• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

marginoferror

Colonel
100 Badges
Feb 3, 2009
980
96
  • The Showdown Effect
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Pride of Nations
  • 500k Club
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Stellaris: Nemesis
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Primarily the difference is that mechanized brigades are harder (more vulnerable to antitank weapons, less vulnerable to small-arms fire), better in rough terrain and significantly more expensive. They can also be very fast when paired with for ex. light armor
 

unmerged(143223)

HPP fan
3 Badges
Jun 3, 2009
1.053
0
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
What is the difference between mechanized and motorized brigades?
The first consists of mechanized infantry and the second of motorized infantry =)

Motorized is just plain old infantry, but with trucks. Pretty much the same stats as pure infantry, only faster, fuel consuming more expensive and slightly more supply consuming. Good on their own as fast breakthrough units, and good with tanks.

Mechanized has halftrucks and similar armoured vehicles. They are much more expensive than both infantry and motorized, but packs a much harder punch. Even faster than motorized and with low softness for great durability, these are elite units. I like them with light armour, for a very fast and still hardhitting division.

mechanized brigades are better in rough terrain
No, they are not. Mechanized receives slightly worse penalties when than motorised attacking for example jungle or forest provinces as well as across rivers. Mechanized compares even worse with foot-infantry. Check out the wiki.
 

Kaiser Bill

Colonel
64 Badges
Jul 8, 2002
1.080
28
  • 500k Club
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Magicka
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Essentially, mech is significantly more expensive and significantly stronger. Except for the unusual circumstance of attacking AT units in the mountains they are among the most powerful units in the game.

Historically speaking we are talking about half-tracks rather than trucks. "armoured infantry"
 

unmerged(304296)

Major
10 Badges
Apr 19, 2011
687
0
  • Crusader Kings II
  • Darkest Hour
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
As usual, throwing some history into the mix. The German panzer grenadier squad of ten men had THREE MG42 - one mounted on the APC and two with bipods. Each put out 20 rounds per SECOND while firing. Each platoon leader's APC had a 3.7cm AT gun in place of the MG42. At company level were 2 7.5cm L24 cannon, 6 dual-purpose 2cm AA, 2 8cm mortars, and 2 heavy MG teams, all could be fired from the APC's with the mortars and HMG being capable of being used dismounted also. The firepower was so extreme that the Pz G would charge through defended towns in the SU with all guns blazing and when they exited the far side every building was burning (incendiary every 5th round).
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
I concider both to be mostly useless in HoI3.

On the defence you can just use normal infantry and strategic redeploy them at 8kph everywhere the infrastructure is at least 40% (faster if better).

On the offence your better off with tanks and artillery instead since the tanks are needed for CA bonus and artillery will provide firepower without taking up front (unlike Mot/Mec).
 

unmerged(169768)

Captain
3 Badges
Sep 28, 2009
335
0
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
I concider both to be mostly useless in HoI3.

On the defence you can just use normal infantry and strategic redeploy them at 8kph everywhere the infrastructure is at least 40% (faster if better).

On the offence your better off with tanks and artillery instead since the tanks are needed for CA bonus and artillery will provide firepower without taking up front (unlike Mot/Mec).

Artillery is just way too cheap in the game. Personally I love having a bulk army made up of pure INF, with one or two completely armored corps to hold the line where the line needs holding. Mostly in the one-province corridors... to larger pockets.
 

Kojote

Second Lieutenant
37 Badges
Nov 19, 2004
181
0
www.Gothic-Castle.de
  • Age of Wonders: Planetfall
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Synthetic Dawn
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Darkest Hour
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
On the offence your better off with tanks and artillery instead since the tanks are needed for CA bonus and artillery will provide firepower without taking up front (unlike Mot/Mec).

But you can attach sa-art or similar brigades to mech and get the ca-bonus. And the unit ist produced much faster.
Personally I'm not sure if mech is inferior to light arm.
 

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
I think he means TD's, which have 30 softness. The mech brigades have awesome soft attack stats and decent hard attack. If you mix 2 mech, 2 SPArt, and 1 TD (or maybe it's 2,1,2) you have a very effective division with CA bonus and only 2 combat width. In ICE, SPArt has 32 softness, which would give you the CA bonus. Given that some SPArt was very tank like, this makes sense.
 

Modo

General
27 Badges
Mar 21, 2009
1.704
86
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
MECH has the highest toughness value of all land units. This will be invaluable when the combat system is fixed in FTM. At the moment it's a waste of resources.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
I concider both to be mostly useless in HoI3.

On the defence you can just use normal infantry and strategic redeploy them at 8kph everywhere the infrastructure is at least 40% (faster if better).

On the offence your better off with tanks and artillery instead since the tanks are needed for CA bonus and artillery will provide firepower without taking up front (unlike Mot/Mec).

Yes, it´s a pity, but it´s a failure of the way to get the CA bonus. I think Mechanized brigades should get the CA bonus by themselves, altohugh then the whole system of getting the CA bonus would become spoiled.
 

Kevinleungcp

Second Lieutenant
4 Badges
Aug 22, 2009
172
0
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Yes, it´s a pity, but it´s a failure of the way to get the CA bonus. I think Mechanized brigades should get the CA bonus by themselves, altohugh then the whole system of getting the CA bonus would become spoiled.

And that's why I think every land unit should have a softness rating either below 33% or above 66% to prevent such a CA exploit.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
And that's why I think every land unit should have a softness rating either below 33% or above 66% to prevent such a CA exploit.

The problem is that mixing armor and artillery does the trick (of getting CA bonus), while mixing mech with artillery doesn not get the same trick, so, in the end, MECH become an expensive and useless unit. You can achieve everything they do using cheaper ways.
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
And that's why I think every land unit should have a softness rating either below 33% or above 66% to prevent such a CA exploit.

They do...or were you just trying to say they should stay that way?

As usual, throwing some history into the mix. The German panzer grenadier squad of ten men had THREE MG42 - one mounted on the APC and two with bipods. Each put out 20 rounds per SECOND while firing. Each platoon leader's APC had a 3.7cm AT gun in place of the MG42. At company level were 2 7.5cm L24 cannon, 6 dual-purpose 2cm AA, 2 8cm mortars, and 2 heavy MG teams, all could be fired from the APC's with the mortars and HMG being capable of being used dismounted also. The firepower was so extreme that the Pz G would charge through defended towns in the SU with all guns blazing and when they exited the far side every building was burning (incendiary every 5th round).

This was their TO&E, but by the time you're referring to (mid-1943), no regiment in the OstHeer was remotely up to strength - especially in vehicles and heavy weapons. 2 of every 3 PG battalions had no APCs at all, let alone enough to equip the whole unit. They really weren't charging through much of anything by that time, unless it was in reverse. Official TO&E documents can be exceedingly misleading. In the context of the game, however, I suppose full TO&E would be more possible.
 
Last edited:

Kevinleungcp

Second Lieutenant
4 Badges
Aug 22, 2009
172
0
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
They do...or were you just trying to say they should stay that way?

Sorry that I haven't clarified my position. Yes, they should stay that way, at least in Vanilla. However, in DiG, with the latest modification to armour cars (btw, credit to Devildread for including an attack efficiency bonus in AC for certain terrain types to reflect the recon ability), the softness of AC has been changed to 51? (can't remember the exact number off hand but I vaguely recall it falls between 33 and 66...) So in theory, you can build 3 AC's and it would still give you the CA bonus. Granted, the problem is because of the 0 combat width, it's completely useless built for combat situations.