So having read @elvain post on what went wrong with Islam in Ck2, I've had the question, "how to shore up Islam's core area while preventing it from blobbing out?" kicking around in my head. And while he/she has had some great suggestion, so far nothing has been implemented, and so I figure, a different tact doesn't hurt.
In my most recent game (going for Khan of Khans), I had the realization that most of the core areas of the Muslim world are next to wastelands. And while I do think these wastelands should remain wastelands, they weren't completely devoid of people, especially the Sahara. So I propose a mechanic to represent the ability of Muslim realms to get the semi-nomadic people in and around these wastelands to fight for them. (Note, I'm going to talk about this as an addition to the Iqta government, but it could be instead be implemented as a mechanic for a new government type. For example, a government unique to the Arab culture group.)
The simplest way to add this to the game would be that Iqta governments get a bonus to their levy from provinces that are adjacent to wastelands (with a compensating reduction elsewhere). While this could work, it's not very interesting.
Instead, I think that wasteland adjacent provinces of an Iqta realm controls should increase the pool of semi-nomadic fighters the ruler can call on. This could be implemented using something similar to the retinue/manpower mechanic or having the semi-nomads an ally you can call into your wars. But the size of this force should be proportional to the number of wasteland adjacent provinces the ruler controls and should require money to upkeep. To pay for this army, Iqta realms would receive more tax money from their vassals and to balance it out they would receive less vassal levies. This means that Iqta realms would reach their peak strength when holding a mixture of wasteland adjacent realms and rich provinces (so an Iqta kingdom blobbing into Europe would see minimal military strength increase, unless, it had semi-nomadic capacity it hadn't built up because of financial reasons). Lastly, these armies should be tied to the decadence mechanic, meaning their size or strength decrease as the rulers decadence goes up, and when a decadence revolt happens these armies should supply all or most of the soldier (the revolt size should be based on the max semi-nomadic army size so the player can't disband armies to reduce the revolts size). This would also help with the current feeling that the decadence soldier come out of nowhere.
Now one thing I want to add is that I think province religion and/or culture of these wasteland adjacent provinces should be important. So wasteland adjacent provinces that are of the wrong religion or culture group should not give a bonus (culture groups so that Arabs can receive help from the Berbers). This restriction is for two reasons, one is realism, a Muslim realm that stretches to Siberia shouldn't all of a sudden be getting armies from the Siberian wasteland unless there are Muslim Siberians (represent by neighboring province becoming Muslim). The second is to make conquering places like Nubia not immediately provide much benefit unless, for example, the Egyptians hold the area long enough to Arabize and convert it.
Now what about Iqta realms that don't border wasteland? What do they get? Well, all Iqta realms should have access to slave soldiers. These armies would use something similar to the retinue mechanic, but should be more expensive than the semi-nomadic army (essential a semi-nomadic army should provide more military strength for a given amount of money). This means realms reliant on slave armies won't be as strong as realms with access to semi-nomadic armies. These slave armies should be limited by either realm size or the rank of the highest title (or some combination). Besides costing more these armies also have a downside. If they make up more than half the ruler's military strength and the ruler is decadent, than they will rebel and try to take the realm for themselves (possibly with the help of the semi-nomadic armies). Also there could be events that increase the dynasties decadence if they become to reliant on slave armies.
Lastly, since this would most likely only apply to independent characters that are duke or higher, this could leave other Iqta characters with practically no army which isn't fun. For this reason, I want to point out that only vassal levies are reduced by the Iqta government type, demesne levies will be untouched. This will give these characters some ability to fight.
My idea with this is to keep this mechanic from becoming too complex while still having some depth; I figure this will increase the chance that it'll be integrated into the game (or something inspired by it). I'd rather see something that is a step closer and helps makes playing a Muslims realm feel more unique, than no change to the base game. So with that philosophy in mind, my idea isn't fully fleshed out and I would love to hear what people would recommend to improve it. Also there are some points where I don't know enough about governance and history in the Islamic world to say definitively what the mechanic should look like; for example: should religion, culture, or both be used to determine if wasteland adjacent province provide semi-nomadic fighters. So feel free to give feedback, changes, or even alternative mechanic.
