In my experience, ‘backlash’ is quite a negative term, but you’re right - it isn’t always bad.
I’ve seen a great deal of opinions over the last few days, some expressed more forcefully than others, and many of which contain valuable feedback and criticism.
It’s understandable that people feel ready to pass judgement on a game based on what they know, but what they know isn’t everything. Similarly, making promises early on that end up being impossible to keep, is why we don’t simply spew out all the plans and intentions at the very beginning. The downside to that, is that everybody has created an ideal version of IR in their head, and it is difficult (read; impossible) to meet all those expectations.
I enjoyed reading this thread, particularly because comments on both sides of the fence have been thought-out and on the whole, well meant.
Ultimately, we do listen - ‘the devs’ are not faceless corporate drones; we love playing PDS games as much as you. We are trying our best to create a game that will be loved, so, please keep criticising, keep suggesting, and keep telling us your expectations. They may not all be met, but I guarantee you that every thread posted here is read by one or more of us.
What is unfortunate, is when criticism becomes anger. It’s hard to expect it not to, with the internet being what it is, but for a team who are genuinely invested as players as well as devs, who are working (hard!) to create a title that will be fun as well as immersive, it can be incredibly disheartening, and is rarely productive.
Tl;dr: Rational discussion ftw.
All best,
Peter
I’ve seen a great deal of opinions over the last few days, some expressed more forcefully than others, and many of which contain valuable feedback and criticism.
It’s understandable that people feel ready to pass judgement on a game based on what they know, but what they know isn’t everything. Similarly, making promises early on that end up being impossible to keep, is why we don’t simply spew out all the plans and intentions at the very beginning. The downside to that, is that everybody has created an ideal version of IR in their head, and it is difficult (read; impossible) to meet all those expectations.
I enjoyed reading this thread, particularly because comments on both sides of the fence have been thought-out and on the whole, well meant.
Ultimately, we do listen - ‘the devs’ are not faceless corporate drones; we love playing PDS games as much as you. We are trying our best to create a game that will be loved, so, please keep criticising, keep suggesting, and keep telling us your expectations. They may not all be met, but I guarantee you that every thread posted here is read by one or more of us.
What is unfortunate, is when criticism becomes anger. It’s hard to expect it not to, with the internet being what it is, but for a team who are genuinely invested as players as well as devs, who are working (hard!) to create a title that will be fun as well as immersive, it can be incredibly disheartening, and is rarely productive.
Tl;dr: Rational discussion ftw.
All best,
Peter