Just thought you might all be interested in seeing the complete change log that I've been assebling for all changes made since the 1.04a patch. It's so long that I've had to break it up into several posts.

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----------- CHANGES SINCE PUBLIC RELEASE 1.04a ---------------------
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------- GAME PLAY/BALANCE ---------
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------------ CRUSADES ------------
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----------- CHANGES SINCE PUBLIC RELEASE 1.04a ---------------------
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------- GAME PLAY/BALANCE ---------
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- A ruler can now press the claims of vassals, if the ruler lacks a claim of his own and there is a vassal fighting the same enemy with a claim.
- A ruler can now press the claims of courtiers, if the ruler lacks a claim of his own and there are no vassal fighting the same enemy with claims.
- Lower tier rulers will now also make peace with an enemy when their liege does.
- You now get a truce with the ruler of any country you arrange a marriage with.
- Powerful rulers now have a lot easier to get marriage proposals accepted.
- The AI is now much more likely to ally with someone if he's married to his dynasty or reversed.
- AI is now a lot less likely to marry away someone that has an important position in their realm.
- Independent AI dukes and counts will now pledge allegiance to the rulers of their "default" kingdoms and duchy's if that ruler does not have a too horrid reputation.
- It is now possible to re-create a fallen title IF you control one of its provinces and have a claim on the old title.
- Its now possible to create titles even if your vassals control all the land.
- Its no longer possible to destroy a kingdom completely when you take their demense and they still have vassals.
- Newly joined vassals will now start with maximum loyalty.
- Vassals becoming independent because they disagree on religion get a claim before leaving.
- Vassals should now also get truces with everyone when you sign peace.
- It should no longer be possible to become at war with one-self.
- AI will no longer waste prestige on claiming titles currently held by religious enemies.
- Improved AI for assigning court positions.
- Female Courtiers should no longer lose their positions when they get married.
- Only unmarried adult males with no court position or military command in the court of the papal controller may now become bishop.
- Excommunicated and Heretics are no longer even considered for Papacy or Bishoprics.
- The Pope can never inherit any titles anymore.
- The pope now gains as much prestige each month as the papal controller does in the monthly increase.
- Province converting to Islam or Paganism are now losing all their catholic religious buildings (the non-catholic AI cannot construct them)
- Split up a lot and revised the default setup of the Eastern Kingdoms to balance them.
- made some fairly significant tweaks to base combat values and made a variety of small tweaks to the effects of the combat advances. This should greatly reduce the vast differences between early tech levels but is likely to require some further tweaks to achieve an appropriate balance.
- Interesting things may happen now in the succession of certain Moslem-ruled demesnes. This could cause a temporary shift of their succession laws and may (should!) tend to break up their realms to a degree before a more appropriate inheritance law is re-instituted. Granted, it isn't 100% historical but it better simulates the situation in that era - and gives the Iberian Chritians, in particular, a better chance of survival. Note that assassinating a powerful Moslem ruler may no longer be the best strategy since this by-passes this chance.
- The AI will no longer grab titles and focus on fighting other christians when there are moslems nearby.
- The AI will no longer pledge allegiance to a ruler with less prestige than themselves, nor to anyone they have fought a war with.
- The AI will now give out ducal titles as well.
- The AI is less likely to revoke titles when vassals are disloyal.
- Losses are now displayed in the combat-result window.
- Tweaked the amount of females being born down slightly.
- Laws of the liege is now taken into account on the loyalty effect instead of the characters own law.
- Intrigue instead of stewardship is now determining the demesne size.
- Byzantine bonus on max-demense size is now x2 instead of +10.
- Martial stat of the ruler now affects the speed with which troops are recruited. (5 is the base value.)
- AI: Rewrote assignment of ducal titles, to only give duchies to vassals with a province in that area already.
- AI: Learned to offer peaces in some instances when it had completely locked up.
- naval movement takes a little longer and costs a bit more now
- vassals that are a considerable distance from their liege's demesne capital now have a chance of declaring independence (via intrigue event) unless liege has excellent stats or vassal has poor stats.
- Increased the male ratio of random courtiers severly.
- The marshals martial stat now helps with the recruit speed as well.
