So hopefully everyone and their next of kin will buy the game and this will not be an issue after release.
However, as it is right now, finding competetive games is very difficult.
I suspect that this will be an unpopular opinion, but I think the whole lobby setup needs to change UX-wise.
The game needs to funnel players into the same pool to make sure we get the most out of the collective playerbase.
What I suggest is the following:
The custom game stuff needs to be somewhere /hidden/ where you go trough the "normal" matchmaking to find it.
If the player base is large enough, you can also sort people into leagues - but this is dreaming.
It not fun for anyone if you jump into your first game in a lobby game against a team on comms with 300 hours.
The game needs to segment the players. It is demoralizing for new players to just get stomped without knowing neither how nor why. Generally speaking, there is no need to re-invent the wheel here. Look at the Coh2 UX and do the exact same thing.
However, as it is right now, finding competetive games is very difficult.
I suspect that this will be an unpopular opinion, but I think the whole lobby setup needs to change UX-wise.
The game needs to funnel players into the same pool to make sure we get the most out of the collective playerbase.
What I suggest is the following:
- Every game counts towards ranking a player (barring custom games). Parametres to be whatever makes sense.
- Players enter a lobby where they can invite (multiple) teammates, choose decks, choose (multiple) gamemode and (multiple) game size.
- From here the process is automated as the game tries to match players by rank and search parametres.
The custom game stuff needs to be somewhere /hidden/ where you go trough the "normal" matchmaking to find it.
If the player base is large enough, you can also sort people into leagues - but this is dreaming.
It not fun for anyone if you jump into your first game in a lobby game against a team on comms with 300 hours.
The game needs to segment the players. It is demoralizing for new players to just get stomped without knowing neither how nor why. Generally speaking, there is no need to re-invent the wheel here. Look at the Coh2 UX and do the exact same thing.