- Dec 14, 1999
- 19.082
- 73.132
Avast ye! Welcome to the 11th developer diary for March of the Eagles!
So, are you a landlubber or do you have sea legs? It´s time to set sail out on the bounding main with the wind at your back. Time to teach you how you will dominate the waters - land is not the only thing you can conquer you know
To properly relive the Napoleonic Wars, we need to give you a game that makes the control of the seas as important to you as it was to leaders at the time. You can’t have a Napoleonic War without the Battle of the Nile or the triumph at Trafalgar! Let alone controlling the sea lanes so you can strangle an opponent economically. These intensely fought years will offer large scale naval battles involving hundreds of ships and many thousands of seamen and officers. These battles could prove to be a turning point in your struggle to dominate Europe…
Naval Units
As always, the ships you choose to build are dependent on what you choose to do with those ships. Different types are good for different things, and building a navy is not a small investment of time or money. So, choose wisely which ships you wish to build so that you get more bang for your buck. All but galleys are built in squadrons of four ships. Each of the four naval units has specific characteristics that suit them for particular tasks:
Transport ships
Ahoy, me Hearties, help is on the way! Transport ships which will ferry your armies from point A to point B on the high sea. There are four transports per complete squadron and 1000 men can fit on each ship, for a total of up to 4000 men per complete squadron. Whether it’s for a light cruise on the Black Sea or a cross Channel Invasion, these vessels are important components for any quick movement of large numbers of men. Transports only see action in the Combat phase of battle, once the Bombard phase has concluded.
Galleys
Shiver me timbers! Galleys excels in enclosed waters, but they have a shallow draft which means it’s not well suited for the high seas. Galleys are a decent investment, however, since they come in squadrons of five, instead of the usual four. If you have a lot of seas and straits to protect, a host of galleys can help close the naval gap, but should avoid fights when facing a larger fleet of more advanced vessels. These darlings attack in both the Bombard and Combat phases of battle.
Light ships
Blow me down! When you want to surprise your enemies, or need to block enemy access to open waters in a hurry, the Light ships are an excellent and affordable choice. These are your frigates - small, fast, maneuverable and perfect for the role of commercial defense. They can sail the open seas, making them superior to galleys in that respect, though they are otherwise equivalent in power. They attack in the Bombard and Combat phases.
Ship of the Line
Time to scuttle some enemy ships. The Ship of the Line’s the prime combat vessel for action on the high seas of the Atlantic Ocean, although its performance in enclosed waters, like the Mediterranean or Black Seas, cannot compare to the Galley. There are 1st and 2nd rank Ships of the Line, which differ in power and price. Though very expensive, these are the ships that will most likely decide the fate of Europe. Ships of the Line attack in the Bombard and Combat phases.
Your fleets will usually be a mix of vessels, and you might have one or two dedicated transport fleets with associated escorts. A mix of big and small ships will be more helpful in varied battle conditions than simply saving up for as many Ships of the Line as your War Minister can afford.
Building ships
You can only build ships in provinces with a dock or ports – not every coastal province can be a ship factory for your empire. Click Build Ship to see the build ship view, where you can choose which ship you wish to build. When building ships, you can sort their by Type, Size, Build Cost, Manpower Cost, Build Time, Speed, Attack, Defense, Initiative, Morale, Frontage, Evasion and Supply Cost.
Manpower and Ducats
Your navy or fleet construction is limited in two ways: the amount of manpower you have, and the amount of ducats. Each ship costs a certain sum of manpower and ducats, if you lack either you won't be able to recruit them.
Maintenance
Your ships need supplies, manpower and equipment. All maintenance cost ducats and the larger the navy you have, the more you have to pay to keep it battle ready. Ships that do not get enough maintenance will have more causalities in battle, take longer to repair and have low morale before the battle even starts. As they take more damage in battles, they will be more likely to try and escape instead of holding firm. If you find that your naval maintenance is too high and these expenses might bring you to the brink of bankruptcy or beyond, it would be wise to disband some ships if you can - if you are not waging war or plan building a large enough navy to defeat your enemy on the high seas. Ships are only repaired when in port or if you have chosen a specific naval idea, “Repair at Sea”.
Naval Combat
When you have a ship selected and it attacks or is attacked by an enemy ship, a battle window will open. During the battle you cannot do anything to help or interfere with the battle. You can merely observe it and hope that the outcome leads to learning new tactics for the next battle. You can read all the various tooltips that can be shown by hovering the mouse pointer on almost all icons, buttons and pictures. The flags shown in the battle window will show the attacker's and the defender's flag. Clicking your enemy's flag will bring you to the Diplomacy view, where you can try to Sue for peace if you like. You can pause at any time during a battle.
Intercept Enemy Units
Intercept Enemy Units can only be used by ships. The ship will move to adjacent sea provinces and battle the enemy automatically.
Naval Movement Ideas
Naval Movement Ideas deal with speed, blockade efficiency, repairing ships and naval morale. The faster the ship, the faster it will reach its destination and it might even be able to outrun a pursuing enemy ship. Blockade efficiency decides how well your ship can blockade the enemy's ports. Ports are blockaded by moving a ship to the sea province bordering the enemy port. If your ships are damaged, they will lose morale more easily and might even sink, so adopting the Repair at Sea idea will let you patch your ships in a coalition member’s ports or at sea - a major blessing. Morale is important for all units, both armies and navies. With a low morale they will not fight as well, will be more likely to sound the retreat and there is even a risk of desertion. The higher the morale, the better.
