Hey all, while looking for a few more off the wall Empire Playstyles, I've stumbled across Martial Law, and got an Idea.
However, I don't know all intricacies of the various boni involved, the wiki wasn't too helpful and I'm not used to digging through the code, maybe you can help.
The Idea: Be Citizen Service and have Martial Law active everywhere. Take other steps to stay afloat. Probably focus on Trade Value.
Why? Well, you would have Strongholds/Fortresses which also get better, you lose 33% resources but gain stability which increases output... I believe Trade Value doesn't count as a resource, but may be boosted by stability? More worker jobs would encourage authoritarian, for stratified society, easily kept in check by our high stability.
More Naval Cap via Soldiers would work with less Anchorages, thus more Starbases for Trade Hubs and Hangar Bays...
Can this be at least somewhat functionable? Any additions or variations one could use?
If, by the way, you have other fancy, semi functional ideas, I'm all ears.
However, I don't know all intricacies of the various boni involved, the wiki wasn't too helpful and I'm not used to digging through the code, maybe you can help.
The Idea: Be Citizen Service and have Martial Law active everywhere. Take other steps to stay afloat. Probably focus on Trade Value.
Why? Well, you would have Strongholds/Fortresses which also get better, you lose 33% resources but gain stability which increases output... I believe Trade Value doesn't count as a resource, but may be boosted by stability? More worker jobs would encourage authoritarian, for stratified society, easily kept in check by our high stability.
More Naval Cap via Soldiers would work with less Anchorages, thus more Starbases for Trade Hubs and Hangar Bays...
Can this be at least somewhat functionable? Any additions or variations one could use?
If, by the way, you have other fancy, semi functional ideas, I'm all ears.