Martian Copyrights: Unlimited free research, Bug or Feature?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shivanshu

Recruit
Mar 11, 2018
1
0
Martian copyrights : 4.550 (after getting 35% of due to alien artifacts) research and 2b$, which when outsourced will give you 10.000 research for 2b$, a bit more than double the research. So if you keep doing this cycle you're more than halving your research times for no costs, FOREVER. And the halving process' time will get reduced every time you do it too! Or, you can stick a few techs here and there, which means your research rates will still be growing, just not so rapidly, and you'll be researching the useful techs a a side effect.
Was this intended or is it just a bug, it gives rise to exponential increase in research rate(literally) since you can outsource forever. Maybe it was an intended feature to complete later researches which are expensive or maybe it is an bug, i don't know.
Dev's is it a bug or feature?
 

Lionel d'Lion

Recruit
13 Badges
Apr 21, 2015
1
0
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
I'm hoping that this is something that will be fixed in a patch because as Skye Storme is demonstrating in his playthough it's just ridiculously overpowered as it stands.

Fixing it could be as easy as only allowing Martian Patents/Copyrights to be researched once, only allowing one outsourcing deal to be active at the same time or reducing (halving?) the funding bonus that patents/copyrights give you.
 

Beric

Colonel
30 Badges
Sep 18, 2009
1.131
2.662
  • Crusader Kings II
  • Divine Wind
  • Cities in Motion 2
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • BATTLETECH
  • BATTLETECH: Heavy Metal
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Prison Architect
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines
Honestly I think that the only exploit is just how crazy cheap it is to outsource research. Outsourcing research is incredibly powerful because it takes no support structures, colonists in labs, etc. You just trade straight cash for research. It needs to not be worthwhile most of the time. Then it would just come down to Martian Copyrights being an opportunity cost of getting money versus researching another tech.
 
Last edited:

CHOAM

Corporal
88 Badges
Sep 18, 2010
45
1
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Deus Vult
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: No Step Back
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Parklife
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • BATTLETECH: Season pass
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall
  • Crusader Kings III: Royal Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Prison Architect
  • Stellaris: Apocalypse
  • Imperator: Rome - Magna Graecia
  • Victoria 2
  • Surviving Mars: First Colony Edition
I was actually really surprised to find out that these two techs, Patents and Copyrights, have a fixed research cost no matter how many times you go for them. The solution is pretty simple too - in Stellaris, a whole lot of the end-game techs are repeatable (increasing the number of systems a player can directly control, as an example), but every time you do, the cost goes up for the next time.
 

Boyan_Haemimont

Sergeant
1 Badges
Nov 15, 2017
56
0
  • Haemimont Games Staff
Yup that's a bug or rather a balance issue that slipped by me. I'm going to have a look at Alien Imprints and repeatable tech in general. Unfortunately I can't give you an ETA when the fixes will be pushed as they may require some more rigorous testing.

P.S. This issue is not present in all playthroughs as you have to be lucky enough to get the Alien Imprints breakthrough and the Martian Copyrights tech has to be sorted early with a low cost. So there's a big chance that it won't affect your first games.
 
Last edited:

Turin the Mad

Bastich.
72 Badges
Apr 13, 2007
675
275
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
Suggest figuring out the odds of that combination happening when it happened with Skye's difficulty bonus before nerf-batting it, please. From what can be gleaned from YouTube it is at best "uncommon". Given the randomization factor of each branch of the tech tree, including breakthroughs, for each game, I'm not sure that it requires any adjustments as things presently stand.
 

Lt Loco

First Lieutenant
88 Badges
Oct 2, 2015
297
162
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Snowfall
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines Industries
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Pillars of Eternity
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Teleglitch: Die More Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Campus
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Yup that's a bug or rather a balance issue that slipped by me. I'm going to have a look at Alien Imprints and repeatable tech in general. Unfortunately I can't give you an ETA when the fixes will be pushed as they may require some more rigorous testing.

P.S. This issue is not present in all playthroughs as you have to be lucky enough to get the Alien Imprints breakthrough and the Martian Copyrights tech has to be sorted early with a low cost. So there's a big chance that it won't affect your first games.

I'm not really concerned because of all the RNG involved. It seems like a "simple" fix is to: (one or two of the following)
1) Make outsourced RnD not work on repeatable techs, especially money generating techs,
2) Outsourcing becomes progressively more expensive the more you use it,
3) repeatable techs become more expensive as you research them, probably exponentially,
4) Limit the amount of outsourced RND you can buy at any given time

Without knowing your code, I'd rate the "ease" of coding (I do lightweight coding for my job) each fix to be:
1) Hard to be error proof. Simple tooltip change for players to see why outsourcing doesn't work.
2) It's a count, plus storing the count in a save file. It also requires a decent amount of tooltip changes, and some gameplay testing to verify it's rational.
3) Same as 2.
4) Easiest to code. It's a simple limit on the number that outsourcing can provide in your researching code, plus writing a bunch of tooltip code to tell people "hey you won't get any benefit for paying more"
 

KDubya

Captain
9 Badges
Nov 12, 2016
482
14
  • Crusader Kings II
  • Stellaris
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
Having the cost go up each time when researching repeatable techs would be good.

