- Feb 18, 2012
Welcome everyone to: Master of the Galaxy: a Space Opera game
This is a space opera strategy/simulation game in which you will lead your polity to the glory of space exploration, conquest and power. Though beware of your actions or history may condemn you for the damnation of your race.
This game have been inspired by Grimm ; Master of the Worlds: a Space opera game. I too have take liberal inspiration and appreciate the help given by on Frymmonmon and hisWorld in revolution 1861, Stormbringer and his WiR 1953 , and Fallout: War never changes by Nachopontmercy. I really appreciate all the help you guys have given me.
Nation registration is: Open/ Close
Player numbers: 18/18 (open if Co-Gm bakerydog decides he can handle more players, just join channel and ask)
As I am a new GM and in school I regretfully cannot handle 30 players like the big games so the limit will be set at 15 players. Anyone that cannot get in I sincerely apologize. T
IRC Channel instructions
1-Go to coldfront.net
2-Choose if you're using the flash ap or the java app.
3-Create a screenname
4-The page auto adds you to the #coldfront channel, which is displayed at the list on the left side of the screen. Close that
5-In the command box down below type /join #MGaSO
6-You're in and ready to chat
How to join:
1) Create your polity: You will design your own polity. It can be anything you want; you will decide their history, physical aspect, planet environment, etc. This is your polity so go wild as you like. Beware there are some rules and you will need to follow them when creating your polity.
Rules on polity creation:
a) You can make them humanoid, insect like, or other class living sci-fi-organism BUT gaseous or mineral Beings are not allowed. (I feel they are too impossible and no rational on how they can exist)
a) Provide the name of your Polity
b) Provide the type of government system ( this is not a strict real world government system so make your own ideas or take inspiration on sci-fi books etc.)
c) Provide suggestive attributes: to make the creation of your stats and polity more easily and akin to your vision please provide 4 positive attribute and 4 negative attributes;
a) Power gaming is frown upon so be thoughtful.
b) Not all will be approve. I will take them into consideration and roll to see if approved or not a possible bonuses etc, always trying to make a fair game to everyone.
d) Please specify your species racial traits and characteristic: this make a better game and easier for me when making events etc.
Recommended format for you polity creation:
R. Positive Traits:
R. Negative Traits:
Home world description: (optional)
Rules and procedures
-The rules for the game are simple:
I. Every turn, you the player will submit 4 orders to me the GM, I will then proceed and write the main updates.
II. Every turn shall cover the span of an entire year. Sometimes players action and orders for the main update may be used for a mini-update if deem necessary or entertaining enough by me The GM. Getting a mini base on your orders do not mean you get to send new orders.
III. Sometimes during the main updates Events will happen to players unrelated of what they ordered: this events can encompass many things: A meteor getting close to the planet, alien invasion by an NPC, etc you may get and order to deal with it depending on what is happening, if it is determined you should receive an order you will be contact by about it.
IV. You can correct me if you thing something is wrong on your stats, etc. I will check and verify if the complaint is valid or not. But results of your orders are determined by rolls, bonuses, etc. so do not complain because it will not change much even if complain accepted.
V. You are allowed to ask for your rolls if you really want to know them but don’t ask for rolls of many turns ago.
VI. Something are simply only for GM eyes and will be not share with the players, please understand that is for the good of the game.
-Every Polity get to send 4 orders every turn, they can encompass anything. You can use them to expand your military, research new technologies, sign treaties with PC and NPC alike, or the invasion of an NPC or PC system.
-In order for me to remain sane and produce quality updates, every order shall have a max of 2 lines. You can make it 3 lines IF a little extra is needed to make the order more coherent.
-War orders are allow to be as long as 4 lines of text.
How does the Universe Works
-The objective of the game is for you to guide your polity through the turbulent times of space exploration, colonization and conquest. Your action may guide it to glory or ruin!
-Your polity a new comer to space outside your system have been invited (and yes you accepted) to the galactic Council.
A) Galactic council: The galactic council was created many years ago by some polities to avoid war at immediate contact and facilitated communications between the space fairing polities. The galactic council allow the players to know about each other and establish relations with others, NPC and PC polities.
How does it work?
a) The Galactic council is open all year around, meaning you can always contact the ambassadors from a different polity, This create a permanent contact between the members of the Galactic council (like real modern world)
b) Every so often the galactic council will call to session and new resolutions by NPC and PC players will be put forward for a vote. Keep in mind that each player may propose only one resolution. The resolution do not have to be proposed in the same turn as the Session start. Players can put forward proposals after session ends and it will be voted on when next session opens.
c) The Session will be done in a Mini before the Main update. Resolutions will pass if 55% of the votes are for a yes. Abstaining to vote will take the player of the total count for the vote
d) Once a resolution has passed it effects will be applied to all the polities’ member of the Galactic council. A polity can decide to boycott the result of a resolution but this will carry diplomatic consequences and damage relations with other polities that have voted yes on it. In the cases a boycott single pressure and pressure by a resolution can be done on the country by next session ( up to the players to propose it)
e) A resolution can be removed if in a new session a proposal is done up to take it down and 51% of the vote is achieved or if in a vote is done in a special session.
f) Special session will be called if an even big enough happens that requires a resolution to be pass
g) It is in fact possible to retire from the Galactic Council BUT it may carry big consequences. Space is a big and dark place and it may not be the best to be alone out there.