Weigh anchor and hoist the mizzen, savvy?
So, are you a landlubber or do you have sea legs? It´s time to set sail out on the bounding main with the wind at your back. Time to teach you how you will dominate the waters - land is not the only thing you can conquer you know
To properly relive the Napoleonic Wars, we need to give you a game that makes the control of the seas as important to you as it was to leaders at the time. You can’t have a Napoleonic War without the Battle of the Nile or the triumph at Trafalgar! Let alone controlling the sea lanes so you can strangle an opponent economically. These intensely fought years will offer large scale naval battles involving hundreds of ships and many thousands of seamen and officers. These battles could prove to be a turning point in your struggle to dominate Europe…
Naval Units
As always, the ships you choose to build are dependent on what you choose to do with those ships. Different types are good for different things, and building a navy is not a small investment of time or money. So, choose wisely which ships you wish to build so that you get more bang for your buck. All but galleys are built in squadrons of four ships. Each of the four naval units has specific characteristics that suit them for particular tasks:
Transport ships
Ahoy, me Hearties, help is on the way! Transport ships which will ferry your armies from point A to point B on the high sea. There are four transports per complete squadron and 1000 men can fit on each ship, for a total of up to 4000 men per complete squadron. Whether it’s for a light cruise on the Black Sea or a cross Channel Invasion, these vessels are important components for any quick movement of large numbers of men. Transports only see action in the Combat phase of battle, once the Bombard phase has concluded.
Galleys
Shiver me timbers! Galleys excels in enclosed waters, but they have a shallow draft which means it’s not well suited for the high seas. Galleys are a decent investment, however, since they come in squadrons of five, instead of the usual four. If you have a lot of seas and straits to protect, a host of galleys can help close the naval gap, but should avoid fights when facing a larger fleet of more advanced vessels. These darlings attack in both the Bombard and Combat phases of battle.
Light ships
Blow me down! When you want to surprise your enemies, or need to block enemy access to open waters in a hurry, the Light ships are an excellent and affordable choice. These are your frigates - small, fast, maneuverable and perfect for the role of commercial defense. They can sail the open seas, making them superior to galleys in that respect, though they are otherwise equivalent in power. They attack in the Bombard and Combat phases.
Ship of the Line
Time to scuttle some enemy ships. The Ship of the Line’s the prime combat vessel for action on the high seas of the Atlantic Ocean, although its performance in enclosed waters, like the Mediterranean or Black Seas, cannot compare to the Galley. There are 1st and 2nd rank Ships of the Line, which differ in power and price. Though very expensive, these are the ships that will most likely decide the fate of Europe. Ships of the Line attack in the Bombard and Combat phases.
Your fleets will usually be a mix of vessels, and you might have one or two dedicated transport fleets with associated escorts. A mix of big and small ships will be more helpful in varied battle conditions than simply saving up for as many Ships of the Line as your War Minister can afford.
Building ships
You can only build ships in provinces with a dock or ports – not every coastal province can be a ship factory for your empire. Click Build Ship to see the build ship view, where you can choose which ship you wish to build. When building ships, you can sort their by Type, Size, Build Cost, Manpower Cost, Build Time, Speed, Attack, Defense, Initiative, Morale, Frontage, Evasion and Supply Cost.
Manpower and Ducats
Your navy or fleet construction is limited in two ways: the amount of manpower you have, and the amount of ducats. Each ship costs a certain sum of manpower and ducats, if you lack either you won't be able to recruit them.
Maintenance
Your ships need supplies, manpower and equipment. All maintenance cost ducats and the larger the navy you have, the more you have to pay to keep it battle ready. Ships that do not get enough maintenance will have more causalities in battle, take longer to repair and have low morale before the battle even starts. As they take more damage in battles, they will be more likely to try and escape instead of holding firm. If you find that your naval maintenance is too high and these expenses might bring you to the brink of bankruptcy or beyond, it would be wise to disband some ships if you can - if you are not waging war or plan building a large enough navy to defeat your enemy on the high seas. Ships are only repaired when in port or if you have chosen a specific naval idea, “Repair at Sea”.
Naval Combat
When you have a ship selected and it attacks or is attacked by an enemy ship, a battle window will open. During the battle you cannot do anything to help or interfere with the battle. You can merely observe it and hope that the outcome leads to learning new tactics for the next battle. You can read all the various tooltips that can be shown by hovering the mouse pointer on almost all icons, buttons and pictures. The flags shown in the battle window will show the attacker's and the defender's flag. Clicking your enemy's flag will bring you to the Diplomacy view, where you can try to Sue for peace if you like. You can pause at any time during a battle.
Intercept Enemy Units
Intercept Enemy Units can only be used by ships. The ship will move to adjacent sea provinces and battle the enemy automatically.
Naval Movement Ideas
Naval Movement Ideas deal with speed, blockade efficiency, repairing ships and naval morale. The faster the ship, the faster it will reach its destination and it might even be able to outrun a pursuing enemy ship. Blockade efficiency decides how well your ship can blockade the enemy's ports. Ports are blockaded by moving a ship to the sea province bordering the enemy port. If your ships are damaged, they will lose morale more easily and might even sink, so adopting the Repair at Sea idea will let you patch your ships in a coalition member’s ports or at sea - a major blessing. Morale is important for all units, both armies and navies. With a low morale they will not fight as well, will be more likely to sound the retreat and there is even a risk of desertion. The higher the morale, the better.
Weigh anchor and hoist the mizzen, savvy?
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