Skye's difficult playthrough got stupidly easy once he started using the positive feedback loop. It made both money and research limitless. Even if its rare it'd still ruin any sense of challenge. I'd hate to be scratching away, barely surviving a tough start and then due to RNG get an 'i win' tech abuse loop that would effectively end the run.

If the cost increased each time then there'd be a limit of only a few times that you could do it before it would stop the positive feedback loop which sounds fair as it would reward your luck but not give you infinite money and research.
 

ylmrog

Recruit
9 Badges
Mar 13, 2018
2
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Even if its rare it'd still ruin any sense of challenge.

It doesn't ruin anything if you do not let it. There is nothing forcing a player to buy research upgrades, rinse and repeat. So, if you get it, use it for the money and don't buy research upgrades with the proceeds of the research (or just do it once). If I were (or get to) this situation I will just make a choice.

It's also worth nothing that if you get this early on in easy mode (lots of funds) it will make it super easy mode.. some people want to play that way. That's ok.

I am not sure why so many even care about this or how it affects other players play style. Mods will be in place probably day one to reduce research costs/time and everything else. it matters not if they patch this. If you are the type of person who would use this, (it's not a mystery that this isn't intended) you'll use a mod if it's changed.

If this were multiplayer it would be an issue but it's not really an issue.

Skye made it a point to make it clear this was kinda cheating, he harped on it over and over and yet he kept doing it over and over. It invalidated his game play at that difficulty. It changed his entire decision making plan. He can no longer claim he "beat" the game at 485, because he didn't, or even that it's doable. He even used the money to buy supplies, but he had a choice. He could have saved the game, done a 5 minute quick run through it to make a point, then reloaded and played it straight.

(I assume you can reload a saved state.. hopefully)


He is clearly the type of player who will use any advantage and while there is nothing wrong with that, at all, it completely invalidates every step he took after he did it for the second time in the context of "485". As soon as he started doing it, it was easy mode.

I personally do not want it changed. I want to be given the option on my second, third or 10th playthrough without using actual mods. I want to play the game "straight" but also maybe once given an in game "cheat" just to see how it works out.
 

KDubya

Captain
9 Badges
Nov 12, 2016
482
14
  • Crusader Kings II
  • Stellaris
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
It doesn't ruin anything if you do not let it. There is nothing forcing a player to buy research upgrades, rinse and repeat. So, if you get it, use it for the money and don't buy research upgrades with the proceeds of the research (or just do it once). If I were (or get to) this situation I will just make a choice.

It's also worth nothing that if you get this early on in easy mode (lots of funds) it will make it super easy mode.. some people want to play that way. That's ok.

I am not sure why so many even care about this or how it affects other players play style. Mods will be in place probably day one to reduce research costs/time and everything else. it matters not if they patch this. If you are the type of person who would use this, (it's not a mystery that this isn't intended) you'll use a mod if it's changed.

If this were multiplayer it would be an issue but it's not really an issue.

Skye made it a point to make it clear this was kinda cheating, he harped on it over and over and yet he kept doing it over and over. It invalidated his game play at that difficulty. It changed his entire decision making plan. He can no longer claim he "beat" the game at 485, because he didn't, or even that it's doable. He even used the money to buy supplies, but he had a choice. He could have saved the game, done a 5 minute quick run through it to make a point, then reloaded and played it straight.

(I assume you can reload a saved state.. hopefully)


He is clearly the type of player who will use any advantage and while there is nothing wrong with that, at all, it completely invalidates every step he took after he did it for the second time in the context of "485". As soon as he started doing it, it was easy mode.

I personally do not want it changed. I want to be given the option on my second, third or 10th playthrough without using actual mods. I want to play the game "straight" but also maybe once given an in game "cheat" just to see how it works out.

I also would have preferred if Skye had made a save, showed the abuse of the feedback loop and then went back and toughed it out the way he had been. After he stopped his research went from like 11,000 to 800 or so.

Balance in a single player game matters just as much as in a multiplayer.
 

Turin the Mad

Bastich.
72 Badges
Apr 13, 2007
675
275
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
Because the RNG is highly unlikely to smile so favorably, were similar circumstances to occur I would happily abuse the Heck out of it. There are still disasters to deal with and colonists to manage. Just because the challenge is lessened does not mean it is eliminated.
 

xigunder

Private
Mar 14, 2018
15
0
Skye is a very good gamer and simply used what was provided by the game. He also made a point about the possibilities of misuse but did not know at the time that it wasn't intended. There is absolutely NO ethical or moral reason for using the game mechanics to assist his play, just as anyone else does every game. I might also point out that he openly communicated the possibility that this was possibly an error or unintended system and as it turns out, the company agreed this was missed and is addressing the problem. As to denigrating Skye for not raising his nose in the air and refusing to use the tools provided (like a few have stated), well - spare me. If you decided to not do this it a decision for you alone and you have little self righteous justification for accusations against someone else. If it is self satisfying to refuse, that is fine. But please leave Skye alone as his startup and play have helped a lot of us and increased our desire to get the game. I have pre-ordered and Skye is one of the streamers who convinced me to pay for the game. So Skye, thanks.
 

LVRugger

Private
66 Badges
Mar 23, 2015
22
33
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Golden Century
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Stellaris Sign-up
An easy way to slow down but not prevent the use of this exploit would be to use the same system of "collaboration loss" as with research buildings and explorers - each concurrent use provides diminishing returns (20% each time?). That way it is still viable but not game-breaking.