@Riekopo wrote:
"Maybe should add Iron ore to the game.
And Iron/Steel plants.
That's like the main thing Sweden did in the war. Support the Germans' industry."
There is a precedence in the existing game design for taking a resource and converting it into another resource:
With Man The Guns, oil was changed to a feed-stock resource that was converted into a useful resource, fuel.
The same could theoretically be done with iron ore.
Use historical amounts and distribution of iron ore, and use a game mechanic similar to that of petroleum and fuel.
Riekopo suggested the introduction of Steel Mills..
Note that we are talking about iron ore..
"Maybe should add Iron ore to the game.
And Iron/Steel plants.
That's like the main thing Sweden did in the war. Support the Germans' industry."
There is a precedence in the existing game design for taking a resource and converting it into another resource:
With Man The Guns, oil was changed to a feed-stock resource that was converted into a useful resource, fuel.
The same could theoretically be done with iron ore.
Use historical amounts and distribution of iron ore, and use a game mechanic similar to that of petroleum and fuel.
Riekopo suggested the introduction of Steel Mills..
Note that we are talking about iron ore..
- Not vanadium
- Not nickel
- Not copper
- Not molybdeum
- Not pyrite (lookin' at you, Portugal!)
- Not manganese
- Not any other mineral that gets re-christened as "Steel" with the wave a magic wand.
Iron ore is to steel
As oil is to fuel
The game mechanics already exist to implement the mechanic that "iron-is-a-feedstock-resource".
But granted, there probably are barriers to implementing such a feature (to include the all important fun-factor).
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