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telegraph

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Is it possible to convert a vast territory to your culture by the end of game anyhow? I mean aside from special cases like greek/turkish, slavic/tartar...

as England I have conuered whole france and I actually have cores on all that. What will be the best way to spread english culture?
 

RobRoy3

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France is tough. Settlement Policy is your only realistic option, but it's slow and iffy.

It's a bit far, but if you can herd animist rebels from Samogitia over there, they can be your best friend. Difficult/boring to arrange and pretty gamey, though. You could also become pagan yourself, via revolutionary rebels, but even more difficult, expensive, and gamey (more fun than trying to herd religious zealots, though).
 

DDRJake

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There is no way to do vast cultural assimilation that can be called "fun" by even the simplest to amuse people. Pagan lands turn to the new owner's culture after a religious conversion so you can use rebels, push them onto an enemy province (you would be wise to kill all of the enemy and his friends' troops), have them force convert the province, then rinse and repeat until all of the lands have been converted, conquered and re-converted. Not fun at all.

Culture will very slowly spread over time in provinces adjacent to a province with your country's culture but this takes a long time, 250 years on average. Use settlement decisions to speed up the process or reach far away/island territories which have a MTTH of 50 years; 37.5 with national focus (which is required to start the settlement but doesn't need to be kept there)

Spreading culture is not a very efficient way to play the game either. It's long and costly whereas you could be using your resources for activites which have a much better cash/power return. None the less it's fantastic for those who want to roleplay, completely wipe out countries/cultures they do not like or want to keep only a small number of provinces, but have them as productive as possible.
 

slavoslav

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I always use Divine Supremacy and Church Attendance Duty. They speed up the process of cultural assimilation by 10%/20% respectively. Serfdom helps spread your culture too but the drawbacks are not worth the 10% in my opinion. Use Colonial Ventures and go Catholic or Reformed for more settlement policies. If you have a nomand neighbor, let him stay alive for as long as possible for bonus colonists. Chances are you don't want those extraordinarily poor Russian lands anyway.

Once you have plenty of money you can also temporarily move your capital to a non-culture province until the cultural shift occurs.
 
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Spreading your own culture is very important as naval nation, because wrong culture provinces give much less naval support limit. However, best is to just conquer americas in my opinion. This allow you to spread your culture all over it. Using settlement policy is realy usefull only if you have all colonizable provinces colonized already.
 

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It's really bad idea to try to convert big cultures like cosmopolitan (you'll get accepted culture on them) , focus more on small minorities like the welsh and Irish :p (only do it when you can't colonize yet though)
 

RobRoy3

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how do you herd them without killing them? I understand that I will also have to conquer all the way to them, right?
Yes, you'd have to conquer all the way to them. It's theoretically possible that the rebels could move through provinces that you don't control, but they'll almost certainly be killed.

Basically, you need to engineer religious rebellions in Samogitia, or the most promising animist province(s). This means putting a missionary at zero maintenance there, meaning you probably won't be doing any other missionary activity for a looong time. Once rebels pop up, you surround the province on all sides but one, then wait (you'll be doing a lot of that) until they occupy the province. When they occupy the province, wait some more, eventually they'll move on. USUALLY, they will move into the open province, but not always. You're generally screwed if they won't accommodate you. But make the surrounding units infantry only, so if the rebels move toward them, you might not destroy them entirely in the ensuing battle (assuming you win). But the more combat they engage in the shorter the rebels' life span is going to be. If the religious rebels are large enough that they can survive an attack, you can try to expel them before they conquer the province (again, use infantry only); if you win, hopefully you won't cause too much damage, and hopefully they'll retreat toward the province you left open. Once they move on, you re-occupy the rebelling province and try to encourage more rebels. There is a two year modifier that makes a province ineligible to qualify as pagan for forced conversion purposes. You need an eligible, neighboring, pagan province for the religious rebels to force convert a province when they win the siege, so where you herd them becomes tricky (assuming you can do it in the first place), since most sieges won't last two years.

As DDRJake said, this is about as much fun as watching paint dry. It is counter-productive, since it makes forces you to include in your empire some very marginal provinces, and makes a number of provinces far less valueable for a long time. It requires a fair number of military units to babysit and herd your pet rebels when/if they do show up. You really can't be engaged in any wars during this time, either, since your allies will try to "help" you by destroying your precious religious rebels (and Samogitia will produce tiny rebel armies); vassals are even worse. I suppose you could engage in wars if you have no vassals and allies, but if you're in such a position, you've probably already won the game and it's getting a bit boring, anyway, right?

