cost needs to be a huge factor, as mech are so expensive and slow to build that you can never get high numbers of them.
cost needs to be a huge factor, as mech are so expensive and slow to build that you can never get high numbers of them.
They didn't replace MOT completely during the war, either.
Fielding huge numbers of them should require a massive investment, given their stats.
They already do cost less than MARM and more than MOT. We covered this several posts back in this thread.
Why not a heavy tank -AT added to an infantry division for front line AT duties?
you wouldn't be suggesting to spend 5x the research time on the AT line? ? I rarely have the research time to bother with walking AT, so am not sure about the stat differential between a heavy TAT and an AT gun.
Any tank division deployed by the AI in Single Player can be countered by the piercing value of a traditional support anti-tank company. I think it's a waste of resources and training time using heavy or super heavy tank destoyers attached to infantry divisions. An all infantry division is fully trained in 90 days, an infantry division with most support companies and/or artillery is fully trained in 120 days. Attach a tank destroyer regiment and it goes up to 180 days.
Ah. Well, I didn't think of this aspect.But in SP, most people are attaching the TDs to get an armor value just high enough to render 90% of AI divisions incapable of piercing. So, your entire army ends up immunized against enemy divisions.
Adding a TD battalion to all of your infantry divisions is a lot of TDs unless you have a small army. As Germany I have about 120 infantry divisions. I could never build enough TDs unless I make major sacrifices somewhere else.But in SP, most people are attaching the TDs to get an armor value just high enough to render 90% of AI divisions incapable of piercing. So, your entire army ends up immunized against enemy divisions.
Adding med 41 gives +650 cost to tempalte, adding 1st mech gives 640-650, so they cost the same, higher tier mechas are MORE expensive.
Adding a TD battalion to all of your infantry divisions is a lot of TDs unless you have a small army. As Germany I have about 120 infantry divisions. I could never build enough TDs unless I make major sacrifices somewhere else.
No, it isn't. I prefer the 'old fashioned approach.'I don't disagree.
But then again, you won't need a lot of other stuff to smash the AI when their divisions are basically shooting nerf balls at your most basic formations.
You just bulldoze the Soviets to the Urals. It's not a very fun way to win the war.
Adding a TD battalion to all of your infantry divisions is a lot of TDs unless you have a small army. As Germany I have about 120 infantry divisions. I could never build enough TDs unless I make major sacrifices somewhere else.
Ah. Well, I didn't think of this aspect.
tl:dr
When fighting the exact same tank division 15/5 the Motorized division destroys 2.55 IC of enemy equipment for every IC of equipment it losses, whereas the Mechanized division destroys 1.71 IC of enemy equipment for every IC of equipment it losses. However, the Motorized division has a manpower loss ratio of 0.90 compared to the Mechanized's 1.23. We can see then that the Motorized division is 149% more cost efficient and the Mechanized division is 137% more manpower efficient. So if manpower is your limiting factor, then mechanized is worth it, otherwise it's useless.
Other useful stats:
Mechanized vs Motorized cost ratio: 1.81
Mechanized vs Motorized IC loss ratio: 1.62
Mechanized vs Motorized damage caused ratio: 1.09
Mechanized vs Motorized IC per org damage ratio: 1.66
Mechanized vs Motorized IC per strength damage ratio: 1.66
Interesting note Cost ratio/damage caused ratio gives the exact same IC to Org and IC to damage ratios as computing the numbers otherwise. Even though damaged cause is in IC value not org.
There are some other effects that I think your not taking into account here when you pit tank divisions vs tank divisions and use attack (breakthrough).
When fighting on the defense against enemy infantry+artillery (almost no HA), and outnumbered, which is a quite common situation for tank divisions when the enemy tries to break out from encirclement, MEC will get much better numbers.
The higher hardness impact will reduce SA damage taken by a significant amount, but the most important effect is their higher defense which reduce some of the large numbers of incoming soft attacks to 25% as much damage. In some situations the higher armor could also allow the MEC division to overcome the lower infantry AT, where MOT would not, which further improves their impact.
To properly test if MEC is better then MOT for tank divisions you also need to test them out when defending against the enemy counterattacks, because that's when MOT/MEC are useful, when their defense values is put to good use. On the attack tanks are the stars (breakthrough), which will make the big difference.
I don't have time right now to number crunch that scenario in particular (I will later), but my gut feeling is the ability for a standard infantry division to damage either of these motorized/mechanized divisions is probably pretty slim. Additionally, you can just about field 2 motorized per mechanized which means you are out numbered much more in frequently. Considering that infantry have almost no breakthrough if you can match them 1:1 on the frontline it should have a similar outcome. Though I will crunch the 1:1 scenario later.
I would be surprised if someone bothered to deploy AT in their infantry if they cannot pierce 65 armour. 65 is the low end for a real armour division and if you cannot get to with in a few points of that there is no point in buying AT.
The thing is this: armor rating is dependent on the number of tanks present.