MA is better imho in the Soviet far east because of the supply problem there.
I usually keep only pure inf units east of the Urals.
I usually keep only pure inf units east of the Urals.
I might be misremembering, but I *think* the amount of air planes per battle is governed by the potential frontage, not the actual frontage used by either side.Well that does depend on how much actual width the enemy put into the combat as well. [...].
I might be misremembering, but I *think* the amount of air planes per battle is governed by the potential frontage, not the actual frontage used by either side.
Tactics is non exploited tool in game, change since many problems. I'm working in new way to use doctrines and tactics, I'm coding a party of files but looking for better values in define files. With some changes in limits for charge in combat you don't get total destruction of red army but some problems are still a problem, don't bypass mountains so they become traps and is not configurable before is not in Ai frontline logic@GAGA Extrem You have a great point: the combat tactics for Mass mobilization "Mass Charge" for offense and "Guerilla Tactics" for defense are special tactics only for that branch that increase or decrease combat width by 50%!
Oh yeah, the tactics system definitely deserves an upgrade, it's the weakest aspect of combat by far imo.Tactics is non exploited tool in game, change since many problems.
doctrines is bad system, im traying to build doctrines as general aprococh, then the actual idea from doctrine from a set of ideas with restrictions and actived by desicion for player or event by ai (more flexible but thtas the part i dont worked now), so 60 tactics filters by the usage of this ideas. im working in tactics the problem is to see the downdrade in game speed, but a change in define gets larger times to re engage land units to compensate time for movements and also get a minor porcentage of combats at same time.Oh yeah, the tactics system definitely deserves an upgrade, it's the weakest aspect of combat by far imo.
I don't have a major problem with doctrines, or even with tactics as a mechanic as a matter of fact, but the interface is terrible.doctrines is bad system, im traying to build doctrines as general aprococh, then the actual idea from doctrine from a set of ideas with restrictions and actived by desicion for player or event by ai (more flexible but thtas the part i dont worked now), so 60 tactics filters by the usage of this ideas. im working in tactics the problem is to see the downdrade in game speed, but a change in define gets larger times to re engage land units to compensate time for movements and also get a minor porcentage of combats at same time.
@GAGA Extrem You have a great point: the combat tactics for Mass mobilization "Mass Charge" for offense and "Guerilla Tactics" for defense are special tactics only for that branch that increase or decrease combat width by 50%!
The remedy for this is to lower your frontage to 26-27 in order to have three divisions up front, with smaller consequences when one goes, or 20 frontage with four divisions in the line.I am not sure if this is a good thing. Especially the decrease of combat width can be extremely bad for defense. I have seen many unnecessary loses in battles because of that. Example: Having 2x40 width division in the defense -> reduction of front width to 40 width -> only one division left in battle (it is always the division at the lower end of the list, because of that you might lose the division with high org which just got into the battle recently) -> If this division runs out of org, you lose this battle.
I am not sure if this is a good thing. Especially the decrease of combat width can be extremely bad for defense. I have seen many unnecessary loses in battles because of that. Example: Having 2x40 width division in the defense -> reduction of front width to 40 width -> only one division left in battle (it is always the division at the lower end of the list, because of that you might lose the division with high org which just got into the battle recently) -> If this division runs out of org, you lose this battle.
The remedy for this is to lower your frontage to 26-27 in order to have three divisions up front, with smaller consequences when one goes, or 20 frontage with four divisions in the line.
I don't see someone using Mass Assault and building infantry division with 40 width.