Well... slavery is not that obsolete as we wished. Although there is officially no state that enforces property over other human beings, there are plenty that simply close the eyes for that, like some African countries, since there slavery has too deep social roots to be undone with a bunch of laws. Not to mention those countries that enforce any kind of compulsory work – like China – or those that socially shows some kind of acceptance to compulsory work – like debts slavery deep in the Brazilian hinterland. ...and by mentioning Brazil, what about the underpaid populations, who actally have such a low income, that it doesn't revert any taxation for the state? People that aren't simply poor, but miserable. And that's surely not an isolated case and without effects on the state budget.
I don't want to further push the issue, but I think we can keep slavery in this mod, but not under the name "slavery", rather as an underpaid pop, which actually doesn't exist for taxing purposes – what fits perfectly in the game's machine. But, as I already said, pop rework will follow later on.
Well, first issue done. Second issue:
Vietnam War is easy to solve: just a new AI for USA during the conflict. And if the human player dares to invade North Vietnam, he must then handle with Chinese landings in California...
Perhaps even setting the M.A.D. loose and ending with a nuclear aftermath
About parties, this is not a urgent issue. As long there are parties assigned to each country, the scenario won't crash. For now, I'm concearned that the scenario runs smoothly, that all countries (specially new ones) have proper names and flags – and a party file, so they won't cause a crash either.
Concearning the "civilized" status, I've some thoughts... the primitive status would be reserved to those countries that nowadays suffer from "chronical" underdevelopment, e.g. most African counties, that cannot develop due political instability and, in the other hand, due the feeble economy, the political structure won't stabilize long enough. But I'm still thinking about new names for this classification.
And regarding the sketches, I'm afraid you won't understand it, since it's written in two diffrent languages... and besides, over the same sheet are my control lists for every country in the revolt.txt file, so that by now, not even I'm in the postition to fully distinguish what belongs to the control list and what belongs to the techtree sketches. I hope only, no new idea gets lost in that godforsaken mess. :wacko:
And for last, EU has a valid tag (ION). Starting EU in Strassburg is quite a good idea, but to the Union be born, most countries must aprove its constitution, not only Germany and France. But how to simulate that by events chain is still unkown to me. This isn't that important now... I'd rather have a good game balancing and accurate simulation for the 50's and 60's, then just for the 90's and 2000's. Believe me, it's quite boring to play deep into the 70's without any good event