour is no more than a few mm thick, while even that abysmal light tank example (hardly representative) would have armour thick enough to deflect/absorb shell fragments. Wheeled vehicles, by their nature, suffer when their armour is increased beyond a given point (their ground-pressure is much higher than a tracked vehicle) and in general any tank of any timeframe was much more heavily armoured than a concurrent armoured car. The few exceptions only help to prove the rule.

The subject was mechanized units of which the panzer divisions, as you said, typically had only one infantry battalion with APCs. The tactic I described was standard procedure in '43 and '44. This tactic was specifically described by Joachim Peiper of Malmedy infamy who was actually a Panzer Grenadier battalion commander during 1943 and 1944. He was promoted to command a panzer regiment just before the Battle of the Bulge. The Battle of the Bulge was his first experience with tanks which was why he ended up losing pretty much the entire tank regiment.

Think about it....how could this tactic have been used BEFORE 1943 when the infantry in a panzer division didn't have even one battalion in APC's. The Germans did not supinely retreat. Their operational doctrine called for immediate counter attacks if at all possible while their opponents were still disorganized after their attacks. And they still made full scale attacks into 1945.

Edit: Yes, this is per their ToE. Yes they were typically equipped below their ToE but that is also true of every unit in every army after even a short time in combat. Regardless of the numbers of APC's in a unit each still had 3 MG42's and they used the tactics they were taught regardless of their numbers.

a) I never suggested that it could be used before 1943...
b) The fact that one commander described it as a tactic (whether or not it was standard) is hardly indicative of its prevalence.
c) In later-1943 and 1944 the bulk of the Ostheer's panzer units were retreating exceedingly quickly through particularly the Ukraine and more generally the entire front. I agree their tactics called for aggressive counterattacks - I have seen little indication however, in my studies of the Eastern Front (my Master's specialization), that they had much opportunity to do so during the period in question.
d) Special circumstances weakened the Ostheer far beyond a typical army in combat. Hitler preferred to send new equipment to build new divisions rather than reinforce old ones, and as early as late 1943 most panzer/panzergrenadier units in the Ostheer were below 20% of their equipment TO&E (including MGs, which is clearly indicated by the unit supply records). Well below the status of any typical army in combat.
 

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
That armoured car looks quite "hard", but I think you'll find the armour is no more than a few mm thick, while even that abysmal light tank example (hardly representative) would have armour thick enough to deflect/absorb shell fragments.

I looked up the stats, they are interesting. The AC model was the AB 41 Autoblinda. It had 9mm armor on the hull all around except the bottom and top which were 6mm. The front of the turret was beefed up to 18mm.

The L3/33 tankette had very similar numbers 9mm all around except bottom which was also 6mm. The front of its hull was beefed up to 14mm. Both would be destroyed by a real tank, but both would offer about the same amount of immunity to small arms (soft) attacks. So, IMO according to the rational behind the CA bonus, both would equally serve as a hard complement to soft infantry.
 

Kaiser Bill

Colonel
64 Badges
Jul 8, 2002
1.080
28
  • 500k Club
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Magicka
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Could I suggest the simple expedient of reducing the softness of AC more significantly with the armour tech for light armour? Currently it gets a -1 softness per rank, if that was imrpoved to -3 or even -5 it could make a much larger impact on softness of the brigade.

Similarly I would advocate a much higher starting softness. They are bulletproof and that should be a much greater reduction in SA values because the rifles don;t work against them and that is a lot of the SA value presumably.

Of course the definsiveness and toughness stats don't work very well at the moment so softness is the only damage redcing element and that is awkward because Acs should be much more vulnerable, esp. to AT weapons.
 

Modo

General
27 Badges
Mar 21, 2009
1.704
86
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
So, IMO according to the rational behind the CA bonus, both would equally serve as a hard complement to soft infantry.
Only when comparing very light (early) tanks to very hard (late) armoured cars. You keep using this as a generalization, when in fact most armoured cars were easily destroyed by "light" anti-tank weapons inherent to infantry, while many tanks weren't (hence the nickname "PaK37: Panzeranklopfgerät"). The need for AT weapons is represented by the non-zero softness of AC brigades. If you'd make ACs harder, that would push many tanks near or past 0% softness just to keep the distinction realistic.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
So, IMO according to the rational behind the CA bonus, both would equally serve as a hard complement to soft infantry.

And they do. AC is (vanilla) 70% soft, while infantry is 100%. So, AC is harder than infantry. If what you are pointing is that AC should be har enough to give the CA bonus to infantry units, then that´s a whole different thing.
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
BTW as far as being a dead end, here is an armored car in Iraq:

Centauro_Tank_Iraq.jpg

Technically this is a wheeled tank destroyer. In game terms it'd be a TD, I think. Also in game terms we think of ACs as being the lighter recon/skirmish types. If you start adding cannons to them and fighthting battles I think Larm or Mech covers that better.
 

Rancher

Lt. General
25 Badges
Apr 2, 2010
1.628
62
  • Commander: Conquest of the Americas
  • Hearts of Iron IV: Together for Victory
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Naval War: Arctic Circle
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Darkest Hour
  • Arsenal of Democracy
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
One of the worst things about this forum is demonstrated by this thread. Someone asks a question about Mech versus Mot and we end up discussing Armored cars..
One of the BEST things about this forum is exactly the same. The forum is so much better than an instruction book
 

Hardradi

Lt. General
33 Badges
Apr 20, 2008
1.450
7
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • For the Motherland
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Divine Wind
  • Deus Vult
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
:)

I call for three types of AC's: light(4x4), medium(6x6) and heavy(8x8), just like tanks or at least additional techs to represent the advancements in the vehicles.

Also back to the orignal thread topic, the description of motorised tech says:

By equipping your infantry with motorised vehicles they will be able to take full advantage of the road network and thus move faster. They will also be able to carry heavier support weapons into combat

I cant see where "heavier support weapons" bonuses are provided to motorised units. They have the same defensiveness (9) as infantry while mechanised get 10. Defensivess is the trait given to support weapons in the infantry techs.