-Faster than light travel hasn't been achieve by any known polity all of you will travel by the use of of jump gate long build before your polity of any other known had reach space.
-Every polity possesses sub-light speed engines so you move around your system easily.
-The possibility of FTL is out there but to achieve such a technological marvel you will need to invest Big time and you will not be able to start the project until you are advance enough. Be warned achieving FTL will be extremely hard and costly.
-All jump gate routes will be established by me the GM before the game in a random way, BUT you will have the ability to build them when you reach a certain tech level and after doing a research program on it.
-Every polity will have an exploration rate and colonization rate depending on their initial traits and further research done to improve it. To be able to colonize a system you need to have explored the system the previous turn.
a) Example Polity A explored system 1 last turn and now is able to colonize it this turn.
-Colonizing a system will cost you money as the process is not done for free. After establishing the colony you will need to expend some administrative cost on it but it will start producing taxes and you can develop it further to exploit its resources and increase its value.
1. There are two types of land troops you can produce:
I. Planetary troops: your normal military, dedicated to protect your planet and equipped for land warfare.
II. Space marines: your elite shock troops better equipped and trained that your planetary forces.
2. Space fleets units: there are many different types of ships you can own:
I. Transport ships: this are the ships used to move your army to invade other system outside your control.
II. Light ships: This class include, escort ships, mining, ships, etc. They are mainly use for support and to soak up damage in battles. Their weapons are for short range space combat.
III. Carriers: ships dedicated to transport fast attack vessels light fighters and bombers.
IV. Capital ships: This is your main battle ships, more heavily armored than light ships and with more firepower and range.
V. Command ships: Serve as command and data analysis and collection ship. This ship is what coordinate the battle etc., losing it could spell disaster. Each one of these command a fleet.
3. Fleets: You need command ship to form a fleet. Each command ship can control up toca/cap/tran/light : (2,10,10,20)*(1/2 tech lvl)
-There is no limit of how many fleets you can have in one system.
4. Each Transport ship can carry 50,000 planetary defense soldiers or 25,000 Space Marines.
5. When moving troops in your territory you can move as much as you want from planet to planet.
1) This mean you can reinforce border planets with any amount of available troops as you want.
2) IF a system under attack then this is no longer possible and you will need to move the troops there as if where invading a system using your transport ships.
3) If the system is under attack you may need to break the blockade to land (this doesn’t mean defeat the fleets there, it means make a whole to land. I will roll to see if you are successful at making a whole for landing.)
6. Every polity has a Military level that represents the training, equipment, tactics etc. of your country army and fleets, the higher the better.
7. For moving ships around your territory you can assume you are able to ensemble ships somewhere and easily move them anywhere for preparing an attack (meaning attacks can be launch from any of your planets). IF a system of yours gets invaded then all fleets there will fight against the invasion. To send relieve forces you will need to ensemble fleet following fleet rules as now this is a hostile territory.
D) Technology Research
-As you may have noticed in reading the text above, you will be able to do personalize research into many fields, for example you could research a new saber to improve hand to hand combat or a planetary shield to reduce damage by orbital bombardment.
Note: anytime you decide to start a new research project is better to consult me first. This is to see if it possible for you to develop it.
i. How does it work: When ordering a new research project you I will roll to see if the start is successful or not. If this is the case your research project will start and I will tell you on the updates how many more successful orders are needed. Every turn you will need to order to go to the next phase and I will roll a dice to decide if you are successful or not. The research project will finalize when you are able to have the required number of successful rolls on it.
Example: Polity A decides to start a project to create a laser sable. He is successful in starting the project and therefore 1st phase is completed. As this is an easy development it will take him 2 orders to complete it, therefore next turn he orders to proceed to the next phase. If roll successful his project will finalize and his troops will get a bonus determine by the GM.
-Every civilization has a technology level. This represents how advance is your polity as a whole. Increasing this level will have many benefits including more successful and quicker research projects and the ability to research more complex technologies. To increase this level you will need to invest and it will take some time. The higher you are the more costly it will become to do so. Beware these as most things will be rolled, terrible rolls may have unexpected consequences.
-Every time you complete a new research project you will related to improvement on your fleet units you will need to retrofit them. To do so is simple your ships just need to be inside your territory for that turn, this apply if fighting a war inside your territory too. Retrofitting will have a cost too and you will need to do a note in your orders saying you wish to do so, but it will not be an order per se.