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devfrost44

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The citadel denied quarian requests? Where did you read that? I didn't find it on any of the wiki.

Anyway, I think they didn't ban Quarian from settling on new planet. The wiki said that they're are looking for new planet to settle. It's most probably that the council's species is not willing to give up one of their planet for the Quarian. It's the same with Krogans. In exchange for their help, they give the Krogan planet from their own territory and perhaps give them all the support and help needed to settle on the new colony.

As for Bekenstein, perhaps it's nearby to the citadel not in term of actual distance but on the access through the mass relay. The mass relay near it might be just recently opened by human. So the citadel just recently know about the world and that in the context of within human territory.
 

Milten

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The citadel denied quarian requests? Where did you read that? I didn't find it on any of the wiki.
It's just too hidden - http://masseffect.wikia.com/wiki/Ekuna
Needless to say Council got even more jelly towards quarians.
As for Bekenstein, perhaps it's nearby to the citadel not in term of actual distance but on the access through the mass relay. The mass relay near it might be just recently opened by human. So the citadel just recently know about the world and that in the context of within human territory.
Nah, it's in Serpent Nebula. Reachable by usual FTL.
 
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devfrost44

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Ah I see. Well perhaps it's not that suitable for other species other than human? Highly unlikely though.

Well, I have to admit there's lack of information regarding on the situation on Ekuna. Is it on council space? Or is it already claimed by the Elcor before Quarian settle on it?

It's very hard to implement it in the game regardless.
 

ADirtySock

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Thanx, can't wait!

Good to hear. We're hoping to have a first release by mid-June. Maybe earlier. It depends on how much we can get done and of course the new updates. We'll see how it goes. The mod team is still getting used to each other. I've not organised a mod with multiple people before. It's my own fault that it's taking so long so I apologise for that. I'm am both very new at managing a team, and also very busy in real life.
 
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ADirtySock

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To be honest, its not something we've looked at yet. Someone on the team may have a look at it in the near future but right now we want to focus on getting a galaxy map and major races into the first release.

After this we will likely look at flavour and this is where the mod will really transform into the overhaul we are promising. Changes will come incrementally not all in the first release. Likely you will really feel the Mass Effect flavour in version 2.

However, this is not something I've filly fleshed out with the team. I'll bring it up with them. Also if anyone here has suggestion's I am actively reading the thread.
 
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TMLC

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To be honest, its not something we've looked at yet. Someone on the team may have a look at it in the near future but right now we want to focus on getting a galaxy map and major races into the first release.

After this we will likely look at flavour and this is where the mod will really transform into the overhaul we are promising. Changes will come incrementally not all in the first release. Likely you will really feel the Mass Effect flavour in version 2.

However, this is not something I've filly fleshed out with the team. I'll bring it up with them. Also if anyone here has suggestion's I am actively reading the thread.

For what it is worth (and I’m sure it is not much), I think that this is the best path. Make the universe possible first, then go for the flavor to make it really feel like ME. If everything is working fine, then you can go crazy with other ideas.

But a question: did you guys already found a way to make the interstellar travel work like in ME?
 

Milten

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Are you planning to change the combat to fit the Mass Effect style? So long range kinetics - particularly on Battleships - short range missiles, lasers basically only as point defence?
I'd like Dreadnoughts to get some serious buff, maybe even limit full bombardment to fleets which have them. The game is under heavy rebalancing right now though, so I don't think there's a rush.
 
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Migthy

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G'day, lads and lasses.

I'm the dude who does the Prothean mod. Have you guys taken a look at my map yet?
I'll upload a complete version with all canon systems in about 12 hours if everything goes right. The system positions won't be final, but the system initializers are.
Do you have any interest in using that map?
I'm really looking forward for you mod. I always wanted to play the properly play the Protheans. It's just an awesome idea!
 

Migthy

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Hahaha I remember how I went in all the shops and said that so I can get a discount. Every shop was Shepard's most favorite shop on the Citadel. :D :D
 

H4shX

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Hey dude just thought you wanted to know

http://steamcommunity.com/sharedfiles/filedetails/?id=703890482

You are free to use it in your Mod :)

Il be making improvements to it Graphically etc in the next few iterations but it is a good start I guess lol

With my other Mod I wishing to release soon, it will solve alot of aligning aspects to the Governments for the various races
 
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