This month I'm doing some modding, and find a technical problem: From my tests, max health(hull) of space units is 4294967296/2/1000=2147483.648, when exceed this value, unit will immediately lost due to negative health value.
But... if it is true, crisis units with 5x difficulty can have a +1500% health buff, so if one of them has more than 2147483.648/16=134217.728 base hull points, it will get killed by its +1500% health buff. And "Final AI Core" of AI crisis has 140000 base hull points... I wonder, if there is a way to bypass this cap, or there is simply a numerical issue about Final AI Core?
But... if it is true, crisis units with 5x difficulty can have a +1500% health buff, so if one of them has more than 2147483.648/16=134217.728 base hull points, it will get killed by its +1500% health buff. And "Final AI Core" of AI crisis has 140000 base hull points... I wonder, if there is a way to bypass this cap, or there is simply a numerical issue about Final AI Core?