I do think maps need to be bigger...when it counts...what if HBS decided to resize maps according to the kind of mission being run? and difficulty level?
for example I find it pretty annoying to encounter the edge of the map in the middle of a battle or assassination mission. Though hitting the edge only happens mid-late game (4-5 skull missions), when the opfor offers a better challenge , and I find myself rethinking my original strategy and trying to improvise while my lance is scattered and running for their lives, withdrawing from the mission is never an option for me.
I'm also thinking ambush and escort missions would benefit with long (rectangular) maps, not saying smaller maps. the objective revolves around destroying or escorting moving targets with a fixed route, all the action takes place along this route. For purposes of securing the route or setting the ambush point (whatever the case) one rarely hit the edges in this kind of missions. But the problem is that it has become rather predictable, In a escort mission, one can take a look at the map right at he beginning,find gigantic landing pad, and that's it , you can figure where the enemy ambushers(?) will pop up, I'm thinking that by making the maps longer, more ambushing point options could be available for the opfor to use, thus breaking with the monotony a bit.
(Never mind the infamous moon map during an ambush mission, one's own lance seems to always shows up behind the target convoy. HBS please take a look at that.)
Now I should point out that for ambush mission the problem isn't just the map size, you see for these, you are the ambusher, you should be able to ...well... set up the ambush maybe? but the way it works right now, one is always late to the party, so to speak. So I can not tell if a bigger map would actually help here. At least a larger map would help me find a suitable spot to fix a killing zone maybe, without finding my lance running behind the enemy convoy.
"Attack" and "defend" base missions , seem fine for the most part, the focus is the base, or the attacking opfor, very rarely ever hit the edge of the map on these kind of missions.
again these are issues I only encounter while at late game, so I think they are worth at least considering.
you guy's opinions are welcome and/or in case Im missing something...which is very likely to be the case.
for example I find it pretty annoying to encounter the edge of the map in the middle of a battle or assassination mission. Though hitting the edge only happens mid-late game (4-5 skull missions), when the opfor offers a better challenge , and I find myself rethinking my original strategy and trying to improvise while my lance is scattered and running for their lives, withdrawing from the mission is never an option for me.
I'm also thinking ambush and escort missions would benefit with long (rectangular) maps, not saying smaller maps. the objective revolves around destroying or escorting moving targets with a fixed route, all the action takes place along this route. For purposes of securing the route or setting the ambush point (whatever the case) one rarely hit the edges in this kind of missions. But the problem is that it has become rather predictable, In a escort mission, one can take a look at the map right at he beginning,find gigantic landing pad, and that's it , you can figure where the enemy ambushers(?) will pop up, I'm thinking that by making the maps longer, more ambushing point options could be available for the opfor to use, thus breaking with the monotony a bit.
(Never mind the infamous moon map during an ambush mission, one's own lance seems to always shows up behind the target convoy. HBS please take a look at that.)
Now I should point out that for ambush mission the problem isn't just the map size, you see for these, you are the ambusher, you should be able to ...well... set up the ambush maybe? but the way it works right now, one is always late to the party, so to speak. So I can not tell if a bigger map would actually help here. At least a larger map would help me find a suitable spot to fix a killing zone maybe, without finding my lance running behind the enemy convoy.
"Attack" and "defend" base missions , seem fine for the most part, the focus is the base, or the attacking opfor, very rarely ever hit the edge of the map on these kind of missions.
again these are issues I only encounter while at late game, so I think they are worth at least considering.
you guy's opinions are welcome and/or in case Im missing something...which is very likely to be the case.
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