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1) Johan remarked that a lot of spelling errors were fixed. It appears to me there are more spelling errors in this one than ever before. In particular, many characters' names have commas or quotation marks in them, and one Arab's name even begins with a question mark.

2) It also appears that in 1187, the Kingdom of Jerusalem likes to attack the Templar Order. As soon as it appears, the Kindom destroys it, then it reappears, then it's destoryed, and so on. This experience is from playing 2 games in that scenario.

3) It seems that when a vassal goes to war with it's liege, it no longer gains independence. Is that intended? Tuscany went to war with Germany. It was still a vassal of Germany though. Then Tuscany occupied the whole of southern Italy (about the whole area of the Kingdom of Naples) which was Germany's. Years passed, and there was no peace, even though it seemed to be an outstanding victory.

I saw another example of this in the Byzantine Empire, where Duchy of Athens declared war, but remained a vassal.

This is, as always, constructive criticism. ;)
 
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1: Glottal stops, which are written as qutation marks, are valid characters in muslim names. I have not seen any question mark names in any games. Which Arab is this?

3: I've seen this happen in a modded game. I'm the King of Naples, and inherit some titles from an uncle. With it comes a war he was waging against a vassal of mine, Salerno. The result is that I am at war with my vassal.
 

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jordik said:
1: Glottal stops, which are written as qutation marks, are valid characters in muslim names. I have not seen any question mark names in any games. Which Arab is this?

I can't remember the exact name, and it may not have been an Arab. When I play again I will try to pick out specific examples.

3: I've seen this happen in a modded game.

My game is not modded.
 

nzag

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I play the game as the Byzantine Emperor and I have noticed that I cannot attack excommunicated orthodox vassals. Orthodox rulers should be able to wage war against other excommunicated orthodox without having to grab their titles; especialy if their allegiance is to the same King/Emperor. BB points should also not be "awarded" to whoever gets their lands and titles.
 
Last edited:

nzag

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Ayeshteni said:
A vassal of ours has established his won independent state to maintain better control those far-off lands and defend them in God's name!'

I would like to note that it'd be nice if we got a message as to which province this event has happened.
 

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UeberMensch said:
3) It seems that when a vassal goes to war with it's liege, it no longer gains independence. Is that intended? Tuscany went to war with Germany. It was still a vassal of Germany though. Then Tuscany occupied the whole of southern Italy (about the whole area of the Kingdom of Naples) which was Germany's. Years passed, and there was no peace, even though it seemed to be an outstanding victory.

I saw another example of this in the Byzantine Empire, where Duchy of Athens declared war, but remained a vassal.

This is, as always, constructive criticism. ;)

This is apparently a known bug that they are going to sort.

Same thing happened to me as the Duchy of Campagnia when i was at war with the Duchy of Apulia i destroyed him and became King of Naples, when i did so all his former vassals became mine but i remained at war with them.
 

Veldmaarschalk

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That last one is not a bug. If you take a duke or kingtitle you also gain the vassals who had sworn vassalty to that title.
 

unmerged(25476)

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Hi All..

good time gaming this week, only drawback was that I was unable to gt access to the forum.

anyway couple comments..

Playing as Norfolk, 1066. normal/agressive

1 Already noted but just wanted to add my comment... the Plauges triggered almost immediately and reached england within 5 years. The effects were littereatly crippling... I actually had to cheat to stay alive... (notthing drastic... mostly adding a few "golds" here and there to keep my debt from becoming crippling and a couple save game edits to remove plauge from key heirs. But it already looks like this is being addressed... again random plauges are good but in 1066 they just make things too difficult.

2. Plauge recovery.... appeared to take way longer than before, some of my provinces were still in plauge in early 1200's... eventually went into the save game and edited it out... I noticed Mr T was looking at that too.

3. Attrition rates... early game attrition is brutal!!! I was going to strongly suggest attrition needs to be looked at again, but I see that roads and province improvements reduce it substantially as things go along, and is very nicely managed byt 1100's. very nice touch guys. Only concern is that it may make the fighting mongols very difficult in that period.

4. "Shiekdom of Praha" effect... at first appeares to be greatly improved. but still may need some tweaking. the early cost of shipping and early horrendous attrition rates kept things stable for longer than usual. An example was the first crusdade called against Jerusalem. England, and France, with myself assisting tried 3 times to take the holy land but were unable to do so cause of the high attrition during the moving of troops accross the map. however my efforts did weaken the Fatmids to the point where Venice was able to take Alexandria and Croatia took Jerulsalem. The Fatmids never recovered as both Venice and Byzantium build substantial power bases in the area.

However later in the game when province improvements lower attrition it's gets as bad as before. Denmark and Zirid have switched locations, Al'maturbids and england ended up in a long series of wars that resulted in muslim control of most of england, and France. I spend the next 50 years re-conquering England. However it may have been anomolly all French, English and Danish kings at the time were the nutso, crazy type that tends to let thier kingdoms fall appart anyway.


5. love the childhood events... interetsting that they tend to be all good or all bad but still a good improvement.

