I am excited, just as many of you are, that Eugen has taken constructive feedback from the community and will be implementing a matchmaker. However, the issue remains on how to implement a successful and sustainable matchmaker. One idea to ensure the success of a matchmaker in Steel Division is as follows:
Custom lobbies remain hidden from public view; i.e. you can either create your own lobby or be privately invited.
Let me be clear, I do not want to discuss other proposals in this thread, such as eliminating game modes, discussions concerning the actual operation of the matchmaker, etc. The focus of this thread is simply on the above proposal.
The ultimate goal of a matchmaker is to quickly place teams or individuals into a match because it forces players to learn a common set of game parameters/skills. However, implementing a successful matchmaker is no easy tasks and requires a multifaceted solution. A "one matchmaker fits all approach" does not work as there are many small changes and nuances that need to be made to a matchmaker from game to game.
I am afraid that if Eugen keeps its present public lobby system along with a new additional casual matchmaker, the whole matchmaker principle may fail. I do not want to limit private lobbies (private lobbies allow for in house games, private tournament games, or allow you to fool around with friends in unique game modes). However, I do believe they should not be visible to the public. If they remain visible I foresee a few problems.
For one, many players may grow tired of waiting in matchmaker system for a game and then may resort to "lobby hopping" (either while waiting for a matchmaker game or choosing a public lobby system from the onset). This divides the player base and decreases quick game availability. Ironically enough, over time this may devolve Steel Division into a "lobby simulator 2.0," with even more game options available than in Red Dragon because of the casual matchmaker.
Second, should lobbies remain visible to the public, players/teams may be able to more easily "shop" around for very narrow and custom game parameters that ultimately divides and shrinks the player base. As discussed, a matchmaker forces a player base to develop a skill set for a particular game style, therefore increasing the overall pool of players available for a match. hatever that game style in matchmaker should be for Steel Division is not a topic of this thread. Irrespective, having a public lobby system undermines the very essence of a matchmaker because it decreases player availability for a quick match. Custom matches and creative game types should be experimented privately between friends, not with random members of the community. Shop with friends, not with strangers.
I am curious as to everyone's thoughts, whether for or against, as to the restriction for private custom games only.
Thanks everyone.
Custom lobbies remain hidden from public view; i.e. you can either create your own lobby or be privately invited.
Let me be clear, I do not want to discuss other proposals in this thread, such as eliminating game modes, discussions concerning the actual operation of the matchmaker, etc. The focus of this thread is simply on the above proposal.
The ultimate goal of a matchmaker is to quickly place teams or individuals into a match because it forces players to learn a common set of game parameters/skills. However, implementing a successful matchmaker is no easy tasks and requires a multifaceted solution. A "one matchmaker fits all approach" does not work as there are many small changes and nuances that need to be made to a matchmaker from game to game.
I am afraid that if Eugen keeps its present public lobby system along with a new additional casual matchmaker, the whole matchmaker principle may fail. I do not want to limit private lobbies (private lobbies allow for in house games, private tournament games, or allow you to fool around with friends in unique game modes). However, I do believe they should not be visible to the public. If they remain visible I foresee a few problems.
For one, many players may grow tired of waiting in matchmaker system for a game and then may resort to "lobby hopping" (either while waiting for a matchmaker game or choosing a public lobby system from the onset). This divides the player base and decreases quick game availability. Ironically enough, over time this may devolve Steel Division into a "lobby simulator 2.0," with even more game options available than in Red Dragon because of the casual matchmaker.
Second, should lobbies remain visible to the public, players/teams may be able to more easily "shop" around for very narrow and custom game parameters that ultimately divides and shrinks the player base. As discussed, a matchmaker forces a player base to develop a skill set for a particular game style, therefore increasing the overall pool of players available for a match. hatever that game style in matchmaker should be for Steel Division is not a topic of this thread. Irrespective, having a public lobby system undermines the very essence of a matchmaker because it decreases player availability for a quick match. Custom matches and creative game types should be experimented privately between friends, not with random members of the community. Shop with friends, not with strangers.
I am curious as to everyone's thoughts, whether for or against, as to the restriction for private custom games only.
Thanks everyone.