I find it offensive that the most very devoted researchers in the galaxy can't get the awesomesauce techs, while the idiots worshiping moon-faeries can.
Hopefully materialists will get exclusive techs soon. I really want something like cybernetics
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I find it offensive that the most very devoted researchers in the galaxy can't get the awesomesauce techs, while the idiots worshiping moon-faeries can.
What you are talking about is information Quanratine/Free Thought - both of wich happen to cost influence to maintain.Frankly, I think Spiritualists should get a science malus, and a larger one for Fanatic Spiritualists, because conducting R&D shouldn't be easy when every experiment has to be vetted by the priests for theological correctness.
- look up for a countless pre release interviews with Doomdark were he numerous times explained that spiritualist/materialist is not religious/scientific.If it is that common, why did you not just link one of the times they did?
- not all, only those who rage over spiritualist ethos and who consider it to be "religious".So your participation in this thread can be summed up: "You are all 12 year olds. Look up why yourself."
- it had nothing to do with design and all, Doomdark from the very beginning said numerous times what are spiritualist/materialist mean in their game, and that is not a religious/scientific. The situation is identical to that with collectivist that was presumed to be communist by alot of raging knowallots on the forum, up until Wiz said that ingame collectivism doesnt equate to communism or even real life collectivism.And your only reference is early design phase footage when the game was under a different director and a lot of concepts were still fuid...
- aha, because im entitled to find all those videos were Doomdark confirms what i said for you, your Highness. I LoLd.That does not fit my standarts for meaningfull participation in a discussion. And those are not that high I think.
- im not allowed to discolose that kind of information by forum rules.@Space Ranger Are you on probation for being a troll? Perhaps you should stop before you dig yourself deeper into a hole.
- and raging over spiritualist ethos having easier time to grab psionics in thread about materialism having hard time grabbing psionics is meaningfull? Not to mention false equation of spiritualist ethos to religious and consequent rage over religion in general.And calling people 12 year olds while not providing meaningful discussion? come on....
- Doomdark explained it more than once prior to release. And im not event mention that from gamebalance POV spiritualist is a much weaker ethos than materialist especially after Asimov patch to begin with.What we're talking about here is simple game balance, there is literally nothing that explains why it's so hard for materialists to get psionics while spiritualists have it a cakewalk of cakewalks of cakewalks in comparison.
@Space Ranger Are you on probation for being a troll? Perhaps you should stop before you dig yourself deeper into a hole.
And calling people 12 year olds while not providing meaningful discussion? come on....
What we're talking about here is simple game balance, there is literally nothing that explains why it's so hard for materialists to get psionics while spiritualists have it a cakewalk of cakewalks of cakewalks in comparison.
Opertunity cost. Materialists get very nice research bonuses, governments that stack more research bonuses, an ethos unique building that stacks even more research bonuses and the potential to completley circumvent the AI rebellion. Spiritualists, by contrast, get -ethos divergence(shared with collectivist) and psionics. If materialists have an easy, reliable way to get psionics, then there is no longer any real reason to pick Spiritualist. It goes from a choice with costs and benefits to both decisions, to one clearly superior choice. That's not good design.
Too hard? Not really. Once again, opertunity cost. If you pick materialist, you should plan on not ever getting psionics. That's the price you pay for a stronger base ethos with a unique niche. Now, I will admit the jump drive thing is bad, but that's more a problem with regular jump drives being limited to wormholes (arguably already the strongest FTL type) than with spiritualists getting a slightly better version.Okay, you have a point, but it seems a little TOO hard, also, I didn't even know about the restriction until I either read the forum or the wiki.
Should give interesting results if materialism combined with xeno- phobe/philia.if anybody would be willing to replace their body parts with machine ones to extend their life/increase productivity/increase efficiency
Sounds like genetics, for me.Instead of trying to investigate psionics they would be investigating how to enhance and improve upon themselves.
Materialists ready have Synths. Yes, others can research it, but face rather severe negatives, either in the form of a happiness penalty (actually meaningful post asimov) or an almost inevitable AI rebellion. I also wouldn't see cybernetics as being particularly materialist: the issue with Synths is the creation of a sentient, sapient mind. Materialists have zero problems with this, because all minds are createdand operated via the princples of the material universe. An organic brain is simply a meat computer, so far as they're concerned. Spiritualist object to synths because they come at it from the opposite direction: conciousness begets reality in their opinion. Hence why Synths are anethema to them. Cybernetics, being simple hardware shouldn't be objectionable to either side, any more than any other tool.Would be nice to see Materialists get an interesting tree of their own that is more weighted towards them. Something like cybernetics perhaps that can be closely linked to robotics, you'd figure that if anybody would be willing to replace their body parts with machine ones to extend their life/increase productivity/increase efficiency, it would be a materialist. A ship AI that they can plug themselves into, etc. Instead of trying to investigate psionics they would be investigating how to enhance and improve upon themselves.
Something like cybernetics perhaps that can be closely linked to robotics, you'd figure that if anybody would be willing to replace their body parts with machine ones to extend their life/increase productivity/increase efficiency, it would be a materialist. A ship AI that they can plug themselves into, etc. Instead of trying to investigate psionics they would be investigating how to enhance and improve upon themselves.
Cybernetics and Genetics are in the end closelly related.Should give interesting results if materialism combined with xeno- phobe/philia.
Sounds like genetics, for me.
hmmm...
Genetically modify entire specie to give psionic abilities to everyone from the birth.
Yep, I would like it.
6 grillion times 0 is still just 0. The tech weight is not working with percentages - but multipliers. And per the rules of multipliaction any 0 in that multiplication chain just makes the whole thing 0.Think this could easily be solved by adding a tec that add +5% weight to rare techs.
Would be nice to see Materialists get an interesting tree of their own that is more weighted towards them. Something like cybernetics perhaps that can be closely linked to robotics, you'd figure that if anybody would be willing to replace their body parts with machine ones to extend their life/increase productivity/increase efficiency, it would be a materialist. A ship AI that they can plug themselves into, etc. Instead of trying to investigate psionics they would be investigating how to enhance and improve upon themselves.
Or control them, like what the Protoss did with teh Khalaa and thier natural telepathic ability....I love this idea
It would be cool if they added also a late game technology that would be a mix between psionic and what you just described. Like for example cybernetic devices capable of amplifying telepatic powers would give huge bonuses to the army and to civilians in general.
Thats why i said add 5% as in add enuff weight to make it 5% more of a chance to get for the ave rare card. 0+5 times a grillion is point o five grillion. Ur just applying the 5% in the wrong part of the equasion. This tech would get that +5% weight baced on the average weight of all rare techs.6 grillion times 0 is still just 0. The tech weight is not working with percentages - but multipliers. And per the rules of multipliaction any 0 in that multiplication chain just makes the whole thing 0.
The techfile and maybe scientist traitfile is where you would need to make the change. Giving Psionics a chance to drop when you got Zro and some other high level tech would make sense.
Thats why i said add 5% as in add enuff weight to make it 5% more of a chance to get for the ave rare card. 0+5 times a grillion is point o five grillion. Ur just applying the 5% in the wrong part of the equasion. This tech would get that +5% weight baced on the average weight of all rare techs.