6. havn't gotten to mongols yet but will see as I can do.

7. Stability - appears to be better,, still have a few here and there but may be more to do with my computer than the game. Sorry I don't have the system resources to run the debug mode.

anyway good improvements so far...
 

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Sierra_Falcon said:
4. "Shiekdom of Praha" effect...

(I love that term!)

The only off-the-wall Muslim holdings in my game thusfar (VE:F, late 1104) is the complete Moorish conquest of Brittany. The King of Leon got himself into a lopsided war against Sevilla, Granada (I think), the al-Murabtids and Zirid. In comes his ally the Duke of Brittany to save the day. For a while, it looked like the Bretons were going to come out on top, having taken three or four counties in northern Portugal. But it looks like a combination of attrition, lower tech (this was the 1080s) and the dreaded (but now functional) "destroy an enemy regiment" event wore them down. The Bretons struggled to hold on to their Iberian acquisitions, then faced a large muslim fleet landing in Cherbourg. The rest, unfortunately, is "history".

Leon eventually survived, as the crown was united with Castille under Isidoro Jimenez, who took several key territories back from the Muslims, including Valencia and La Mancha. Castille wound up -- as often is the case -- overextending themselves, and were facing annihilation before I stepped in. (I'm the King of Navarra, Aragon and France; started as Duke of Toulouse.) I took two key, plague-free ports (Cadiz and Valencia) from the Emir of Granada, the dominant force in southern Iberia who was besieging Burgos, Leon and El Bierzo. I bought Castille a bit of time, but more importantly weakened Granada to the point that the now-irrelevant Emir of Sevilla (clinging to life in Lisboa, Algeceras & Niebla) DoW's him & has the upper hand.

But now I have to look at the "Sheikdom of Rennes" & wonder how soon it will be before the "Emir of Brittany" pops up. (They have all six counties.)
 
Last edited:

Ayeshteni

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Finellach said:
Yes but how can he still be in war with them?

I think if you save, exit and reload - then the war ends.... I think.
yours
ayeshteni
 

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I don't know if this is new to the patch, or was introduced a while ago, but I've only noticed it now. Namely, the large amounts of attrition you take if you go outside areas with roads. I very strongly approve; this is excellent work. One question, though, does the AI know about it? It seems to be a moderately viable strategy to just let it besiege your un-roaded provinces, taking heavy attrition all the while, and then mop it up when it is weakened.

I do think the events where all four options gain you either 'Lazy' or 'Energetic' are a bit too frequent. I saw a while ago that Byakhiam was saying every third person would be Lazy and every third Energetic; that's too much of a split, in my opinion. Can this be nerfed back to every fifth, or even every sixth, person is Lazy?
 

unmerged(21937)

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King of Men said:
I do think the events where all four options gain you either 'Lazy' or 'Energetic' are a bit too frequent. I saw a while ago that Byakhiam was saying every third person would be Lazy and every third Energetic; that's too much of a split, in my opinion. Can this be nerfed back to every fifth, or even every sixth, person is Lazy?

I'm sure you wouldn't have problem with every person being energetic though. ;)

Well, seriously, with the current set, your chances to get the event with only "Lazy" options is about 1 in 5 and I haven't found it too common myself. Also, Lazy can be good for you later on and Energetic can be bad. For example, two of the four traits giving bonus for getting Wise event later on are Lazy & Coward.

But most likely they will get revised at least once before 1.05, since the current trait average (about 4.5) is a bit too high to my liking, but since the current set is not having any critical flaws, it's not high priority.
 

King of Men

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Well, obviously the same nerfing should apply to Energetic, I was just being lazy and not writing out in full. :) Cool new avatar, by the way!
 

Einar Matveinen

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In my game, with May 13th beta, i experimented this:

hospitalarios.jpg


Some realms like the Orders, the Papacy, Bishoprics and Archbishoprics must be catholics. A muslim Hospitaliers Order is a very strange thing.... :confused:
 

Damocles

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Byakhiam said:
I'm sure you wouldn't have problem with every person being energetic though. ;)

Well, seriously, with the current set, your chances to get the event with only "Lazy" options is about 1 in 5 and I haven't found it too common myself. Also, Lazy can be good for you later on and Energetic can be bad. For example, two of the four traits giving bonus for getting Wise event later on are Lazy & Coward.

But most likely they will get revised at least once before 1.05, since the current trait average (about 4.5) is a bit too high to my liking, but since the current set is not having any critical flaws, it's not high priority.

I enjoy the events. The only thing I would like is for there to be even more kinds of traits. Merely because I find them so fun rather then that it is needed. But I don't know if thats even doable.
 

Ayeshteni

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I the count of Evreux have 1 vassal - the count of Toledo. :confused: I am at peace as are they, surely they should become independent or a vassal of the King of France?

yours
Ayeshteni
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
King of Men, I will keep your concerns in mind when I get around to nerfing them again.

Non-catholic orders and papacy is not working as intended, but it requires Johan to work on it for certain fix, so please be patient.

Counts being vassals to counts, see previous paragraph.

Adding new traits is not going to happen, unfortunately.