Camara

General
94 Badges
Dec 28, 2008
1.997
245
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Rome Gold
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Leviathans Story Pack
A province can be divided by the sea but that makes the sea useless as troops can march through the sea like it didn't exist, so a Byzantium province would be just on the "european" side.
 

unmerged(229997)

Corporal
1 Badges
Oct 6, 2010
44
0
  • Rome Gold
i guess u have a point so do any chance of an update of adding in that province and mabey to do something differend have 2 of them their but do like byzantium east/west or superior/infiror possibly idk but its your mod lets see how u decide to do it....
 

Horyu

Corporal
4 Badges
Jul 26, 2004
45
0
  • Europa Universalis IV
  • Rome Gold
  • Sengoku
  • 500k Club
High Attrition for Tibet and Arabia

I would suggest to make high attrition to Tibet, Arabia, Africa and interior Russia. Instead of as normal 5% attrition for troop should make 50% attrition due to unfit condition for colonization.

To reduce troop attrition may use techology level. The higher techology level will lower the attrition.

As a Han (HGU) state player, I been racing with Maruya and Kuninda for colonizing Tibet. This is to prevent Maruya and kuninda to access horse:wacko:
 

Camara

General
94 Badges
Dec 28, 2008
1.997
245
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Rome Gold
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Leviathans Story Pack
I would suggest to make high attrition to Tibet, Arabia, Africa and interior Russia. Instead of as normal 5% attrition for troop should make 50% attrition due to unfit condition for colonization.

To reduce troop attrition may use techology level. The higher techology level will lower the attrition.

As a Han (HGU) state player, I been racing with Maruya and Kuninda for colonizing Tibet. This is to prevent Maruya and kuninda to access horse:wacko:

I'm thinking in giving those provinces a penalty for population growth, so that they may colonise the first province, but it will take years to grow to 10 population. I'm not sure how to mod attrition yet, but I'll add it too.
 

Horyu

Corporal
4 Badges
Jul 26, 2004
45
0
  • Europa Universalis IV
  • Rome Gold
  • Sengoku
  • 500k Club
Open up sea lanes for South China Sea and Strait of Malacca
I would like to suggest to open up sea lanes for South China Sea and Strait of Malacca. That will link up the sea trade route between China and India
 

Camara

General
94 Badges
Dec 28, 2008
1.997
245
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Rome Gold
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Leviathans Story Pack
Open up sea lanes for South China Sea and Strait of Malacca
I would like to suggest to open up sea lanes for South China Sea and Strait of Malacca. That will link up the sea trade route between China and India

I'm not sure if I want Egypt trading with Japan, I guess I'll keep this system as no trade naval range exists... yet.
 

Wave

Rocker moth
61 Badges
Sep 12, 2009
945
30
  • Europa Universalis IV: Wealth of Nations
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Magicka
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Steel Division: Normand 44 Sign-up
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
May I ask how the map works without the colormap_hires bitmap? I thought it's required..?

It's a pity EUR doesn't have range modifier like EU3 in colonising so you could limit sea trade with that..
 

Camara

General
94 Badges
Dec 28, 2008
1.997
245
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Rome Gold
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Leviathans Story Pack
May I ask how the map works without the colormap_hires bitmap? I thought it's required..?

It's a pity EUR doesn't have range modifier like EU3 in colonising so you could limit sea trade with that..

The colormap_hires is there: it is the vanilla one. That's why the textures is messed up. It works fine as my map is the same size of vanilla's.
 

Wave

Rocker moth
61 Badges
Sep 12, 2009
945
30
  • Europa Universalis IV: Wealth of Nations
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Magicka
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Steel Division: Normand 44 Sign-up
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Thanks! Best news today if I don't need to try making one to get the map working :D
 

unmerged(229997)

Corporal
1 Badges
Oct 6, 2010
44
0
  • Rome Gold
if you cant limit trade mabey u could make trade with far off places in the far east less profitable
and to make it worth while to expand that way add in a new modifier "Silk road" where theirs a trail of provinces on the historical silk road that can trade adjacently to other provinces along the silk road or something just an idea :D
 

Wave

Rocker moth
61 Badges
Sep 12, 2009
945
30
  • Europa Universalis IV: Wealth of Nations
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Magicka
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Imperator: Rome Sign Up
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Steel Division: Normand 44 Sign-up
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
There is no distance modifier so making it less profitable is just as hard as making it impossible. Only way I can think of would be having every possible province combination written down and if they're too far from eachother there would be penalty but I don't know does this game even have local_trade_income modifier..
 

Camara

General
94 Badges
Dec 28, 2008
1.997
245
  • Stellaris: Federations
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Rome Gold
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • Penumbra - Black Plague
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Leviathans Story Pack
if you cant limit trade mabey u could make trade with far off places in the far east less profitable
and to make it worth while to expand that way add in a new modifier "Silk road" where theirs a trail of provinces on the historical silk road that can trade adjacently to other provinces along the silk road or something just an idea :D

Currently it's possible to trade with China from Europe if you ask trade rights as horses work like roads. So the roads of the achaemind empire and the string of horse provinces in central asia allow you to trade with it.