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neondt

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Added

Can you change my Stellar Maps link from the steam workshop to my thread https://forum.paradoxplaza.com/foru...-stellar-maps-different-galaxy-shapes.928960/

Edit: Also update it to 1.0.2/1.0.* ?

Updated


Added

These mods are up to date with 1.0.2.

You have a couple of my mods listed as 1.0.1. They're actually compatible with 1.0.*

All my mods are 1.0.2 compatible :)

Updated

Can you add my name list? Theocrat - Workshop - Forum Thread

Could you add Enhanced Terraforming to the list?

Compatible with Stellaris 1.02.

Forum Thread

Workshop

Added

Hello! Please add mine!
https://forum.paradoxplaza.com/foru...aul-project-interesting-races-v-0-0-1.929837/
Categories: Overhaul, Species.
For V1.0.2

Added to species for now. It looks like we might need a category which means "a mod which is not exactly an overhaul but contains content that would fit into several categories".


Added


Added to species. Once you do the scripting part of your mod, again it looks like we'll need a new category for mods which aren't overhauls but have a broader scope than any one category.

both my mods have been updated to support 1.0.X

Updated
 

neondt

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National Name Lists: http://steamcommunity.com/sharedfiles/filedetails/?id=683233545
Category: Name Lists
Author: Vorti (use this rather than my full forum username, please)
Version: 1.0.x

Added

My mod is also 1.0.*

Updated

Hello, if you have a moment could you add my new music mod? Thank you :)
https://forum.paradoxplaza.com/foru...c-stephen-wrights-stellaris-music-mod.930785/

Edit: it's up to date for 1.0.2 but I plan to keep it up to date with each patch within a day or two of release.

Added
 
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neondt

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A quick note that hotfix patches (1.0.1, 1.0.2 etc) almost never impact mod compatibility. It isn't really necessarily to post here to update a mod to a hotfix patch, but you can if you want to. By default I will list a mod as being compatible with the current patch number, and by that it should be assumed that it is also compatible with any subsequent hotfixes before the next major patch.
 

neondt

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Added to Guides

Can you please add mine to the list, updated for 1.0.2

Cylon Empire Custom Species:
https://forum.paradoxplaza.com/forum/index.php?threads/mod-cylon-empire.930875/

Please add my mod to the list under Balance/Gameplay

Happiness Overhaul
https://forum.paradoxplaza.com/forum/index.php?threads/mod-happiness-overhaul.930880/

Added

Please add the Cutesy Empire name list! It was done by my wife!
http://steamcommunity.com/sharedfiles/filedetails/?id=6826740

That's a Borderlands screenshot, not a mod :confused:

More Technologies, technology, http://steamcommunity.com/sharedfiles/filedetails/?id=683851819
Compatible with 1.0.*

Added

Tardus Venatus Spatio v1.0.2.2 is out

Updated

All FTL methods unlockable, technology/gameplay, http://steamcommunity.com/sharedfiles/filedetails/?id=683957001
compatible with all 1.0.*

Could you please add my names list?

Roman Names List - https://steamcommunity.com/sharedfiles/filedetails/?id=683691541

Added

Can you change my More Technologies link to https://forum.paradoxplaza.com/forum/index.php?threads/mod-more-technologies.931106/

It's become a big boy mod that's graduated to have it's own thread =)

Done

Please add my mod The Chiss Species under, well.. species :D

http://steamcommunity.com/sharedfiles/filedetails/?id=683184786

as known from most other p´dox titles, the german community are working on a language-correction mod. should be placed in localisations/translations.

@shokii has published [Stelllaris] Community-Deutschkorrektur Mod.

And as usually, there is also a French translation/correction: http://steamcommunity.com/sharedfiles/filedetails/?id=681909083

Added

I can confirm that the Additional Traits mod by Kaochi is compatible with 1.0.2.

