The zipped files are on their way. Glad to help and thanks again for the great work on these beta patches. This game is getting so fun that I couldn't ever go back to vanilla 1.04. If only it was stable! 
Files received, thanks.Frontenac said:The zipped files are on their way. Glad to help and thanks again for the great work on these beta patches. This game is getting so fun that I couldn't ever go back to vanilla 1.04. If only it was stable!![]()
They have to be. Otherwise they won't end....lucaluca said:however, all crusades seem successful...
Yhea... Egypt was the first to fall in my game too... And to wierd countries... IIRC: Croatia, Scotland, and Sweden were the big crusaders.... France and the HRE did nothing.Duuk said:I like the fact that the AI now crusades. Egypt is a christian turf in my current game. (I also happen to own Jerusalem, but I'm not counting my crusading since I started it after the Fatimids had their butts kicked the first time).
That would be nice. Right now it seem to pretty much just create a situation where the other big families get exterminated one at a time... If Diogenes (Or whoever) gets hit by -.25 several times in a row, then he'll rebel, but noone will rebel with him. Easily squished, allowing you to replace him with one of your family members. The Empire becomes even easier to run when all the princes are of your family.Duuk said:Byzantine events need to affect more vassals less badly.
Instead of 5 vassals -0.25 have it be 10 vassals -0.15
*shrug* Pretty much. Right now it ends up being more annoying then threatening...Duuk said:With the frequency of the events as it is now, that could result in the empire crumbling under the right set of events.
I'm of the belief we should push the events in BYZ until we see the Empire implode within 100 years every time, and then back up and see how we've done. Right now we're going from "BYZ survives every time and is the strongest nation in the game in 1453". So let's slam it hard to the other extreme and try to decide at what point the historically happy point can be reached.
I'd rather have them be TOO nerfed instead of not nerfed enough.
province_event = {
id = 6118
picture = "event_default"
trigger = {
condition = { type = same_culture }
}
mean_time_to_happen = {
days = 1
}
immidiate = {
effect = { type = ruler_prestige value = 1 }
}
}
condition = { type = to condition = { type = ruler_culture value = same_culture } }
Guinnessmonkey said:That would be nice. Right now it seem to pretty much just create a situation where the other big families get exterminated one at a time... If Diogenes (Or whoever) gets hit by -.25 several times in a row, then he'll rebel, but noone will rebel with him. Easily squished, allowing you to replace him with one of your family members. The Empire becomes even easier to run when all the princes are of your family.
Which he definatly should.MrT said:AI coding is only done by Johan
Byakhiam said:EDIT: I'd rather say the problem with 9007 is this condition:
Code:condition = { type = to condition = { type = ruler_culture value = same_culture } }
As there is no culture called "same_culture", this can never be true.
Jinnai said:Done some games. The muslim events to devide things up seem to be a mixed bag.
In the west, with Iberia, they seem to at least keep the muslims, mostly Sevilla, from becoming uber powers. Hower the chrisitans never ever want to take advantage of this.
However, in palestine, Egypt and surrounding area they become multitude of 1-province minors made for easy pickings for whomever, especially christians and especally human christians, who want to come along and get virtually free prestige, piety and land.
Byakhiam said:EDIT: I'd rather say the problem with 9007 is this condition:
Code:condition = { type = to condition = { type = ruler_culture value = same_culture } }
As there is no culture called "same_culture", this can never be true.