- Difficulty no longer affects max-size of regiment, but instead the speed of recruitment.
- Removed tax-rate effect on regiment sizes.
- A character may now only have one alliance (same rules as before as to who may ally, etc.).
- AI learned to mobilize more of its realms troops at need.
- AI is now more likely to honor mobilization requests, especially from other ai rulers.
- Improved some aspects of the military AI for it to fight some battles more focused.
- Regiment commanders of another religion that its ruler will no longer become vassals of the ruler when taking a province, but the province becomes the rulers directly.
- Only rulers can be excommunicated by the Pope now (by the papal controller...events can still excommunicate a non-ruler).
- Reduced probability of lieges involving themselves in inter vassal wars, to depend much more on reputation and loyalty.
- A liege with royal prerogatory law will always involve himself in vassal wars.
- Reduced the frequency of females being generated as random courtiers.
- Sieges and occupations are no longer reset if a ruler dies in a war.
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------------ CRUSADES ------------
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- Coded a cyclical targeted crusade system.
- Scripted Crusade events for Jerusalem, Antioch, Cairo, Tunis, Byzantium (if it falls), Roma (if it falls),Sicily, Cordoba, Toledo, Lisboa, Valencia, Cadiz & Burgos. Note: these will require significant balancing based on feedback from the public beta – I have scripted them based on some quick calculations and, given the time available, could only use approximate guess-timates!...MrT
- Lots of crusade flavour events to follow, based on great suggestions from public discussion thread!
- Naval transports to religious enemies is now 5 times as expensive unless a crusade is going on in that region.
- Increased the likelihood of major AI kingdoms crusading.
- Added undocumented "type = papacy" condition to the event_effects file.
- Added a "province" condition for character events to check on a specific province owner’s religion. (for use with new crusade events…see events in the 1500-1999 range for examples)
- Added a target condition to check which crusades-target currently is active.
- Added a condition which returns true if character is at war with the owner of the current crusade target.
example: condition = { type = on_crusade } - The crusades message will now appear whenever a new crusade is called.
- Added a set of province conversion events that will make it somewhat likely that you will be able to convert captured provinces in the crusade target and regional modifiers list while you are crusading. (special thanks to Ilkhod and Byakhiam for doing the bulk of the
scripting!) - Independent rulers can't call a crusade if they are excommunicated, heretics, or sceptical
- Tweaked ai_chance for some crusade events.
- Added the first in a series of Holy Land flavour events (some free crusading troops)
- Added a series of court purge events for Catholic rulers harbouring non-Christians in their courts
- Added the first in a series of Spanish reconquista flavour events (some free crusading troops)
- Added a series of court purge events for Catholic rulers harbouring non-Christians in their courts
- Added the first in a series of general crusade flavour events (some free crusading troops and leaders)
- added some possibilities of traits being added when calling crusades, calling them off, or mandating that they should be continued.
- added an event to end a crusade if the Papacy ceases to exist
- tweaked some crusade mtth values for balance
- tweaked mtth and ai_chance values for abandonning crusades so they aren't quite as endless
- tweaked mtth for ending crusades with target captured
- added a condition that prevents a new crusade from being called to anywhere other than Rome if the Papacy doesn't exist
- revised crusades notifier text for the history log
- changed the Egyptian region crusade target from Cairo to Alexandria (by popular demand)
- Jerusalem, Antioch and Alexandria crusades are now far more likely to occur before any of the others (unless Rome falls)
- If Byzantium falls to heathens, a crusade is far more likely to be called than before
- Iberian crusades are now weighted and given priority by geographic location (Burgos>Toledo>Cordoba>Valencia>Lisboa>Cadiz)
- Iberian crusades are far more likely to be called by rulers with Castillan or Catalan culture
- missing modifier for chaplain_csc condition fixed
- an extraneous bit of mysterious script was purged
- the determination as to who will call a crusade is now correctly weighted (it will look strange, but it's correct!)
