I
indika_tates
Guest
I usually when playing Germany I went directly for Panzer III through URSS treaty. But in a recent game I tried a different approach. Take in mind that it's designed for SP. Please, there is no point on arguing about how viable is or not on MP. I don't play MP, I have no idea how to play MP and I designed it for my SP campaigns.
I made a beeline to Leopard as early as possible with the armor bonus you get with this division setup:
- 20 Width (10 light tanks)
- Henschel (+5% speed, +10% reliability)
- Brausitch (+10% divisions speed)
- Guderian (+10% speed)
- Mobile Warfare (Obvious +10% speed)
- Signal
- Engineers
- Maintenance company
- Recon
- Field hospital
With this setup and a panzer leader general you get +40% base speed + terrain modifiers (+25% rivers & forests and so on). With the leopard's base speed + theorists + tank designer & modified engine and this bonuses is not too hard to get something close to 25km/h on plains (2x faster than base motorized divisions speed). It's crazy how quick these divisions get behind enemy lines without giving enough time to react. Organization is not too low because support companies add it for having more org base than the light tank divisions. I mean, infantry divisions without anti-tank equipment are severely punished on proper terrain.
I used four divisions with this setup on each flank against the soviets. The trick was to manually draw four lines behind enemy the front to avoid the soviets to cut it. I had encountered some resistance but two/three of the four divisions were able to continue the maneuver.
The result was amazing. It was the first time I managed to envelop an entire soviet front (more than 150 divisions). I used motorized divisions to quickly fill gaps behind Leopards to avoid any attempts from the AI to open a supply line.
Light tanks are very cheap and you don't need tungsten, so it's another advantage.
I recommend if you haven't tried it yet to give it a try
Edit: Final stats with mobile doctrine finished. I changed the arty support to field hospital because art lowers your org. Hospital increases it.
I made a beeline to Leopard as early as possible with the armor bonus you get with this division setup:
- 20 Width (10 light tanks)
- Henschel (+5% speed, +10% reliability)
- Brausitch (+10% divisions speed)
- Guderian (+10% speed)
- Mobile Warfare (Obvious +10% speed)
- Signal
- Engineers
- Maintenance company
- Recon
- Field hospital
With this setup and a panzer leader general you get +40% base speed + terrain modifiers (+25% rivers & forests and so on). With the leopard's base speed + theorists + tank designer & modified engine and this bonuses is not too hard to get something close to 25km/h on plains (2x faster than base motorized divisions speed). It's crazy how quick these divisions get behind enemy lines without giving enough time to react. Organization is not too low because support companies add it for having more org base than the light tank divisions. I mean, infantry divisions without anti-tank equipment are severely punished on proper terrain.
I used four divisions with this setup on each flank against the soviets. The trick was to manually draw four lines behind enemy the front to avoid the soviets to cut it. I had encountered some resistance but two/three of the four divisions were able to continue the maneuver.
The result was amazing. It was the first time I managed to envelop an entire soviet front (more than 150 divisions). I used motorized divisions to quickly fill gaps behind Leopards to avoid any attempts from the AI to open a supply line.
Light tanks are very cheap and you don't need tungsten, so it's another advantage.
I recommend if you haven't tried it yet to give it a try
Edit: Final stats with mobile doctrine finished. I changed the arty support to field hospital because art lowers your org. Hospital increases it.
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