First, it is historically true that there was massive fortresses containing tens of thousands of men. However, I don't understand why "sorties" is the reason why these large fortresses were nerfed. There are many solutions to this unbalance.
Well foremost, why not store armies inside large fortresses? For example, a lvl 5 fortress could hold up to 50,000 men with 1 million men's worth of supplies or 20 days minimum. The supply maximum is directly related to fortress level and supply recovery is directly related to fortress level, maintenance and development. The men inside would split into armies and garrison. Each regiment would NOT take up 1000 men until it has 1000 men. However, the player can decide to fill the army ranks with the garrison's troops. This will directly drain national manpower and cause a penalty to the fortress' manpower regeneration. Next, if the men uses most of the supplies, then the army inside the fortress would get attrition and suffer in morale. Lastly, if the fortress is under siege, then the fortress and the army inside shall not receive any supplies nor manpower. This can force armies to fight in unfavorable terrains.
Here is an idea to balance sorties. If there is an ongoing battle, then the fortress shouldn't sortie. This was true historically. Garrisoned troops did not march to battle, but they have to be conscripted in exchange for manpower as I suggested above. Next, if a fortress in under siege and one sorties against the attacker, then the terrain+combat width shall be in favor of the aggressor. For example, a -1 sortie bonus with a smaller width(depending on fortress level + terrain) vs larger enemy width. This would favor the aggressor as they would be able to flank the sortied troops. Therefore the aggressor would have a favorable advantage if the enemy sorties in a siege.
Well foremost, why not store armies inside large fortresses? For example, a lvl 5 fortress could hold up to 50,000 men with 1 million men's worth of supplies or 20 days minimum. The supply maximum is directly related to fortress level and supply recovery is directly related to fortress level, maintenance and development. The men inside would split into armies and garrison. Each regiment would NOT take up 1000 men until it has 1000 men. However, the player can decide to fill the army ranks with the garrison's troops. This will directly drain national manpower and cause a penalty to the fortress' manpower regeneration. Next, if the men uses most of the supplies, then the army inside the fortress would get attrition and suffer in morale. Lastly, if the fortress is under siege, then the fortress and the army inside shall not receive any supplies nor manpower. This can force armies to fight in unfavorable terrains.
Here is an idea to balance sorties. If there is an ongoing battle, then the fortress shouldn't sortie. This was true historically. Garrisoned troops did not march to battle, but they have to be conscripted in exchange for manpower as I suggested above. Next, if a fortress in under siege and one sorties against the attacker, then the terrain+combat width shall be in favor of the aggressor. For example, a -1 sortie bonus with a smaller width(depending on fortress level + terrain) vs larger enemy width. This would favor the aggressor as they would be able to flank the sortied troops. Therefore the aggressor would have a favorable advantage if the enemy sorties in a siege.
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