Aside from the Mech Bay UI issues that are a little annoying the most irksome issue I have with this great game so far is the lack of Lance building. What I mean by that is if I have my standard crew of four Mechwarriors (Commander, and three more) I generally use, then I completely ignore any others in my Company until one of my first line gets injured.
What I'd like to see is the option to have presets. If say Lance 1 is my main, and they get roughed up in a major drop and I need time to retrofit and heal, then I just select Lance 2 and it auto populates that Lance and their Mechs. This would also be handy in more effectively using your resources, rather than take the time to completely reorg for a 2 Skull difficulty mission I just select the appropriate Lance and go as well, as it would make the Mech bay upgrades make more sense (add more bays to get another lance and the 6 slot capacity has a little bit of flexibility in the Lance).
This could also extend into further game development where if the mission requires me to take Lance 1, but the mission is a long one then conceivably there could be a part where the mission has an interlude where Lance 1 is removed from the field if necessary and another Lance of your choice drops allowing for longer missions or a campaign style engagement.
Still love the game, aside from the frustrating RNG moments.
What I'd like to see is the option to have presets. If say Lance 1 is my main, and they get roughed up in a major drop and I need time to retrofit and heal, then I just select Lance 2 and it auto populates that Lance and their Mechs. This would also be handy in more effectively using your resources, rather than take the time to completely reorg for a 2 Skull difficulty mission I just select the appropriate Lance and go as well, as it would make the Mech bay upgrades make more sense (add more bays to get another lance and the 6 slot capacity has a little bit of flexibility in the Lance).
This could also extend into further game development where if the mission requires me to take Lance 1, but the mission is a long one then conceivably there could be a part where the mission has an interlude where Lance 1 is removed from the field if necessary and another Lance of your choice drops allowing for longer missions or a campaign style engagement.
Still love the game, aside from the frustrating RNG moments.
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