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Saphire

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May 12, 2018
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So after thinking about it for a while, I guess the absolute best way to have the absolute largest number of habitable areas in a system is to find a world with a lot of planets - like a lot, and then build a ring world. Trigger worm in waiting, which, unless they fixed it, spawns those planets back as tomb worlds which you can inhabit. If you colonize each one and build a habitat on it too, you can really expand a lot. When I tried to replicate it in my game, I build the worm in waiting temple on my homeworld, then moved my capital to a ringworld that I had just made. Unfortunately, it turns out the the planets spawn in the temple's location not on your capital. Still, 19 habitable worlds, so not bad.

I know some people think a large number of colonies are dumb, but the population just explodes when you are using colonies, so I'll stick with them
-8 habitats
-Earth+terraformable mars
-Venus, Mercury, Triton, Titan, Io, Europa, Ganymede, Callisto, and finally, Luna all got turned into tomb worlds.
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Wolfgang I

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I got 12 planets from the event in my current game although 6 are smaller than 10. I could build 9 habitats in the system. So 22 with my original homeworld.

There was a player around who scanned his savegames which allowed him to find the best system for the worm event.
I forgot his name though was an impressive min/maxer.
You can get an obscene number of planets I think.

I never tried the event with a built ringworld though as I always play with 5 FEs and never build my own ringworlds as the game is long over by the time I repair the last machine FE ringworld segment.
 
Last edited:

roman566

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There was a player around who scanned his savegames which allowed him to find the best system for the worm event.
I forgot his name though was an impressive min/maxer.
You can get an obscene number of planets I think.

Huh... I'm not the only one.

My record from Worm is 22 planets in a trinary system.