In my most recent game (going for Khan of Khans), I had the realization that most of the core areas of the Muslim world are next to wastelands. And while I do think these wastelands should remain wastelands, they weren't completely devoid of people, especially the Sahara. So I propose a mechanic to represent the ability of Muslim realms to get the semi-nomadic people in and around these wastelands to fight for them. (Note, I'm going to talk about this as an addition to the Iqta government, but it could be instead be implemented as a mechanic for a new government type. For example, a government unique to the Arab culture group.)
The simplest way to add this to the game would be that Iqta governments get a bonus to their levy from provinces that are adjacent to wastelands (with a compensating reduction elsewhere). While this could work, it's not very interesting.
Instead, I think that wasteland adjacent provinces of an Iqta realm controls should increase the pool of semi-nomadic fighters the ruler can call on. This could be implemented using something similar to the retinue/manpower mechanic or having the semi-nomads an ally you can call into your wars. But the size of this force should be proportional to the number of wasteland adjacent provinces the ruler controls and should require money to upkeep. To pay for this army, Iqta realms would receive more tax money from their vassals and to balance it out they would receive less vassal levies. This means that Iqta realms would reach their peak strength when holding a mixture of wasteland adjacent realms and rich provinces (so an Iqta kingdom blobbing into Europe would see minimal military strength increase, unless, it had semi-nomadic capacity it hadn't built up because of financial reasons). Lastly, these armies should be tied to the decadence mechanic, meaning their size or strength decrease as the rulers decadence goes up, and when a decadence revolt happens these armies should supply all or most of the soldier (the revolt size should be based on the max semi-nomadic army size so the player can't disband armies to reduce the revolts size). This would also help with the current feeling that the decadence soldier come out of nowhere.
Now one thing I want to add is that I think province religion and/or culture of these wasteland adjacent provinces should be important. So wasteland adjacent provinces that are of the wrong religion or culture group should not give a bonus (culture groups so that Arabs can receive help from the Berbers). This restriction is for two reasons, one is realism, a Muslim realm that stretches to Siberia shouldn't all of a sudden be getting armies from the Siberian wasteland unless there are Muslim Siberians (represent by neighboring province becoming Muslim). The second is to make conquering places like Nubia not immediately provide much benefit unless, for example, the Egyptians hold the area long enough to Arabize and convert it.
Now what about Iqta realms that don't border wasteland? What do they get? Well, all Iqta realms should have access to slave soldiers. These armies would use something similar to the retinue mechanic, but should be more expensive than the semi-nomadic army (essential a semi-nomadic army should provide more military strength for a given amount of money). This means realms reliant on slave armies won't be as strong as realms with access to semi-nomadic armies. These slave armies should be limited by either realm size or the rank of the highest title (or some combination). Besides costing more these armies also have a downside. If they make up more than half the ruler's military strength and the ruler is decadent, than they will rebel and try to take the realm for themselves (possibly with the help of the semi-nomadic armies). Also there could be events that increase the dynasties decadence if they become to reliant on slave armies.
Lastly, since this would most likely only apply to independent characters that are duke or higher, this could leave other Iqta characters with practically no army which isn't fun. For this reason, I want to point out that only vassal levies are reduced by the Iqta government type, demesne levies will be untouched. This will give these characters some ability to fight.
My idea with this is to keep this mechanic from becoming too complex while still having some depth; I figure this will increase the chance that it'll be integrated into the game (or something inspired by it). I'd rather see something that is a step closer and helps makes playing a Muslims realm feel more unique, than no change to the base game. So with that philosophy in mind, my idea isn't fully fleshed out and I would love to hear what people would recommend to improve it. Also there are some points where I don't know enough about governance and history in the Islamic world to say definitively what the mechanic should look like; for example: should religion, culture, or both be used to determine if wasteland adjacent province provide semi-nomadic fighters. So feel free to give feedback, changes, or even alternative mechanic.
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