• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Radiohead

Second Lieutenant
95 Badges
Sep 6, 2008
184
2
  • Hearts of Iron: The Card Game
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines
  • Rome Gold
  • Crusader Kings Complete
  • Stellaris
  • Imperator: Rome
  • Age of Wonders III
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Victoria 2
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • March of the Eagles
  • Hearts of Iron III
  • Sengoku
  • 500k Club
Hi,

I know this issue was broached early in the development process and I believe the developers have since called the addition of any extra tiers (Viscounts and Marquesses) due to the perceived complexity this would bring, and the already added dynamics of Barons and the 4 Emperors.

I have been thinking about this and I wanted to suggest a method of inclusion of an added rank without necessarily adding full tiers, or the use, necessarily, of "prestige ranks" (although it may seem that way) that was discussed in the earlier thread on this issue. I also hope that this suggestion is simple enough that it could be incorporated with relative ease, and that the cost vs benefit of adding these into the game model is acceptable.

I wanted to make a case for the inclusion of Marquesses (England etc.) and Margraves/Marquis (Germany, France etc.).

As that title normally lay between Count/Earl and Duke, it would make sense that it's inclusion would be as a rich man's count/poor man's Duke. Margraves had important roles in continental Europe, being essentially a kingdom's borderland Counts, they would need to be continually more prepared to defend the Kingdom.

My suggestion is that a Margrave/Marquess rank may be granted/created by a Count (at significant cost) to replace his Count title for one of the provinces under his control:

Instead of being the Count of Mecklemburg and Stettin he would now be the Margrave of Stettin and Count of Mecklemburg. (He cold not be Margrave of Mecklemburg and Stettin).

When granted/created, this character gets an added bonus from the county for which he holds a Margravite, this bonus could include increased levy size, increased tax revenues, greater prestige, and a new portrait/Coat of Arms flourish, of course. Other small advantages is that the Margravite would be more expensive for other characters to lay claim. And of course it would increase the loyalty of a Count to which it was granted - hopefully strengthening a realm from all sides.

The other bonus of being a Margrave instead of just a Count, is expansion. Increased demense limit (slightly below that of a Duke), and thus the ability to hold lands of almost the size of a Duchy without penalty. Thus being awarded a Margravite facilitates the promotion to Duke more readily.

Once a Margrave gains a Duchy, the title of Margrave would remain for the one County that it was originally awarded (And thus the levy and income bonus as well, but no added demense limit bonus). (Duke of Mecklemburg, Margrave of Stettin, Count of Mecklemburg etc.).

A Duke without a lower Margrave title would also be able purchase that title to replace one of his Count ranks, to get the added bonuses.

I hope this is a reasonable argument for the added rank and that it adds only a small level of complexity to the coding and the game itself for a nice level of added enjoyment.

A similar system could likely be included to add the Viscount rank to the Baron tier, but that doesn't seem as straightforward to me, and as such, would not be playable anyway.

Any thoughts? I would especially like to know from one of the developers if they believe this to be a feasible/useful addition (if not for the basic game, then an expansion perhaps?)
 

Erkanan

Second Lieutenant
119 Badges
Nov 18, 2010
134
10
  • Majesty 2 Collection
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Wealth of Nations
  • March of the Eagles
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Ancient Space
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
Or maybe you could just change the name of the title for some county like thouars who was not a county but a viscountcy like narbonne and nimes.

The problem with marquis is that marche was on the realm's border and the border moved a lot.


But i like your idea.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Or maybe you could just change the name of the title for some county like thouars who was not a county but a viscountcy like narbonne and nimes.

The problem with marquis is that marche was on the realm's border and the border moved a lot.


But i like your idea.

I also like the idea (and Erkanan, you bring up an important point--what to do when the march is no longer the march), similar to the "Establish March" provincial decision in EU3 (which I never actually used by the way). So along those lines, you could have a provincial modifier "March," which would grant you larger levies (or at least more cavalry, for use in border raids and moving quickly to quell rebellions), and possibly other benefits and drawbacks. You might also be able to have access to mercenaries who are culturally specific to that frontier (e.g., hiring Moorish light cavalry units on the Iberian frontera )--but with special problems with disloyalty. The province should lose the modifier whenever it is no longer a frontier province, though your access to culture-specific mercenaries might be still open depending on other factors. And I have to credit the Lord of Saxony for generating a lot of good discussions on this forum, not the least of which is the thread that I think all three of us have contributed to. Keep pushing the envelope, comrades.

It might be trickier in terms of coding to change a title, but you might be able to create a ducal title not attached to any provinces for a specific frontier--one of the devs might be able to fill you in on the possibilities here--in CK1 all titles of the same tier had to be the same for the same religion, though it has been said that there will be culture-specific titles as well (e.g., earl in England, comte in France, conde in Iberia). Because Doomdark has spoken to the negative on this issue, it might take some creative modding but something approaching what you want might be workable. No matter what anyone says, when you get a good idea, hold on to it. We don't really know what is possible until we have the code in front of us, but I would suggest making a running to-do list. (I keep suggesting off-the-wall ideas myself here because we have exhausted some of the more core ideas IMHO. And we still have a year to go. :D)
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.248
748
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
Like I said in earlier discussions about this matter, I would really like this. Allowing an establish march provincial decision could work too.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Like I said in earlier discussions about this matter, I would really like this. Allowing an establish march provincial decision could work too.

I'm with you. I just don't know of course if you can change a certain count-level title "Count of X" to "Marquis of X." We'll just have to wait and see.