Updated
 

neondt

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can you add "Star Trek Star Systems" under Custom Scenarios/Galaxy Generation/Planets please :)

http://steamcommunity.com/sharedfiles/filedetails/?id=684282613



Please add RealTime v 0.1 at your convenience. Balance/Gameplay, http://steamcommunity.com/sharedfiles/filedetails/?id=684494490

For version 1.0.2

Hello,

I was really annoyed not being able to remove the ennemy wormhole stations in my territory after a war, so I made a mod to let you choose :)
This is a fix, I guess.

http://steamcommunity.com/sharedfiles/filedetails/?id=684509976

Made a bigger galaxy mod, that also makes everything else smaller, to keep the starsystem density equivalent and (hopefully) keep the balance between the different FTL methods and other things

should work with 1.0.x


https://forum.paradoxplaza.com/foru...tem-density-balanced-larger-galaxy-wip.931523

Created a quick tweak to reduce maintenance for military stations.

https://forum.paradoxplaza.com/foru...ed-upkeep-make-static-defenses-useful.931550/

Added
 

neondt

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Hey, I'd like to have this mod I made added to the list. It reduces the space taken by the entries in the ship designer list, so I guess it would fall into the UI category.

ShipDesignerCompactor:
http://steamcommunity.com/sharedfiles/filedetails/?id=684099650
https://forum.paradoxplaza.com/foru...d-shipdesignercompacter.931306/#post-21176214

Thanks!

Added

Please take out the extra traits mod from the list. It is now integrated with additional traits.

Please change all of my mods to 1.0.X

Updated
 

neondt

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Small cheat mod providing few edicts and one lifespan trait.
https://forum.paradoxplaza.com/forum/index.php?threads/mod-cheat-gains.932311/

NASA/JPL-Caltech Additional Event Pictures - a resource for event modders to have more pictures for their events
https://forum.paradoxplaza.com/foru...od-nasa-jpl-additional-event-pictures.932347/

Heyy, consider adding Hungarian localization to your master list? The thread is up: https://forum.paradoxplaza.com/forum/index.php?threads/wip-hungarian-localization.932392/


Added


No worries. Added the mods, and attributed the first one to your wife. Also your entire post is a quote :p
 

neondt

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neondt

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A project to make weapons more diversified and potentially add more of them:
https://forum.paradoxplaza.com/forum/index.php?threads/weapons-overhaul-mod.933037/
http://steamcommunity.com/sharedfiles/filedetails/?id=686026066

A minor tweak to remove the currently bugged "Liberate Vassal" war goal from providing an endless amount of warscore even without the vassal being occupied:
https://forum.paradoxplaza.com/foru...-endlessly-ticking-defender-war-goals.932722/
http://steamcommunity.com/sharedfiles/filedetails/?id=685718331

@neondt
If you could add my name list to the thread that'd be great. As far as the version is concerned, it's set up to be valid for any given version number starting with 1, so it should start without a hitch after updates. Thank you!

Code:
[url=https://forum.paradoxplaza.com/forum/index.php?threads/tearsdales-name-lists-space-uk-other-oddities.925211/]The Quintessential British Name List[/url] - [url=http://steamcommunity.com/sharedfiles/filedetails/?id=681545718]Steam Workshop[/url] - Tearsdale - 1.*.*



Added
 

neondt

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Honorverse: Star Kingdom of Manticore - 1.03
Mod based on David Weber's Honorverse. Custom starting empire, custom starting system etc.

Added


Replaced

Here is my mod, Biological Buildables -- Stellaris 1.0.2

Added

Tardus Venatus Spatio
Update!
1.0.3.1
Now includes parts of these great mods:
Genusaus's Final Frontier
Verenti's mode bug fixes
Siksik's Ship Designer Compacter

https://forum.paradoxplaza.com/forum/index.php?threads/mod-tardus-venatus-spatio.925851/

Updated

For category Custom Species/Custom Empires

http://steamcommunity.com/sharedfiles/filedetails/?id=685661068

Synthetic Empire

Synthetics, a machine empire standing in the ashes of a post apocalyptic planet. Can they rise above the old ways or will they continue their old manifest destiny.

Summary
- Play as a synthetic machine race still bound by their creators necessity of Food.
- Following an apocalypse the Synthetics starting world is a Tomb World.
- Synthetics come with a Synthetic trait giving them a big advantage.
- Governed by a Neural Network Administration the Synthetics looks to the stars for their future.
- The Synthetics should be exempt from the crisis event AI Rebellion.

More Edicts: Protocols and Doctrines
Forum link

For 1.0.3beta, it goes into scripted content. Does what it says on the tin.

Cheers.

