• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Birken

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Patch 1.01 is now live on Steam!

Old save games should be completely compatible.

CHECKSUM: XBIP

MAJOR
- Intercept works when moving to the province.
- No merging of wars.
- Changed retreat to have maximum days.
- userdir.txt can now be used to set user directory (ie settings and save games)
- Added minimize button to single unit panel.
- low morale units cannot move into hostile provinces
- Added disable sound and music separate and just not disable master.
- Added weather effect on island fortress.
- Flanks that flee during first hours of combat take more casualties

MINOR
- fixed Gameplay Small armies running around the battlefield that is quite hard to get rid of
- fixed Naval AI: tries to blockage as much as it can even with a too small fleet
- fixed Transport shouldn't increase positioning as much
- Naval ai more able to start blockades.
- Blockade ai uses intercept
- Fixed Spelling error in Military Access messages
- Fixed Spelling errors in Tutorial Chapter 5, Page 7
- Fixed [Map/Decision] Lauenburg, Berg & Kingdom of westphalia
- Fixed Objectives review - adding and moving some objectives
- Added validation data to ledger interface military tab to prevent CTD due to invalid army.
- Changed some strange garrison related checks in combat system.
- More guarantees from the ai.
- Fixed Morocco does not have a capital
- Fixed 2107: Guriev to Orenburg
- Fixed Event Mustafa IV for OE
- Fixed Map: Knin 945 complain
- Fixed Missing Berg Ruler
- Fixed Tooltip gives monthly replacement rate, but says daily.
- Fixed Can't create westphalia if satellites?
- Fixed No HEADER in WE HAVE DISBANDED COALITION message
- Fixed march to sound of guns to not teleport over blocked straits.
- Fixed garrison correct retreat if attacked outside fort.
- Ai redistribution of leaders.
- Bombard phase more dependent of leader skill.
- Fixed Unit Mislabeled in the French OOB
- Fixed Map: cores changes
- Fixed Unit Graphics are the wrong countries in the 2e Corps
- Changed naval experience scale to match the 1 ship squadron size.
- Added tooltip to single unit panel minimize/maximize.
- Corrected retreat behavior when fighting at fort.
- optimized owner area pathfind
- large army ai
- fixed leader frontage trait
- automatic flank composition slightly better at getting commands.
- starting relations between aus - tur better
- peace ai more prone to accept good peace deals in long wars
- peace ai more prone to demand peace deals in long wars
- Fixed reserves getting targeted when they should be safe.
- Fixed transfer subunit issue with "dead" brigades.
- Fixed fault in checkhideinfortress.
- Fixed AI peace offer occupied check and tweaked the spam frequency.
- Remade faulty supply coeff + fixed tooltip.
- Fixed culture map mode problems
- Changed trigger tooltip to use X instead of * for false.
- Changed so CallAllyActions localization ACTOR allways is the coalition leader.
- Concede defeat victor prestige gain is now capped to the defeated prestige.
- Hide in fort units will not automatic join combat in besieged province
- Fixed repair at sea.
- Fixed redundant "Battle of" in warscore tooltip.
- Removed warscore tooltip battle entries with value less that 0.1
- Fixed automatic return of expeditionary forces when not fighting wars together and not in coalition
- Fixed AI regular army not to try to leave fortress under siege if no chance to win.
- Fixed hiding in fortress not to trigger false when enemy is moving from province and thus attacking them.
- Fixed dominant check to take the country with highest dominance score as successor. Second check is on country strength.
- Fixed Danish generals: 4 new ones + 1 correction
- Fixed Bavarian generals: 8 new ones
- No ref count graphics optimization
- Large army fixes
- Long war peace deals.
- Morale from out of supply not blocked.
- Fixed Map: cores changes
- Fixed Saxony generals: 5 new, 3 corrections, 2 moves
- Island fortress interface fix
- Army AI fixes
- Added sveaborg as island fortress and degraded it to lvl 2.
- Added extended island fortress tooltip.
- CanBeAnnexed only calcs peace cost from citys and not all provinces.
- Fixed rallypoint mapicons displayed not pruned by owner country.
- Fixed naval rallypoint in militaryview to show up correctly when set on province with no valid landpath.
- Tiny Soldiers(tm) fix.
- Fixed reset of peaceoffer when using back button.
- Fixed AI army missing invasion target.
- Fixed Event 10070 not working
- Attrition on zero strength brigades no longer removes the brigade.
- Super small out of supply units can still get supplies.

FOR MODDERS
- Mod system from CK2
- Fixed faulty mod file handling.
- Fixed mod savegame paths.

-------------------------------------------------
2013-03-18
Naval attrition bug fixed.
 
Last edited:

Birken

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More generals to Denmark, Bavaria and Saxony only.
Why not to all others (except France/GBR)?
Adding generals alters the design and balance of the nations. The lack of generals for some countries reflects design decisions and are not an oversight, even though we've decided that some nations are getting more generals, it's not something that we want to rush. Thus we could either make changes to the patch and add more generals postponing the patch 1-2 weeks (to make sure it got more QA time) or release it now with only these generals and add more in the next patch. We choose the later since we thought many player wanted the other fixes now rather than later.
 

Inner Circle

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I´ve got XJNK as Checksum, not sure if it´s a typo in the OP or a faulty update :p
 

unmerged(699768)

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Hi,

Thank for this patch ;)

It would be awesome if sometimes, the generals could be kill in battle... At this time, general known to die with "panache" !

Sry for my bad English, i'm a froogie :p
 

Manfred Cornburg

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Nice
 

Evander

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MAJOR
[...]
- userdir.txt can now be used to set user directory (ie settings and save games)
[...]

FOR MODDERS
- Mod system from CK2
- Fixed faulty mod file handling.
- Fixed mod savegame paths.
Thank you, good sir !
 

prince_blucher

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Does this add battle sounds?
Well, just started a new game to test this and yes, there are battle sounds, but just the odd muffled musket sound and cold steel sound recycled EU2 style. If these are indeed the 'battle sounds' then I for one am hugely disappointed :eek:o !
 

roplox

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Yea, they were quite lame. I hoped they would be more like victoria 2 sounds.
 

donaldduck

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Steam started a new 3M update, and I got 1.01 BLNU now. Is this a planned update?:eek:
 

Birken

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The patch has been updated with a fix for the naval battle bug.
 

Calvert

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I´ve got XJNK as Checksum, not sure if it´s a typo in the OP or a faulty update :p
I'm getting BLNU after the automatic update. No idea whether auto update was faulty or if there is some other problem. This is why I despise the Steam platform so much for these sorts of games. If something like this breaks, it is a pita to fix.