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King of Men

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Oh, right. Good point. Ouch, that's rather a lot of events to look through for monarch references.
 

BurningEGO

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Ok guys, since i am actually part of this "Great Game", there are a couple of things i would like to say.

First of, i would like Traveler and specially Sterkarm (who seems to be the best player in the game) to forgive all that crap i said about them. Perhaps i was a bit hot headed, but i really got mad to see Austria getting "gang banged" by 3 players. Secondly, i would like to thanks KoM and Dominus, amongst others, for wanting me to play.

Now, lets get back to the bussiness. I agree with KoM, about that stuff related to random events-random leaders. Since this is not an historical game, these events would be somewhat out of the context. I still wonder if random events would be the best though - there are some silly events from what i remember, like the "political crisis" or something like that, it gives -3 stab hit. This can be a real pain, specialy to the huge countries. About the leaders, like i stated before, please balance the explorers and conquistadores for everyone. Oh, btw Traveler, before i forget, could you please edit your first post and put the current players and their respective countries? Thanks.

P.S. Are we having a ToT after all? If so, we need to convert Castille into Spain later on. Won't that mess things a little?
 

EarendilHE

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i favour random events and random leaders
 

Sterkarm

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historical events and random leaders
 

Sid Meier

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Awright, since I know its AM not PM i'll definately make it to next game.

China will grow Larger!
 

King of Men

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OK, so it seems we have

Historical / random events : 1 vs 2.5
Historical / random leaders : 0 vs 4

So we seem right now to be going for random on both sides. If you dislike this, step up and vote!
 
Mar 8, 2001
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random and random
 

Sid Meier

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since im generally an inexperianced eu2 player I dont think i have any preference for whichever.
 

King of Men

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OK, I believe Trav has said he would prefer random events only, so I think we have a definite majority for that. I'll edit accordingly, and try to have it something up by tonight. I may need to experiment a little with the leaders to get them right, so I won't generate for the whole EU2 period right away.
 

King of Men

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Ok. I have been generating leaders in accordance with the rules in Trav's post on page 9. Since I don't know people's preferences, I generated admirals and generals at random, with the exception that anyone getting two admirals had one of them converted to a general. (And Poland got two generals since they don't have a coastline, and same for Hungary.) They will pop up in January 1430, and die in 1450. We can generate new ones at that time; I suggest people post their preferences so I'll know. The new save, with leaders and fixed cultures, is here. Enjoy. (China, by the way, still has its historical leaders, as it is outside Europe. Perhaps we should give it the events also, bwah-hah-hah.
 

Sid Meier

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bwha bwahhah?
 

Sid Meier

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throw me a bone here do they like keep giving me stab hits on my stability and such?

Now how do I gain money without having to increase inflation like what are the different ways of doing it? Cuz it seems to be that I'm making negative money with China and increasing the amount to my treasury would give me a monthly bonus but would rapbidly increase inflation which is bad.

Should I focus on spreading merchants and trading posts or is there something special I should do?
 

BurningEGO

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Wow, i haven't seen the leaders yet, but from what it seems, it looks like a well done job.

There are just a few areas i think they need to be re-adjusted:

1º- China and Machu's culture. In the current save, both of these nations have a "none" and "cantonese" cultures. I guess the "none" should be "han". I have seen the same problem somewhere, but i do not remember.

2º- CoTs. I think the CoTs need a bit editing. Some could be merged, some should be moved. But if everyone thinks it is fine, then it is fine for me as well.

Now, regarding the rules Trav posted.

- to 1st player reaching NT = 11: 50 warships; (Daniel)

Don't you people think that 50 warships is a bit too much? I think a shipyard/naval manu was better in gameterms, but i will still point out why i think this:

Suposing that a country has:

- naval/land DP sliders at 5
- plutocracy/aristocracy DP sliders at 5
results: warship cost = 50. 50x50=2500 ducats

- land DP sliders at 10
- aristocracy DP sliders at 10
results: warship cost = 70. 50x70=3500 ducats

- land DP sliders at 0
- aristocracy DP sliders at 0
results: warship cost = 30. 50x30=1500 ducats

I doubt anyone will ever get 0 aristocracy/land DP sliders, but supossing someone will ever have aristocracy/land DP sliders at 5, it is still too much money.

P.S. Regarding pagan nations, i do not know if people usually create any rule for them in MP mode. But having to convert a province with more then 100000 of population will surely be hard and expensive. Perhaps creating events with a massive population decrease for pagan provinces should help? But like i said before, if no one objects about this, then I will have to contend myself with paying more then 1000 ducats to convert a goddamn province, without speaking of a small chance to do so. Oh, KoM, i would like to lend you a hand, shall you ever need one in editing stuff for the game. Let me know.
 
Last edited:

Sid Meier

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making Han China HAN would be nice.
 

King of Men

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Hmm, indeed, I will look again at the Chinese cultures. And yes, 50 warships strikes me as just a wee bit excessive. Perhaps 5 warships was meant? Even a shipyard is a little generous, I feel. After all they are quite expensive.