Added

Fandom Emblem Pack, Update to 1.0.3

Also, if u think a link to the forum is better than forwarding to steam worksop:
http://forum.paradoxplaza.com/forum/index.php?threads/mod-fandom-emblem-pack.929278/

Updated

I've made a little mod that simply doubles the chances of planetary modifiers, like 'High Gravity' and such, appearing on planets. Follow this link for the Workshop item. It's compatible with 1.0.3 and should go in the balance/gameplay category. Cheers!

Added
 

neondt

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I've just started modding, so here are my first two attempts (both compatible with v1.0.3);

Happiness Bar - which increases the happiness threshold to 80% before showing a pop as 'green' (to help determine which pops are getting a 'Happy' bonus to resources - http://steamcommunity.com/sharedfiles/filedetails/?id=685977962

Smaller Resource Icons - which reduces the size of all resource and colonizable planet icons on screen (to make late game less cluttered) - http://steamcommunity.com/sharedfiles/filedetails/?id=686583953

Both 'Graphic' changes

Two things: My New Technologies mod should be moved from scripted content to a Major Overhaul Project. I'll break the +100 new techs mark here soon, and with several new gameplay features and a half-dozen contributors, I think it's warranted at this point. I'll be adding much more to boot.

New Policies, Scripted Content, http://steamcommunity.com/sharedfiles/filedetails/?id=687130432
Compatible with 1.0.*

Custom Species/Custom Empires
Cockroach Kingdom v1.0.2
Compatible with Stellaris v1.0.x
http://steamcommunity.com/sharedfiles/filedetails/?id=685797791

The Council of Ricks (current version 1.3) [Will be changed to the Rick and Morty Overhaul on the workshop soon]
http://steamcommunity.com/sharedfiles/filedetails/?id=685893177
https://forum.paradoxplaza.com/forum/index.php?threads/mod-rick-and-morty-graphic-pack.930601/


Added/updated
 

neondt

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Would it be possible to somehow sort out the mods that are ironman compatible?

It'd be possible. One way to do it would be to include an "{ i }" or something next to the mod name. Of course it'd rely entirely on self-reporting, so some mods that are compatible won't be shown as such on the list, and some which are reported to be compatible may in fact not be. But I suppose that's also the case for patches too.

Okay, new thing

If you want your mod listed as ironman compatible, please indicate that in this thread.
 
Last edited:

neondt

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  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
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  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
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  • Divine Wind
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  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
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  • Stellaris Sign-up
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  • 500k Club
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I am writing a possible major overhaul (from new technologies to new graphics and and sounds) and would like all the possible help / feedback. The mod can be found both on steam and on github (if you want to contribute with your code!)

https://github.com/mr-ubik/stellaris_ubik_project

http://steamcommunity.com/sharedfiles/filedetails/?id=686361792


Gargantua and Pantagruel System based on the movie "Interstellar"

Credited to my steam handle: Sorensen

Compatible 1.0.3

Mod is ironman-compatible

http://steamcommunity.com/sharedfiles/filedetails/?id=687173353


Alpha Centauri Factions mod (with emblems)
http://steamcommunity.com/sharedfiles/filedetails/?id=687677693

1.0.* Compatible

Balance/Gameplay
Scaling demand for Vassalize & protectorate + Enforced truce
http://steamcommunity.com/sharedfiles/filedetails/?id=687739207

Ancient Greek Namelist, I believe this is also the most extensive namelist with nearly 2000 names in total:

https://forum.paradoxplaza.com/foru...-ancient-greek-namelist.934512/#post-21222443

I've created a mod in which I'm setting up custom starting systems for the Mass Effect races. Asari and Rachni done so far, as well as a 'High Pressure' custom planet modifier for use on the Volus homeworld.

The discussion thread is here

Added
 

neondt

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neondt

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  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
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  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
I've changed the overhaul category to include "Themed Multi-Category Projects". This is because there were and are likely to be many more mods that aren't exactly overhauls but change the game in a variety of ways, often with a coherent theme (e.g. a fictional universe) in mind. I was initially going to make this a separate category, but I decided that the distinction between that and an overhaul would be too arbitrary and would require too much curation and judgement on my part.

I've also edited the FAQ, removing the section on overhauls. The new category should be self-explanatory.

I have probably missed something that should be in this new category, so if you think your mod belongs in it please post here.

Edit: Also, a reminder that you can have your mod listed as Ironman-compatible if you so choose. Again just post here and I'll update the list.