- the frequency of a crusade starting is now correctly balanced
- fixed a minor script error in a couple of the free troops events
- added a couple new general conversion events for crusade periods
- added a Moslem counter-conversion event for the crusade period
- tweaked crusade events to make it considerably less likely that a crusade will be called before 1075
- it is now very likely that a crusade to the Holy Land will be called first (c. 1075-1085)
- tweaked Iberian crusade events to reduce likelihood of a crusade being called before 1150
- it is now very likely that the Reconquista will begin somewhere between 1150 and 1200 unless another crusade is already active during that period
- further tweaked to reduce relative likelihood of a Palermo crusade (was a bit too frequent)
- further balancing of the crusades to make it more likely that there will be some period of respite between them
- counts will no longer initiate crusades (unless they are the PC)
- dukes are now somewhat less likely to call a crusade
- AI independent Catholic rulers (particularly kingdoms) will now be quite a bit more likely to involve themselves in a crusade unless already at war elsewhere.
- AI Lieges will usually demand that their vassals join them when crusading or face the consequences (AI will generally agree to participate)
- Rulers will sometimes gain additional free troops to assist them on crusades
- non-Catholic vassals will no longer be asked by their liege to join a crusade (even if liege is Catholic)
- the pope is now even less likely to declare war on the crusade target (to reduce chance of pope going solo vs moslems and losing Roma as a result). That's what he asks catholic monarchs to do for him.
- The capture of Rome and removal of the pope by an Orthodox ruler will no longer result in a crusade being called against that ruler. That will be handled by a separate set of events (once I figure out how to script them). For now, Catholics will be remarkably unperturbed if this happens. The elimination of the Pope will still almost certainly trigger the end of any current crusade happening elsewhere.
- Moslem rulers should now get some very active help from their vassals if at war with whoever currently owns a crusade target...
- Independent rulers will now include national and/or cultural considerations when deciding whether to go crusading (to reduce the instances of dogpiling somewhat).
- Independent rulers now pay differing degrees of attention to crusade targets depending on the target
- Traditional kingdoms that were historically active in the crusades are now more likely to be active in them in the game
- Crusaded expectations now slightly larger.
- religious conversion of captured provinces in the crusade area have been toned down significantly
- tweaked chance of independent Catholics DOWing crusade target owner downwards somewhat
- reduced the rate at which vassals will jump into their liege's crusade
- further tweaking to make Jerusalem crusade a little more probable.
- further tweaking to make Antioch crusade a little more probable.
- further tweaking to make Iberian crusades a little less quick to trigger during reconquista era, but extended the era by an extra 50 years
- Tweaked religious conversion events during crusades to make them happen less often
- During a crusade, if your court runs out of males you are *much* more likely to have a semi-suitable random marshal wander by and offer his services
- Further tweaks made to the crusade "dog pile" rate and regional/national preferences thereof
- The "war veteran wants to join your cause" event is now scaled to income instead of having a fixed ccost
- With some considerable trepidation I have scripted a corresponding event for moslems to aggressively attack Christian who captures a crusade target (as long as the crusade hasn't ended yet). This will almost certainly need quite a bit of additional tweaking and balancing and could end up causing some problems with even more moslem armies trecking across Europe...Let's try it for a bit and see how it goes.
- The Crusades won/lost message should now appear when a crusade ends depending if its new ruler is catholic or not.
- Vassals of a human ruler will not jump into the crusades automatically (via event) any longer.
- Vassals who renounce liege as a result of being called to join a crusade now get the chance of receiving several unfavourable traits but are no longer turned into bastards.
- Made some tweaks to the Muslim counter-dogpile events
- Vassals of a Muslim ruler will be a little slower than before in jumping to their liege's defense during a crusade
- Religious conversions during crusades tweaked alot
- Made lots more tweaks to the crusades (yeah...again...)
- Reduced the piety/prestige gain from crusading.
- Crusades will now be slightly faster to initiate in non-peak crusaading times than they were.
- Religious conversions will be somewhat slower during the crusades.
- Tweaked dogpile to be slightly slower for Christians and slightly more responsive from Muslims.
- Religious orders (and the Pope) are a lot more likely to get free troops if they are actively crusading
- Roving bands of volunteer Seljuks are now more likely to sign on for a campaign with Muslims defending themselves against crusaders, and the size of them is now somewhat larger than before.
- Reduced cost of hiring the war veteran marshal in the crusade events.