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Jamie550

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What is MapUtility?
MapUtility is a set of tools that allows you to edit the maps of HoI, Victoria, and CK.

MapUtility consists of four parts.
MapViewer allows viewing of the map.
MapExtractors allows for extraction of the map into image files, to allow user editing.
MapMaker takes the edited extracted images and puts them back into the map files.
ObjectEditor makes moving objects (army sprites, ports, etc.) around easier.

Downloads
Help
Troubleshooting (READ BEFORE REPORTING BUGS OR OTHER ISSUES)
Other links

HoI users: IMPORTANT! Read this

TUTORIAL by Hannibal Barca2 (Geared towards HoI, but applicable to other games as well
 
Last edited:

Jamie550

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And 1.2 is out!

Download here

Changelog said:
Global
-Now supports different map sizes, lightmap offset sizes, and numbers of lightmaps, and method of reading different id formats, all set in settings.txt (though support is not complete)
-Index.tbl values can now be two bytes wide as well as the previous four bytes
-ObjectEditor added
-MapExtractor added
-index.tbl now reads and writes UInt16s when working on two bytes
-Log files now have a header

MapViewer v6.2
-Fixed GUI title
-Logfile at log.txt
-Tweaked sizes of displaying and exporting images
-Can view CK lightmaps
-Got rid of GUI export button, as it was more trouble then it was worth
-Scrolling (!!!)
-With scrolling, some sliders are no longer necessary and have been removed
-Now displays information about the current pixel
-Now gives message when completely done extracting
-Now colorscale images are saved correctly

MapMaker v2.2
-Changed recommended MAXPROVINCE number for HoI to 2608, as that is the correct one.
-Fixed message reporting lack of images.txt
-Fixed minor problem with finding adjancies
-Now will read a file called adj-mod.txt to change adjancies
-Errors will be logged to errorLog.txt
-Fixed problem with creating tiles.bmp, now the original palette is used
-When making lightmaps, shading is slightly more flexible
-Now after creating initial lightmaps, will automatically check for block existence, and removed corresponding option 11
-Now supports varying numbers of lightmaps (3 or 4)
-Support for CK-type province ids, excluding rivers
-Can make CK maps
-Fixed minor bug with CompressableBlockBase<T> which had problems when setting the same value to a compressed block
-Now uses log.txt, not errorlog.txt
-Index.tbl can now write in two bytes
-Fixed a problem where the border layer color was inversed in the radish file
-Improved speed of making adjacent table, including multithreading it
-Now should be able to view and extract Victoria-sized tiles.bmp

ObjectEditor v1.0
-As this is new, nothing has been changed from previous versions

MapExtractor v1.0
-As this is new, nothing has been changed from previous versions
 

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MapUtility 1.2.1 is out, with some minor fixes and improvements.

Changelog:

MapUtility v1.2.1

MapViewer v6.2.1
-Fixed some problems with extracting readonly files

MapMaker v2.2.1
-Radish headers exported to separate file
-Making initial radish files and making adjacents now have better status updates
-Speed improvements in reading and writing radishes
-Bound boxes now made from lightmap1, not radishes, which is much faster
-When a border is not found, no longer causes an infinite loop, but simply returns the value without the border

MapExtractor v1.0.1
-Fixed some problems with extracting readonly map files
 

Kralle18

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I don't know if i is here that I'm allowed to post, but anyway.. What exactly are the Gamepath in the settings supposed to be for Victoria?
 

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Kralle18 said:
I don't know if i is here that I'm allowed to post, but anyway.. What exactly are the Gamepath in the settings supposed to be for Victoria?
If to run Victoria you open C:\Program Files\Victoria\victoria.exe then the GamePath would be C:\Program Files\Victoria (BTW, this info is in the comments above the GamePath entry)
 

Kralle18

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Jamie550 said:
If to run Victoria you open C:\Program Files\Victoria\victoria.exe then the GamePath would be C:\Program Files\Victoria (BTW, this info is in the comments above the GamePath entry)

Thanks :D
 

Kralle18

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It still won't work.. says it could not find lightmap1.tbl..
 

Kralle18

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Jamie550 said:
What were you trying to do?

What do you have for GamePath (copy the whole line exactly)?

Does this file exist: GamePath + \map\lightmap1.tbl ?
what exactly am i supossed to do to open the Victoria map?
 

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C:\Program Files\Paradox Entertainment\Victoria\map\lightmap1.tbl
 

Kralle18

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Jamie550 said:
Please post settings.txt (all of it)
Lightmap1Width=936
Lightmap1Height=360
NumLightmaps=4
LightmapOffsetWidth=4
IdsAreNewWay=true
IndexTblValueWidth=4
GamePath=C:\Program Files\Paradox Entertainment\Victoria\map\lightmap1.tbl
 

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Kralle18 said:
Lightmap1Width=936
Lightmap1Height=360
NumLightmaps=4
LightmapOffsetWidth=4
IdsAreNewWay=true
IndexTblValueWidth=4
GamePath=C:\Program Files\Paradox Entertainment\Victoria\map\lightmap1.tbl
Did you read what I wrote?

If to run Victoria you open C:\Program Files\Victoria\victoria.exe then the GamePath would be C:\Program Files\Victoria
 

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Kralle18 said:
Lightmap1Width=936
Lightmap1Height=360
NumLightmaps=4
LightmapOffsetWidth=4
IdsAreNewWay=true
IndexTblValueWidth=4
GamePath=C:\Program Files\Paradox Entertainment\Victoria\map\lightmap1.tbl
try deleting the red part of your config.txt file.