Sid, about money, you have monthly and yearly incomes. You adjust the monthly income by the treasury slider, but as you found out, this gives you inflation, which is indeed to be avoided at all costs short of losing a war. However, the yearly income is quite a chunk, and dumps into your treasury on the first of January. So you can survive a small monthly loss by not using all the yearly income; that way you get no inflation. Just don't try to support an army three times your support limit.

About the events, stabhits are the least of it. Rebellions, revolts, riots, and revolutions. Economic dislocation. Civil wars. Really, the reason China doesn't rule the world is that they've had very bad emperors for the past five hundred years, and EU2 reflects it.

I don't know if I care much about the COTs, I don't think they are too unreasonable. Maybe the one in Ukraine could be merged with Novgorod, but that's the maximum change I think is required. And Sterk would probably object. :)
 

BurningEGO

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Sid, i will give you a couple of options, if i miss anyone i would like someone to correct me:

1º- Tax collectors. By the end of each year, they will give you a lot of cash. The more provinces with Tax collectors, the more gold you will earn per year. They also increase province income by 1 or something like that. Note that it grants a +3% revolt risk in the province where it is built, but it always pays off.

2º- Merchants are good, but i would say they are only good when you get trade tech level 3, because you can get monopolies, which DRASTICALLY grant you a lot of cash, both in short and long terms (short terms, meaning monthly income, long terms, because of yearly income, which are amongst the best ways to raise massive gold reserves in my opinion). Note that it is hard to get trade tech level 3, specially as China.

3º- Building Manus, not only does it boost the specified tech (example, refineries help trade tech), it grants 12 extra income in provinces with the required resources (example, refineries in sugar/wine provinces) and lastly, it grants a 2% growth bonus and a -1% revolt risk to the province in which it is built. To build Manus, you need the specified tech, which, is very hard to get as China.

4º- Trading posts aren't actually that good, unless you have a monopoly on the current CoT, and if the province where the Trading post is built has a "rare resource" granting massive trade to the CoT where you have a monopoly.

5º- Having always a good stability, not only does it reduce revolt risk, it increases gold income if i am not mistaken, and it also increases population growth.

6º- Colonizing/Conquering new provinces. The more provinces, the more tax collectors, the more gold you earn per year, the higher the trade value on your CoT, the more gold you earn per trade. Please, note that building World Spanning Empires also raises your Stab cost, specially if the culture on the provinces isn't the same as your country culture, and also if the religion isn't the same as your country.

7º- Building Mayors/Chief Judges. Mayors reduce inflation per month, increase monthly growth rate on the province where it is built, and gives a +1 province income bonus or something like that. Chief Judges also grants that income bonus but also reduces revolt risk by 1%. Although, to build these, you need a very high infra level, which, as you may know, is hard to get as China.

8º- Lastly, your DP sliders. Maxing out Centralization/Plutocracy/Free subjects grants you extra production/trading incomes. Oh, and the better infrastructure/trade tech level, the more income you earn.

9º- I almost forgot this, but while at peace, get your army/navy maintenance cost in the minimum. You do not need an army with top morale when at peace, even versus rebels, since rebels share your country morale.
 
Last edited:

King of Men

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Oh, and about the pagans, I think we should just leave them. The guy who conquers Central America is going to be powerful enough as it is, without giving him any free conversions.
 

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Weekly Game Update


We played at Below Normal for most of the game with 8 players. We played from February 1419 to April 1429. Newest game MAP is up.

The players that attended the final session:
  • Traveler - Italy
  • KoM - Norway
  • Dom - England
  • Blackeye - Byzantium
  • Dr. Bob - Hungary subing for Ear
  • Sterk - Poland
  • Absolut - Burgundy
  • Ego - Castille

We had 4 or more game stops. I’ll list the causes for each stop:
  • Dom & Sterk CTD, not sure why.
  • Ego & Sterk CTD, not sure why.
  • Dom & Sterk CTD, not sure why.
  • At this point we were all pretty tired and decided to go to vanilla EU2
  • We played vanilla EU2 till we ended the session

We welcomed some new faces and struggled to get MyMap-AGCEEP to work. The powers in Western Europe are involved in a bitter war. France has been pretty much smashed. There are still opportunities for new players to join and shake up the balance of power.

Playable Realms
  • Burgundy - Very strong, was played by Prime
  • Kingdom Of Jerusalem - Strong Power, great potential
  • Bohemia - Future German Power with much backing from other player nations
  • China
  • Japan
  • India
  • and many more Im sure

As a side note Blackeye and I wont be able to play this Saturday due to work. I look forwad to seeing ya’ll next Saturday. Till then........



Traveler

...
 

King of Men

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I was under the impression that Burgundy would be played by Absolut, and China by Sid. Apart from that, I agree with your list; Egypt might also be worth a try, and since we have no historical events, the Tims should be quite strong.

Hmm, if Trav is not playing, I guess Dom or perhaps I should host? Not sure if my connection is up to it, though. We may have to experiment a bit.