Doing the above in a somewhat lazy fashion, as someone like the TEU or LIT, who are already there can be entertaining, but it seldom will translate into more than a few provinces, unless you really try to encourage it. BYZ might be able to do something with African animists, too. But, really, if you want to go the pagan route, becoming pagan yourself, while it's somewhat more difficult, is less tedious and can actually be a somewhat fun game (but mostly because it's almost suicidal unless you were previously the dominant power).
 

telegraph

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thanks, guys. Now I see that I should be more conservative regarding the expansion path. Looks like it would be more productive to use my time and my armies conquiring things and colonizing things instead of converting. Maybe I will form a Great Colonial Holy Roman Empire and move my capital to new World for better naval limits.
 

ind2bc

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They really need to make it easier to change the culture of a reason because in one of my games going on now the population of a province has tripled since i put on the settlement policy so wouldn't that mean that most the population would be my culture by now?
 

telegraph

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Not necessarily. Apparently so far your diaspora is totally in awe of the local culture and not at all homesick. So your good true englishmen became frenchmen for all intents and puproses(they speak french, they eat frogs, they hate king and all the rest of usual stereotypes...). These things actually happen in real life too. I hope in the EU4 there would be some other way for culture to spread into isolated islands and some more control over it. Maybe some economical methods, like in Victoria2...
 

Thatiswackson

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Yes, you'd have to conquer all the way to them. It's theoretically possible that the rebels could move through provinces that you don't control, but they'll almost certainly be killed.

Basically, you need to engineer religious rebellions in Samogitia, or the most promising animist province(s). This means putting a missionary at zero maintenance there, meaning you probably won't be doing any other missionary activity for a looong time. Once rebels pop up, you surround the province on all sides but one, then wait (you'll be doing a lot of that) until they occupy the province. When they occupy the province, wait some more, eventually they'll move on. USUALLY, they will move into the open province, but not always. You're generally screwed if they won't accommodate you. But make the surrounding units infantry only, so if the rebels move toward them, you might not destroy them entirely in the ensuing battle (assuming you win). But the more combat they engage in the shorter the rebels' life span is going to be. If the religious rebels are large enough that they can survive an attack, you can try to expel them before they conquer the province (again, use infantry only); if you win, hopefully you won't cause too much damage, and hopefully they'll retreat toward the province you left open. Once they move on, you re-occupy the rebelling province and try to encourage more rebels. There is a two year modifier that makes a province ineligible to qualify as pagan for forced conversion purposes. You need an eligible, neighboring, pagan province for the religious rebels to force convert a province when they win the siege, so where you herd them becomes tricky (assuming you can do it in the first place), since most sieges won't last two years.

As DDRJake said, this is about as much fun as watching paint dry. It is counter-productive, since it makes forces you to include in your empire some very marginal provinces, and makes a number of provinces far less valueable for a long time. It requires a fair number of military units to babysit and herd your pet rebels when/if they do show up. You really can't be engaged in any wars during this time, either, since your allies will try to "help" you by destroying your precious religious rebels (and Samogitia will produce tiny rebel armies); vassals are even worse. I suppose you could engage in wars if you have no vassals and allies, but if you're in such a position, you've probably already won the game and it's getting a bit boring, anyway, right?

Doing the above in a somewhat lazy fashion, as someone like the TEU or LIT, who are already there can be entertaining, but it seldom will translate into more than a few provinces, unless you really try to encourage it. BYZ might be able to do something with African animists, too. But, really, if you want to go the pagan route, becoming pagan yourself, while it's somewhat more difficult, is less tedious and can actually be a somewhat fun game (but mostly because it's almost suicidal unless you were previously the dominant power).

great post.
just wondering on how one would go about converting to pagan? Maybe move capital to the pagan province?
 

DDRJake

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More likely you would have to allow pagan rebels to ocupy your capital, and then either give in to their demands or wait until they win their war (not sure which).

Not possible, religious zealots cannot force you to change culture group. They can change you from Catholic to Orthodox, for example, but not Hundu to Christian or Muslim to Pagan.

Revolutionary(?) rebels can if they rise up from a province of such a religion though, and one of the slider movements has a 33% chance of spawning them in a random province.

Going bankrupt as a one province minor also changes your religion to the religion (and culture) of your one remaining province.
 

Thatiswackson

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Not possible, religious zealots cannot force you to change culture group. They can change you from Catholic to Orthodox, for example, but not Hundu to Christian or Muslim to Pagan.

Revolutionary(?) rebels can if they rise up from a province of such a religion though, and one of the slider movements has a 33% chance of spawning them in a random province.

Going bankrupt as a one province minor also changes your religion to the religion (and culture) of your one remaining province.
so is there no way of converting to pagan as the TO?
 

RobRoy3

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so is there no way of converting to pagan as the TO?
Yes it is difficult.

If it wasn't clear, the two known options (for anybody) are:

1) Go bankrupt as a OPM, making sure your last province is pagan (and presumably of the culture you'd like); or

2) Engineer Revolutionary rebels to appear, in a pagan province, and allow them to take over the country.

The first option is easier to do than the second, IMHO, but leaves you incredibly weak when/if you do succeed. The second option depends a lot on luck, both to get revolutionary rebels to appear in the first place, more luck to get them to appear where you want them, and continuing luck to get them to move and attack you in a manner to make you collapse expeditiously. Though if you can get that to work, you'd probably be in a stronger position.

'Course if you're willing to engage in such behavior, writing an event or editing the save is an option, too.

Religious rebels, the ones you'd think would be useful, won't work for this.